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    Thread: Dwelvers Early Access Trailer (feedback needed)
Post: RE: Dwelvers Early Access Trailer (feedback needed...

Nice job!!
DrBoom Community Creations 19 42.837 07-09-2014, 12:20 AM
    Thread: Trading - What am I doing wrong?
Post: RE: Trading - What am I doing wrong?

Screen should look like this with trades queued up on the right: [Image: http://i62.tinypic.com/r6xz48.png]
DrBoom Questions & Help 3 23.790 06-09-2014, 12:36 AM
    Thread: Trading - What am I doing wrong?
Post: RE:

You have to open the resource window and select trading then queue up which one you want traded.
DrBoom Questions & Help 3 23.790 06-09-2014, 12:30 AM
    Thread: Dwelvers or Steam
Post: Dwelvers or Steam

Just curious. Are you going to direct bug posts to Steam or Dwelvers website once you release to Steam? Cause I know the Steam community doesn't fancy going to other forums to check on stuff.
DrBoom Questions & Help 4 20.338 05-09-2014, 07:32 AM
    Thread: Dwelvers Early Access Trailer (feedback needed)
Post: RE:

After re-reviewing the trailer. You might want to emphasize a little more on the mobs being able to break into your domain/fortress. Just a thought.
DrBoom Community Creations 19 42.837 05-09-2014, 07:24 AM
    Thread: 0.8c - Deleted savefile
Post: RE:

I have never had this happen. Sorry to hear you lost your savegame.
DrBoom Old Bugs/Issues & Crashes 8 13.002 04-09-2014, 07:52 PM
    Thread: Dwelvers Early Access Trailer (feedback needed)
Post: RE:

I would soooo buy this game after seeing that video!!! Oh wait, I already did heheheh. ;)
DrBoom Community Creations 19 42.837 04-09-2014, 06:43 PM
    Thread: I & S - Launcher show version
Post: I & S - Launcher show version

Since this is still in Alpha and will be updated many times over. I think it would be nice that when you launch the game the Launcher would show the version of the game you have. So for those that d...
DrBoom Suggestions & Feedback 2 14.842 01-09-2014, 09:48 PM
    Thread: 0.8 - Same thing, immediate Crash to desktop
Post: RE:

Ouch, this build not good, very bugged. Crash Report: Dwelvers Alpha v0.8 Running time: Hours: 0 Minutes: 10 Seconds: 26 |-1177226997x-436390086x912890036x1702859989x1451467164x-1376578553x-181686505...
DrBoom Old Bugs/Issues & Crashes 7 11.839 01-09-2014, 05:20 AM
    Thread: 0.8 - Same thing, immediate Crash to desktop
Post: RE:

I have uninstalled 0.7e and installed 0.8 fresh and now I crash when trying to make beds.
DrBoom Old Bugs/Issues & Crashes 7 11.839 01-09-2014, 05:01 AM
    Thread: My take on the name
Post: RE:

I personally like the original logo. I like the extended tail that comes off the "S" in the original better. I do not like the "D" in this new proposed logo.
DrBoom Community Creations 24 46.160 20-06-2014, 01:42 PM
    Thread: Creature Mechanics - Of torches, claiming terrain and game pacing
Post: RE: Of torches, claiming terrain and game pacing.

(20-06-2014, 12:16 AM)Excess Wrote: (19-06-2014, 07:56 PM)Sebt Wrote: If you dig out to enemy's lair and there will be the light Imps could end their live, well, very quickly if you let them claim...
DrBoom Suggestions & Feedback 15 26.354 20-06-2014, 01:36 PM
    Thread: Creature Mechanics - Of torches, claiming terrain and game pacing
Post: RE: Of torches, claiming terrain and game pacing.

(20-06-2014, 07:38 AM)Seriously Unserious Wrote: (19-06-2014, 10:17 PM)DrBoom Wrote: I propose for those that do not want their Imps to endlessly claim an area that a beacon/sign be introduced int...
DrBoom Suggestions & Feedback 15 26.354 20-06-2014, 01:31 PM
    Thread: Creature Mechanics - Of torches, claiming terrain and game pacing
Post: RE:

I propose for those that do not want their Imps to endlessly claim an area that a beacon/sign be introduced into the game that can be placed at multiple locations and will not allow the Imps to go pas...
DrBoom Suggestions & Feedback 15 26.354 19-06-2014, 10:17 PM
    Thread: Creature Mechanics - Of torches, claiming terrain and game pacing
Post: RE:

Well if the new imp system is implemented like Rasmus was talking about with increasing speed with level and higher level imps being able to teleport like in the good old dungeon keeper series, then p...
DrBoom Suggestions & Feedback 15 26.354 19-06-2014, 01:56 PM
    Thread: I & S - Building Keyboard Shortcuts
Post: RE: Shortcuts

(19-06-2014, 06:07 AM)City Builder Wrote: This isn't in the game with 0.7d is it? I press the X key however the room buttons don't open up to show me, in fact when I press the X button nothing happ...
DrBoom Suggestions & Feedback 9 15.535 19-06-2014, 06:21 AM
    Thread: 0.7c - Imps fail to pick up Impanzee
Post: RE:

The video is of version 0.7c. This has not happened to me at all since version 0.7d.
DrBoom Old Bugs/Issues & Crashes 21 31.336 18-06-2014, 11:04 PM
    Thread: Creature Mechanics - Of torches, claiming terrain and game pacing
Post: RE:

Isn't that what the "Reveal Hidden Land" spell is for? I use it to plan out my strategy before I break the wall to the open cavern.
DrBoom Suggestions & Feedback 15 26.354 18-06-2014, 11:00 PM
    Thread: Can't find stable download for 0.7d
Post: RE:

Hmm, I just re-downloaded the game again from both links and also downloaded the patch with no issues.
DrBoom Questions & Help 4 9.633 17-06-2014, 03:32 PM
    Thread: 0.7c - Marking walls in the dark to be dug shows there aren't walls
Post: RE:

How is any of this any different than using the "Reveal Hidden Land" spell? Is this spell going to be removed in later versions?
DrBoom Old Bugs/Issues & Crashes 16 25.353 17-06-2014, 03:20 PM
    Thread: 0.7c - Imps fail to pick up Impanzee
Post: RE: v0.7c,d - Bug/Issue - Imps fail to pick up Imp...

(16-06-2014, 10:48 PM)Sebt Wrote: Anyone else could reproduced this bug? Have started many new games with version 0.7d and had NO problems with Imps picking up any creature. Problem solved. ;)
DrBoom Old Bugs/Issues & Crashes 21 31.336 17-06-2014, 03:12 PM
    Thread: Creature Mechanic - Speed up the imps
Post: RE:

Was thinking maybe add to the crafting table by adding a run speed shoe. Can be used by all. Not only would this allow the imps to move faster, but would also allow your troops to get to an area fas...
DrBoom Suggestions & Feedback 16 27.263 17-06-2014, 05:40 AM
    Thread: 0.7b - Imps standing around idle
Post: RE: 0.7b - Bug/Issue - Imps standing around idle

(17-06-2014, 04:06 AM)Excess Wrote: Ok, this is really weird, but I have a whole bunch of imps standing around doing nothing, a couple of them with resources in their hands, sometimes they put the i...
DrBoom Old Bugs/Issues & Crashes 12 19.393 17-06-2014, 05:25 AM
    Thread: 0.7d - Prison storage
Post: 0.7d - Prison storage

If you turn off storage to Dark Mother. Any item on the prison floor will not be collected. No way of linking Prison to storage rooms. Seems Prison is linked exclusively to Dark Mother.
DrBoom Old Bugs/Issues & Crashes 6 10.973 17-06-2014, 05:22 AM
    Thread: Room Mechanic - Handling goods in storage rooms
Post: RE:

Or perhaps maybe "Pentagrams." Place Pentagram in a location you would like for fast travel. When the Imp stands on the Pentagram, it will teleport instantly back to Dark Mother. Or, you could place...
DrBoom Suggestions & Feedback 23 35.539 17-06-2014, 05:17 AM
    Thread: Storage Room - Item Toggle Red/Green Arrow Icons
Post: RE:

Yeah, when I notice a location to start to get clogged, I double the Imps on that storage room until they get caught up.
DrBoom Questions & Help 6 13.571 17-06-2014, 05:10 AM
    Thread: 0.7c - Floating Coal
Post: RE:

Have not come across floating items. Tried with previous known map seeds and still nothing. Looks like fixed!
DrBoom Old Bugs/Issues & Crashes 17 28.273 16-06-2014, 05:17 PM
    Thread: 0.7c - Baking table don't save items
Post: RE:

All rooms save items properly.
DrBoom Old Bugs/Issues & Crashes 6 10.331 16-06-2014, 05:16 PM
    Thread: 0.7c - Mines break after some mining
Post: RE:

So, I am having a issue where now the mines never explode and my imps have mined each node (I have three marked) 12 times so far. Granted it takes a looooong time for the vines to regrow. Is this in...
DrBoom Old Bugs/Issues & Crashes 11 17.785 16-06-2014, 03:42 PM
    Thread: I & S - Auto-patcher button/action
Post: RE:

Mine is normal. [Image: http://i61.tinypic.com/28rjfhl.png]
DrBoom Suggestions & Feedback 14 23.288 16-06-2014, 01:38 PM
    Thread: 2014.06.09 - Feedback is the key
Post: RE:

One thing I have noticed while playing the game that there is no Crafting Items Tooltip when building room items: [Image: http://i58.tinypic.com/n4e2wz.png] When I was first learning to play this g...
DrBoom News! 34 57.990 12-06-2014, 12:07 AM
    Thread: Room Mechanic - Handling goods in storage rooms
Post: RE: New feature - Handling goods in storage rooms

Really looking forward to this new storage system!!
DrBoom Suggestions & Feedback 23 35.539 11-06-2014, 07:35 PM
    Thread: 2014.06.09 - Feedback is the key
Post: RE: 2014.06.09 - Feedback is the key

(10-06-2014, 04:29 PM)Sebt Wrote: I also have suggestion - what do you think folks about having small previews of connected with one supply chain rooms in the corner of screen? Some rooms could be ...
DrBoom News! 34 57.990 10-06-2014, 07:10 PM
    Thread: 0.7b - Crash while placing skull lights in the prison
Post: RE:

Seems solved to me. Built a prison on several maps and placed both types of torches without a problem.
DrBoom Old Bugs/Issues & Crashes 7 11.747 10-06-2014, 04:01 PM
    Thread: 2014.06.09 - Feedback is the key
Post: RE:

I like the upcoming changes. Just one suggestion. I noticed in the last picture where you are showing the connected rooms. The rooms connected Cookery, Farm, Storage have red flags and red chain. ...
DrBoom News! 34 57.990 10-06-2014, 03:41 PM
    Thread: 0.7b - Gems Reset
Post: RE:

Yes this one is definitely solved. Have created and saved 7 different maps with gems and all loaded with the correct number.
DrBoom Old Bugs/Issues & Crashes 5 8.834 07-06-2014, 05:52 PM
    Thread: 0.7c - Limited Saves
Post: RE:

When I go to create a new save after having the 13 saves. Once you click Create a New Save, the save area locks up and have to hit escape to back out.
DrBoom Old Bugs/Issues & Crashes 9 14.835 07-06-2014, 05:27 PM
    Thread: 0.7c - Floating Coal
Post: 0.7c - Floating Coal

On default map 23460. There is floating coal in the DM room at start. Restarted this map three times with the same result. Here is a pic: [Image: http://i62.tinypic.com/odb3k.jpg]
DrBoom Old Bugs/Issues & Crashes 17 28.273 07-06-2014, 05:21 PM
    Thread: 0.7c - Limited Saves
Post: 0.7c - Limited Saves

I currently have 13 saves and the game will not allow me to create another save. Need to implement a delete save option within the game rather than having to go into the user folder and manually dele...
DrBoom Old Bugs/Issues & Crashes 9 14.835 07-06-2014, 05:13 PM
    Thread: 0.7b - Submenu out of the screen
Post: RE:

I really like how the icons now stack in the UI. Great Job Rasmus!!!
DrBoom Old Bugs/Issues & Crashes 5 9.092 07-06-2014, 05:04 PM
    Thread: 0.6c - Game Exit Problem
Post: RE:

I have never had this issue.
DrBoom Old Bugs/Issues & Crashes 30 45.015 06-06-2014, 01:55 AM
    Thread: 0.7b - Submenu out of the screen
Post: RE: v0.7b - Bug/Issue - Submenu out of the screen

Yes I also get this at the 1920x1080 res.
DrBoom Old Bugs/Issues & Crashes 5 9.092 06-06-2014, 01:47 AM
    Thread: Free Sniper Elite 2
Post: Free Sniper Elite 2

Sniper Elite 2 is for free if you add to your Steam library before 10am!! http://store.steampowered.com/app/63380/ Then you own it for life!! Enjoy!!
DrBoom Off-Topic 2 6.427 05-06-2014, 04:32 AM
    Thread: 0.7b - Can't See Menu Text
Post: RE:

Sounds like SU got a bad copy and needs to uninstall and re-download the game.
DrBoom Old Bugs/Issues & Crashes 27 39.406 04-06-2014, 04:00 PM
    Thread: 0.6c - Jerky mouse movement
Post: RE:

No issues here.
DrBoom Old Bugs/Issues & Crashes 16 27.200 04-06-2014, 12:01 AM
    Thread: 0.6c - Menu crash, 2D drawing issue
Post: RE:

No problems here.
DrBoom Old Bugs/Issues & Crashes 9 14.971 03-06-2014, 11:59 PM
    Thread: 0.7 - Trouble with flour
Post: RE: 0.7,b - Bug/Issue - Trouble with flour

(03-06-2014, 09:16 PM)Lotanis Wrote: did you have antroot production stoped? noticed that if ytou stop antroot production flour production is also stoped... in other cases iv had farm ereas not prod...
DrBoom Old Bugs/Issues & Crashes 14 22.615 03-06-2014, 11:51 PM
    Thread: Error Message While Unpacking Rar Files with 0.7b
Post: RE: 0.7b - Bug/Issue - Error Message While Unpacki...

I just re-downloaded the game right now from the local server and had no problems at all. I thought maybe something might of happened between when I first downloaded v0.7b yesterday to when SU tried ...
DrBoom Questions & Help 6 12.794 03-06-2014, 03:00 PM
    Thread: 0.6c - Game Not Responding Before It Starts
Post: RE:

I have never had this issue.
DrBoom Old Bugs/Issues & Crashes 18 27.446 03-06-2014, 02:49 PM
    Thread: 0.6b - Loot is laggy
Post: RE:

I have not had any lag.
DrBoom Old Bugs/Issues & Crashes 12 19.117 03-06-2014, 02:47 PM
    Thread: 0.7 - Trouble with flour
Post: RE: Trouble with flour

At least it is not just me. That is why I posted it here instead of the bug report section. Hopefully we get a response or moved to the bug section.
DrBoom Old Bugs/Issues & Crashes 14 22.615 03-06-2014, 02:55 AM
    Thread: Easy, Normal, Hard - What is the actual difference in the difficulty of these modes?
Post: Easy, Normal, Hard - What is the actual difference...

What is the actual difference in the difficulty of these modes?
DrBoom Questions & Help 1 5.183 03-06-2014, 02:53 AM
    Thread: 0.7 - Trouble with flour
Post: 0.7 - Trouble with flour

Since V0.7-V0.7b I have been having a difficult time getting flour. I have excess of root and my imps just will not make flour on a regular basis. There is a stockpile of root on the destination fla...
DrBoom Old Bugs/Issues & Crashes 14 22.615 03-06-2014, 02:06 AM
    Thread: 0.6c - Graphics performance of the game is laggy
Post: RE:

No lag for me.
DrBoom Old Bugs/Issues & Crashes 17 27.684 03-06-2014, 12:36 AM
    Thread: 0.7b - Gems Reset
Post: 0.7b - Gems Reset

If you save your game and you have yellow or red gems. Once you quit the game and reload. The gem counters will be reset to zero upon loading the saved game.
DrBoom Old Bugs/Issues & Crashes 5 8.834 02-06-2014, 11:10 PM
    Thread: 0.7b - Zoom out and it gets dark...
Post: RE:

If I had to guess. It is for people with low end hardware. So more people can enjoy this game!!
DrBoom Old Bugs/Issues & Crashes 4 7.749 02-06-2014, 10:02 PM
    Thread: 0.7b - Zoom out and it gets dark...
Post: RE:

Increase your visibility distance in the graphics options.
DrBoom Old Bugs/Issues & Crashes 4 7.749 02-06-2014, 08:59 PM
    Thread: 0.7b - 22222 Seed will crash game
Post: 0.7b - 22222 Seed will crash game

Tried several times now to start game with seed 22222. Game crashes.
DrBoom Old Bugs/Issues & Crashes 2 4.769 02-06-2014, 08:58 PM
    Thread: 0.7 - Crash When Creating Game (Seed related crashes)
Post: V0.7b - 22222 Seed will crash game

Tried several times now to start game with seed 22222. Game crashes.
DrBoom Old Bugs/Issues & Crashes 20 31.444 02-06-2014, 08:58 PM
    Thread: 0.7 - Low stone drop
Post: RE: v0.7 - Bug/Issue - Low stone drop

(02-06-2014, 08:41 PM)Mello Tonin Wrote: And you made sure to have a Storage Room yes? Yes, that is the first thing I build. And yes, there were tables built for storage.
DrBoom Old Bugs/Issues & Crashes 23 35.366 02-06-2014, 08:55 PM
    Thread: 0.7 - Low stone drop
Post: RE: v0.7 - Bug/Issue - Low stone drop

Started a new game with map seed 23460. I can confirm that you DO NOT get stone until you are 3 blocks deep (as in down). If you mine only the upper two blocks high of stone. You will NOT get more t...
DrBoom Old Bugs/Issues & Crashes 23 35.366 02-06-2014, 08:33 PM
    Thread: 0.7b - (Black) Blocks, not rendering wall faces (without using Alt+D)
Post: RE: v0.7b black blocks

I have NOT used Alt+D at all since patch.
DrBoom Old Bugs/Issues & Crashes 11 17.388 02-06-2014, 08:17 PM
    Thread: 0.7 - Low stone drop
Post: RE: v0.7 - Bug/Issue - Low stone drop

(02-06-2014, 07:22 PM)Mello Tonin Wrote: Playing v0.7b using Map Seed 18456 and I'm not seeing any issues with stone not dropping. I dug out 63 tiles and got 41 stone. Try 23460. Want to see if it ...
DrBoom Old Bugs/Issues & Crashes 23 35.366 02-06-2014, 07:35 PM
    Thread: 0.7b - (Black) Blocks, not rendering wall faces (without using Alt+D)
Post: 0.7b - (Black) Blocks, not rendering wall faces (w...

Coming across black blocks while digging. [attachment=112]
DrBoom Old Bugs/Issues & Crashes 11 17.388 02-06-2014, 07:33 PM