Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Environment Mechanic - Revealed secret #1: 3D dungeon
Post: RE: Revealed secret #1: 3D dungeon
Having bridges like that would block the view or? I remember Rasmus saying he doesnt like clipping. |
|
Anakha |
Suggestions & Feedback
|
27 |
44.121 |
09-11-2013, 08:36 PM |
|
|
Thread: Environment Mechanic - Revealed secret #1: 3D dungeon
Post: RE: Revealed secret #1: 3D dungeon
Hey,
Im wondering about camera positioning with this digging up and down. Will the camera auto-adjust? I imagine u start at a certain lvl and start digging lower and lower. At some point the starting... |
|
Anakha |
Suggestions & Feedback
|
27 |
44.121 |
26-10-2013, 02:02 AM |
|
|
Thread: Environment Mechanic - Revealed secret #1: 3D dungeon
Post: RE: Revealed secret #1: 3D dungeon
It reminds me of minecraft somehow :) |
|
Anakha |
Suggestions & Feedback
|
27 |
44.121 |
25-10-2013, 01:26 PM |
|
|
Thread: Environment Mechanic - Revealed secret #1: 3D dungeon
Post: RE: Revealed secret #1: 3D dungeon
wow nice twist. Ive played A Game of Dwarves which also had digging up and down. I didnt really like the way they did it though.
Also, im not sure what u mean by " Its not possible to make tunnels" ... |
|
Anakha |
Suggestions & Feedback
|
27 |
44.121 |
25-10-2013, 06:01 AM |
|
|
Thread: I don't want to hype, but...
Post: RE: I don't want to hype, but...
hehe :P
Right now you arent so known yet, but in a year, with a bit of luck, you will be. Everybody wants to eat pizza with you then |
|
Anakha |
Suggestions & Feedback
|
16 |
24.468 |
15-10-2013, 05:09 PM |
|
|
Thread: I don't want to hype, but...
Post: RE: I don't want to hype, but...
omg pizza with the dev! lol :D
So give a hint! :) |
|
Anakha |
Suggestions & Feedback
|
16 |
24.468 |
15-10-2013, 01:13 AM |
|
|
Thread: Creature Idea - Leader of the pack
Post: RE: Creature - Leader of the pack
Maybe a solution is some kind of Battle Flag that you can put on 1 enemy creature that all your creatures, or the ones you assigned to the flag, will attack. This also allows for some more depth in b... |
|
Anakha |
Suggestions & Feedback
|
4 |
8.748 |
14-10-2013, 05:27 PM |
|
|
Thread: Room Idea - Impanzee Mother
Post: Room Idea - Impanzee Mother
Impanzee Mother
Info
Hey!
At the lairs of the Impanzees could be a huge non moving female Impanzee which gives birth to an Impanzee every 20 seconds or so. This would give the player a priority to f... |
|
Anakha |
Suggestions & Feedback
|
12 |
19.684 |
13-10-2013, 10:06 PM |
|
|
Thread: Creature Idea - Leader of the pack
Post: Creature Idea - Leader of the pack
Leader of the pack
Info
Hey!
Maybe its an idea to put leader creatures with special skills or/and auras in a pack of impanzees for example. The "normal" creatures would always follow the leader and t... |
|
Anakha |
Suggestions & Feedback
|
4 |
8.748 |
13-10-2013, 10:00 PM |
|
|
Thread: Creature Mechanic - Rally Flag first
Post: Creature Mechanic - Rally Flag first
• Rally Flag first •
Info
Hey!
Currently when you put down the Rally Flag, all your creatures come towards it. As soon as they get aggroed by an enemy, they ignore the flag to fight the enemy and af... |
|
Anakha |
Suggestions & Feedback
|
0 |
3.058 |
13-10-2013, 12:19 AM |
|
|
Thread: 2013.10.05 - Left to do before alpha 0.6 gets released
Post: RE: Left to do before alpha 0.6 gets released
Wise words :) But even if its not perfect when u release another version, u just fix it, ill keep complaining to you lol :D
Im kinda done with current version, it has limited gameplay, which is und... |
|
Anakha |
News!
|
26 |
49.521 |
12-10-2013, 12:27 PM |
|
|
Thread: Rimworld
Post: RE: Rimworld
Playing Prison Architect right now :D 122 prisoners atm :p |
|
Anakha |
Off-Topic
|
6 |
22.511 |
12-10-2013, 09:38 AM |
|
|
Thread: Hello! That's all...
Post: RE: Hello! That's all...
|
Anakha |
Introductions
|
5 |
9.523 |
11-10-2013, 04:25 PM |
|
|
Thread: 2013.10.05 - Left to do before alpha 0.6 gets released
Post: RE: Left to do before alpha 0.6 gets released
Hi!
Is there any progress since 9 october? Curious to see whats going on :)
PS: I know about the green highlighted text at the top of this thread. |
|
Anakha |
News!
|
26 |
49.521 |
11-10-2013, 03:05 PM |
|
|
Thread: Gamers Dissent - Etalyx YouTube coverage
Post: RE: youtube coverage :D
(09-10-2013, 09:48 AM)Rasmus Wrote: So you were one of them?! You are now banned from the forum! hahaha
Being compared with DK is no bad thing, just make sure to mention its influenced by Settlers ... |
|
Anakha |
Community Creations
|
15 |
27.316 |
09-10-2013, 12:02 PM |
|
|
Thread: Environment Mechanic - Sight behind walls
Post: RE: Game Mechanic - Sight behind walls
(08-10-2013, 02:06 AM)Rasmus Wrote: I like that idea, maybe having some dust particles coming from under the wall if there are a open room nearby.
hm ive been thinking about this, but i dont think t... |
|
Anakha |
Suggestions & Feedback
|
13 |
23.351 |
08-10-2013, 04:47 PM |
|
|
Thread: Gamers Dissent - Etalyx YouTube coverage
Post: RE: youtube coverage :D
(08-10-2013, 04:08 PM)Stelgim Wrote: It's great that the game gets coverage, I tend to watch him as well when it's a game that looks interesting - Normally the title of the game makes me want to wat... |
|
Anakha |
Community Creations
|
15 |
27.316 |
08-10-2013, 04:29 PM |
|
|
Thread: Gamers Dissent - Etalyx YouTube coverage
Post: RE: youtube coverage :D
Yes people do love it. Too bad for the trolls on the internetz, talking shit and all. Ras, dont pay attention to those, never pay attention to trolls. Its a good game and you know that yourself most o... |
|
Anakha |
Community Creations
|
15 |
27.316 |
08-10-2013, 11:10 AM |
|
|
Thread: 2013.10.08 - Media section with videos added to website
Post: RE: Media section with videos added to website
Very nice! I just went there but it was a bit unclear what the videos were about until i moused over them. Maybe put some tekst on top or beneath them ? :D |
|
Anakha |
News!
|
5 |
10.467 |
08-10-2013, 11:08 AM |
|
|
Thread: Room Mechanic - Different size of rooms
Post: RE: Minimum sized rooms
Yes, atm its possible to build 1 tile rooms. Feels weird to me :)
And about moving all threads...i dont mind lol, i never know where to put them :) |
|
Anakha |
Suggestions & Feedback
|
33 |
54.176 |
08-10-2013, 02:22 AM |
|
|
Thread: Environment Mechanic - Sight behind walls
Post: RE: Sight behind walls
(08-10-2013, 02:06 AM)Rasmus Wrote: I like that idea, maybe having some dust particles coming from under the wall if there are a open room nearby.
Its not that obvious either, so mistakes could stil... |
|
Anakha |
Suggestions & Feedback
|
13 |
23.351 |
08-10-2013, 02:13 AM |
|
|
Thread: Gamers Dissent - Etalyx YouTube coverage
Post: Gamers Dissent - Etalyx YouTube coverage
Etalyx spent some time on Dwelvers! :D
Only when you see others play the game you really realise how nice it is lol :)
Edit: link:
[Video: http://www.youtube.com/watch?v=Pc6B8xBdPSg] |
|
Anakha |
Community Creations
|
15 |
27.316 |
08-10-2013, 01:36 AM |
|
|
Thread: Creature Mechanics - Creature's Natures & Ability Tree System
Post: RE: Game Mechanic - Creature's Natures & Ability T...
Not sure if you read already but I edited post #5 a bit, maybe you like it more now :) |
|
Anakha |
Suggestions & Feedback
|
12 |
23.298 |
07-10-2013, 09:07 PM |
|
|
Thread: Creature Mechanics - Creature's Natures & Ability Tree System
Post: RE: Game Mechanic - Creature's Natures & Ability T...
(07-10-2013, 08:47 PM)Mello Tonin Wrote: (07-10-2013, 08:28 PM)Sebt Wrote: I just would like to avoid level systems, people don't have levels, in many games too, instead of that looks more powerfu... |
|
Anakha |
Suggestions & Feedback
|
12 |
23.298 |
07-10-2013, 08:52 PM |
|
|
Thread: Creature Mechanics - Creature's Natures & Ability Tree System
Post: RE: Game Mechanic - Creature's Natures & Ability T...
Sebt wrote: "In this part seems You don't like every aspect I wrote above, so if I understand well, You would like to have every abilities, (no natures?) in one species of creature the same and You wo... |
|
Anakha |
Suggestions & Feedback
|
12 |
23.298 |
07-10-2013, 08:44 PM |
|
|
Thread: Rasmus here!
Post: RE: Rasmus here!
Rasmus,
Could you tell what you do on a normal day? I see you come online and offline multiple times a day at the forum. Are you programming while you are online or when offline at the forum? Do you ... |
|
Anakha |
Introductions
|
6 |
11.868 |
07-10-2013, 08:18 PM |
|
|
Thread: Creature Mechanics - Creature's Natures & Ability Tree System
Post: RE: Game Mechanic - Creature's Natures & Ability T...
I like that you put so much time and effort in your post :D
It might complicate things a lot when u put in a big system like that, some parts of it are interesting tho!
I like the abilities part, i ... |
|
Anakha |
Suggestions & Feedback
|
12 |
23.298 |
07-10-2013, 06:24 PM |
|
|
Thread: Environment Mechanic - Sight behind walls
Post: RE: Sight behind walls
How about some kind of "dust" that falls of the wall with a room behind it? Or a slight change in color? maybe a bit brigher or darker ? |
|
Anakha |
Suggestions & Feedback
|
13 |
23.351 |
07-10-2013, 06:20 PM |
|
|
Thread: Room Mechanic - Different size of rooms
Post: Room Mechanic - Different size of rooms
I like the idea of having minimal 3x3 rooms for them to be effective. Other games use this mechanic aswell.
Will this work in Dwelvers ? |
|
Anakha |
Suggestions & Feedback
|
33 |
54.176 |
07-10-2013, 06:18 PM |
|
|
Thread: Mix - A few small suggestions!
Post: RE: A few small suggestions!
I dont always have ideas how i want things to look or how to behave in certain situations. Rasmus seems to have enough inspiration and talent to fill in the blanks that i, or other people, might leave... |
|
Anakha |
Suggestions & Feedback
|
4 |
8.614 |
07-10-2013, 02:17 PM |
|
|
Thread: Mix - A few small suggestions!
Post: Mix - A few small suggestions!
- Having max 3 dwarfs fight a monkey at the time. This makes it so that the rest of the dwars fight other monkeys. This can give bigger battles because all fights are spread. This can go for any unit ... |
|
Anakha |
Suggestions & Feedback
|
4 |
8.614 |
07-10-2013, 11:05 AM |
|
|
Thread: Rimworld
Post: Rimworld
This game seems to be really good! It even has digging :D Its on Kickstarter right now and has completed its goal.
http://www.kickstarter.com/projects/tyna...r/rimworld |
|
Anakha |
Off-Topic
|
6 |
22.511 |
06-10-2013, 09:48 AM |
|
|
Thread: I & S - Locking/Unlocking stuff options
Post: RE: Lock / Unlock building options
TeleClassy wrote:
"I was considering the unit production system that Battle Realm uses, in which you have basic tier one units that you upgrade by sending through various unit processing buildings. T... |
|
Anakha |
Suggestions & Feedback
|
5 |
25.168 |
06-10-2013, 09:42 AM |
|
|
Thread: I am Anakha and also late :)
Post: I am Anakha and also late :)
Hey!
My RL name is Patrick and found out about this game early this year. I kept following it till it got in the phase it is now; playable.
Over the last weeks ive been playing it daily and kept bo... |
|
Anakha |
Introductions
|
3 |
11.555 |
05-10-2013, 09:28 PM |
|
|
Thread: Hydraulics
Post: Hydraulics
Hey,
Ive been trying hydraulics. I love the concept of it and it looks amazing.
Its just that even with your video on hydraulics as a guide, i cant get the loop to work, its complicated lol.
Could u... |
|
Anakha |
Questions & Help
|
4 |
15.637 |
05-10-2013, 12:53 PM |
|
|
Thread: 2013.10.05 - Left to do before alpha 0.6 gets released
Post: RE: Left to do before alpha 0.6 gets released
I love you :) Thinking about supporting you soon, but knowing that Towns dev gives all that you need, im kinda hesitant :D |
|
Anakha |
News!
|
26 |
49.521 |
05-10-2013, 11:15 AM |
|
|
Thread: Resource Idea - Potatoes
Post: RE: Potatoes!
Mushrooms seem to be a good idea. But it would destroy the rest of the grain chain. bakery,mill, beer etc.. |
|
Anakha |
Suggestions & Feedback
|
23 |
38.867 |
04-10-2013, 11:18 AM |
|
|
Thread: I & S - Locking/Unlocking stuff options
Post: RE: Lock / Unlock building options
Seems like the right thing to do. Was thinking about it last night in bed :D |
|
Anakha |
Suggestions & Feedback
|
5 |
25.168 |
04-10-2013, 09:17 AM |
|
|
Thread: Getting known to the public
Post: RE: getting known to the public
Ok sounds fair. But even in its current stage, its nice to play and see what direction the game is headed. People might wanna support you :) |
|
Anakha |
Suggestions & Feedback
|
3 |
7.220 |
03-10-2013, 06:47 AM |
|
|
Thread: Getting known to the public
Post: Getting known to the public
Hi...again :)
Maybe its an idea to contact popular youtubers in order to get some coverage and get more known. This will get more testers AND more ideas. Dungeon Keeper genre games are becoming very ... |
|
Anakha |
Suggestions & Feedback
|
3 |
7.220 |
02-10-2013, 11:46 PM |
|
|
Thread: Environment Mechanic - Sight behind walls
Post: Environment Mechanic - Sight behind walls
• Sight behind walls •
Info
It's possible to see 1 row of dirt behind your walls, this makes it easy to see if theres something behind it. Its very convenient, but i dont know if i really like it.
In... |
|
Anakha |
Suggestions & Feedback
|
13 |
23.351 |
01-10-2013, 08:40 PM |