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    Thread: Environment Mechanic - Revealed secret #1: 3D dungeon
Post: RE: Revealed secret #1: 3D dungeon

Having bridges like that would block the view or? I remember Rasmus saying he doesnt like clipping.
Anakha Suggestions & Feedback 27 44.121 09-11-2013, 08:36 PM
    Thread: Environment Mechanic - Revealed secret #1: 3D dungeon
Post: RE: Revealed secret #1: 3D dungeon

Hey, Im wondering about camera positioning with this digging up and down. Will the camera auto-adjust? I imagine u start at a certain lvl and start digging lower and lower. At some point the starting...
Anakha Suggestions & Feedback 27 44.121 26-10-2013, 02:02 AM
    Thread: Environment Mechanic - Revealed secret #1: 3D dungeon
Post: RE: Revealed secret #1: 3D dungeon

It reminds me of minecraft somehow :)
Anakha Suggestions & Feedback 27 44.121 25-10-2013, 01:26 PM
    Thread: Environment Mechanic - Revealed secret #1: 3D dungeon
Post: RE: Revealed secret #1: 3D dungeon

wow nice twist. Ive played A Game of Dwarves which also had digging up and down. I didnt really like the way they did it though. Also, im not sure what u mean by " Its not possible to make tunnels" ...
Anakha Suggestions & Feedback 27 44.121 25-10-2013, 06:01 AM
    Thread: I don't want to hype, but...
Post: RE: I don't want to hype, but...

hehe :P Right now you arent so known yet, but in a year, with a bit of luck, you will be. Everybody wants to eat pizza with you then
Anakha Suggestions & Feedback 16 24.468 15-10-2013, 05:09 PM
    Thread: I don't want to hype, but...
Post: RE: I don't want to hype, but...

omg pizza with the dev! lol :D So give a hint! :)
Anakha Suggestions & Feedback 16 24.468 15-10-2013, 01:13 AM
    Thread: Creature Idea - Leader of the pack
Post: RE: Creature - Leader of the pack

Maybe a solution is some kind of Battle Flag that you can put on 1 enemy creature that all your creatures, or the ones you assigned to the flag, will attack. This also allows for some more depth in b...
Anakha Suggestions & Feedback 4 8.748 14-10-2013, 05:27 PM
    Thread: Room Idea - Impanzee Mother
Post: Room Idea - Impanzee Mother

Impanzee Mother Info Hey! At the lairs of the Impanzees could be a huge non moving female Impanzee which gives birth to an Impanzee every 20 seconds or so. This would give the player a priority to f...
Anakha Suggestions & Feedback 12 19.684 13-10-2013, 10:06 PM
    Thread: Creature Idea - Leader of the pack
Post: Creature Idea - Leader of the pack

Leader of the pack Info Hey! Maybe its an idea to put leader creatures with special skills or/and auras in a pack of impanzees for example. The "normal" creatures would always follow the leader and t...
Anakha Suggestions & Feedback 4 8.748 13-10-2013, 10:00 PM
    Thread: Creature Mechanic - Rally Flag first
Post: Creature Mechanic - Rally Flag first

• Rally Flag first • Info Hey! Currently when you put down the Rally Flag, all your creatures come towards it. As soon as they get aggroed by an enemy, they ignore the flag to fight the enemy and af...
Anakha Suggestions & Feedback 0 3.058 13-10-2013, 12:19 AM
    Thread: 2013.10.05 - Left to do before alpha 0.6 gets released
Post: RE: Left to do before alpha 0.6 gets released

Wise words :) But even if its not perfect when u release another version, u just fix it, ill keep complaining to you lol :D Im kinda done with current version, it has limited gameplay, which is und...
Anakha News! 26 49.521 12-10-2013, 12:27 PM
    Thread: Rimworld
Post: RE: Rimworld

Playing Prison Architect right now :D 122 prisoners atm :p
Anakha Off-Topic 6 22.511 12-10-2013, 09:38 AM
    Thread: Hello! That's all...
Post: RE: Hello! That's all...

Welcome :D
Anakha Introductions 5 9.523 11-10-2013, 04:25 PM
    Thread: 2013.10.05 - Left to do before alpha 0.6 gets released
Post: RE: Left to do before alpha 0.6 gets released

Hi! Is there any progress since 9 october? Curious to see whats going on :) PS: I know about the green highlighted text at the top of this thread.
Anakha News! 26 49.521 11-10-2013, 03:05 PM
    Thread: Gamers Dissent - Etalyx YouTube coverage
Post: RE: youtube coverage :D

(09-10-2013, 09:48 AM)Rasmus Wrote: So you were one of them?! You are now banned from the forum! hahaha Being compared with DK is no bad thing, just make sure to mention its influenced by Settlers ...
Anakha Community Creations 15 27.316 09-10-2013, 12:02 PM
    Thread: Environment Mechanic - Sight behind walls
Post: RE: Game Mechanic - Sight behind walls

(08-10-2013, 02:06 AM)Rasmus Wrote: I like that idea, maybe having some dust particles coming from under the wall if there are a open room nearby. hm ive been thinking about this, but i dont think t...
Anakha Suggestions & Feedback 13 23.351 08-10-2013, 04:47 PM
    Thread: Gamers Dissent - Etalyx YouTube coverage
Post: RE: youtube coverage :D

(08-10-2013, 04:08 PM)Stelgim Wrote: It's great that the game gets coverage, I tend to watch him as well when it's a game that looks interesting - Normally the title of the game makes me want to wat...
Anakha Community Creations 15 27.316 08-10-2013, 04:29 PM
    Thread: Gamers Dissent - Etalyx YouTube coverage
Post: RE: youtube coverage :D

Yes people do love it. Too bad for the trolls on the internetz, talking shit and all. Ras, dont pay attention to those, never pay attention to trolls. Its a good game and you know that yourself most o...
Anakha Community Creations 15 27.316 08-10-2013, 11:10 AM
    Thread: 2013.10.08 - Media section with videos added to website
Post: RE: Media section with videos added to website

Very nice! I just went there but it was a bit unclear what the videos were about until i moused over them. Maybe put some tekst on top or beneath them ? :D
Anakha News! 5 10.467 08-10-2013, 11:08 AM
    Thread: Room Mechanic - Different size of rooms
Post: RE: Minimum sized rooms

Yes, atm its possible to build 1 tile rooms. Feels weird to me :) And about moving all threads...i dont mind lol, i never know where to put them :)
Anakha Suggestions & Feedback 33 54.176 08-10-2013, 02:22 AM
    Thread: Environment Mechanic - Sight behind walls
Post: RE: Sight behind walls

(08-10-2013, 02:06 AM)Rasmus Wrote: I like that idea, maybe having some dust particles coming from under the wall if there are a open room nearby. Its not that obvious either, so mistakes could stil...
Anakha Suggestions & Feedback 13 23.351 08-10-2013, 02:13 AM
    Thread: Gamers Dissent - Etalyx YouTube coverage
Post: Gamers Dissent - Etalyx YouTube coverage

Etalyx spent some time on Dwelvers! :D Only when you see others play the game you really realise how nice it is lol :) Edit: link: [Video: http://www.youtube.com/watch?v=Pc6B8xBdPSg]
Anakha Community Creations 15 27.316 08-10-2013, 01:36 AM
    Thread: Creature Mechanics - Creature's Natures & Ability Tree System
Post: RE: Game Mechanic - Creature's Natures & Ability T...

Not sure if you read already but I edited post #5 a bit, maybe you like it more now :)
Anakha Suggestions & Feedback 12 23.298 07-10-2013, 09:07 PM
    Thread: Creature Mechanics - Creature's Natures & Ability Tree System
Post: RE: Game Mechanic - Creature's Natures & Ability T...

(07-10-2013, 08:47 PM)Mello Tonin Wrote: (07-10-2013, 08:28 PM)Sebt Wrote: I just would like to avoid level systems, people don't have levels, in many games too, instead of that looks more powerfu...
Anakha Suggestions & Feedback 12 23.298 07-10-2013, 08:52 PM
    Thread: Creature Mechanics - Creature's Natures & Ability Tree System
Post: RE: Game Mechanic - Creature's Natures & Ability T...

Sebt wrote: "In this part seems You don't like every aspect I wrote above, so if I understand well, You would like to have every abilities, (no natures?) in one species of creature the same and You wo...
Anakha Suggestions & Feedback 12 23.298 07-10-2013, 08:44 PM
    Thread: Rasmus here!
Post: RE: Rasmus here!

Rasmus, Could you tell what you do on a normal day? I see you come online and offline multiple times a day at the forum. Are you programming while you are online or when offline at the forum? Do you ...
Anakha Introductions 6 11.868 07-10-2013, 08:18 PM
    Thread: Creature Mechanics - Creature's Natures & Ability Tree System
Post: RE: Game Mechanic - Creature's Natures & Ability T...

I like that you put so much time and effort in your post :D It might complicate things a lot when u put in a big system like that, some parts of it are interesting tho! I like the abilities part, i ...
Anakha Suggestions & Feedback 12 23.298 07-10-2013, 06:24 PM
    Thread: Environment Mechanic - Sight behind walls
Post: RE: Sight behind walls

How about some kind of "dust" that falls of the wall with a room behind it? Or a slight change in color? maybe a bit brigher or darker ?
Anakha Suggestions & Feedback 13 23.351 07-10-2013, 06:20 PM
    Thread: Room Mechanic - Different size of rooms
Post: Room Mechanic - Different size of rooms

I like the idea of having minimal 3x3 rooms for them to be effective. Other games use this mechanic aswell. Will this work in Dwelvers ?
Anakha Suggestions & Feedback 33 54.176 07-10-2013, 06:18 PM
    Thread: Mix - A few small suggestions!
Post: RE: A few small suggestions!

I dont always have ideas how i want things to look or how to behave in certain situations. Rasmus seems to have enough inspiration and talent to fill in the blanks that i, or other people, might leave...
Anakha Suggestions & Feedback 4 8.614 07-10-2013, 02:17 PM
    Thread: Mix - A few small suggestions!
Post: Mix - A few small suggestions!

- Having max 3 dwarfs fight a monkey at the time. This makes it so that the rest of the dwars fight other monkeys. This can give bigger battles because all fights are spread. This can go for any unit ...
Anakha Suggestions & Feedback 4 8.614 07-10-2013, 11:05 AM
    Thread: Rimworld
Post: Rimworld

This game seems to be really good! It even has digging :D Its on Kickstarter right now and has completed its goal. http://www.kickstarter.com/projects/tyna...r/rimworld
Anakha Off-Topic 6 22.511 06-10-2013, 09:48 AM
    Thread: I & S - Locking/Unlocking stuff options
Post: RE: Lock / Unlock building options

TeleClassy wrote: "I was considering the unit production system that Battle Realm uses, in which you have basic tier one units that you upgrade by sending through various unit processing buildings. T...
Anakha Suggestions & Feedback 5 25.168 06-10-2013, 09:42 AM
    Thread: I am Anakha and also late :)
Post: I am Anakha and also late :)

Hey! My RL name is Patrick and found out about this game early this year. I kept following it till it got in the phase it is now; playable. Over the last weeks ive been playing it daily and kept bo...
Anakha Introductions 3 11.555 05-10-2013, 09:28 PM
    Thread: Hydraulics
Post: Hydraulics

Hey, Ive been trying hydraulics. I love the concept of it and it looks amazing. Its just that even with your video on hydraulics as a guide, i cant get the loop to work, its complicated lol. Could u...
Anakha Questions & Help 4 15.637 05-10-2013, 12:53 PM
    Thread: 2013.10.05 - Left to do before alpha 0.6 gets released
Post: RE: Left to do before alpha 0.6 gets released

I love you :) Thinking about supporting you soon, but knowing that Towns dev gives all that you need, im kinda hesitant :D
Anakha News! 26 49.521 05-10-2013, 11:15 AM
    Thread: Resource Idea - Potatoes
Post: RE: Potatoes!

Mushrooms seem to be a good idea. But it would destroy the rest of the grain chain. bakery,mill, beer etc..
Anakha Suggestions & Feedback 23 38.867 04-10-2013, 11:18 AM
    Thread: I & S - Locking/Unlocking stuff options
Post: RE: Lock / Unlock building options

Seems like the right thing to do. Was thinking about it last night in bed :D
Anakha Suggestions & Feedback 5 25.168 04-10-2013, 09:17 AM
    Thread: Getting known to the public
Post: RE: getting known to the public

Ok sounds fair. But even in its current stage, its nice to play and see what direction the game is headed. People might wanna support you :)
Anakha Suggestions & Feedback 3 7.220 03-10-2013, 06:47 AM
    Thread: Getting known to the public
Post: Getting known to the public

Hi...again :) Maybe its an idea to contact popular youtubers in order to get some coverage and get more known. This will get more testers AND more ideas. Dungeon Keeper genre games are becoming very ...
Anakha Suggestions & Feedback 3 7.220 02-10-2013, 11:46 PM
    Thread: Environment Mechanic - Sight behind walls
Post: Environment Mechanic - Sight behind walls

• Sight behind walls • Info It's possible to see 1 row of dirt behind your walls, this makes it easy to see if theres something behind it. Its very convenient, but i dont know if i really like it. In...
Anakha Suggestions & Feedback 13 23.351 01-10-2013, 08:40 PM