Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: RE:

Hopefully the save file and crash reports will help you isolate and solve this.
Seriously Unserious Old Bugs/Issues & Crashes 13 19.582 16-08-2014, 06:51 AM
    Thread: Room Mechanic - I wanna give the DM room inifitive storage
Post: RE:

I like that idea better then infinite storage in the DM room. In the beginning I got on just fine with no storage in the DM room and could do so again. I really only find the DM storage a convenienc...
Seriously Unserious Suggestions & Feedback 20 28.622 15-08-2014, 06:03 AM
    Thread: Creature Mechanic - Replacing Leveling System with Research & Development System
Post: RE:

Actually, the automation system I proposed above would give you the benefits of automation and the option of manual control. So if you prefer to micromanage your creature's equipment, just leave them ...
Seriously Unserious Suggestions & Feedback 19 29.028 15-08-2014, 05:46 AM
    Thread: Room Mechanic - I wanna give the DM room inifitive storage
Post: RE:

How about DM room upgrades? You could use a certain amount of resources to upgrade the storage in the DM to a better kind then the barrels with very little space. The amount you start with can be set ...
Seriously Unserious Suggestions & Feedback 20 28.622 13-08-2014, 07:12 AM
    Thread: I & S - Esc-Button --> Game Menu
Post: RE:

I agree with the general consensus here. Most games I'm used to playing use the ESC key to open the main menu. I constantly find myself hitting that key and wondering why nothing happens. I didn't eve...
Seriously Unserious Suggestions & Feedback 22 29.878 12-08-2014, 09:21 PM
    Thread: Creature Mechanic - Imp priorities
Post: RE:

I totally agree.
Seriously Unserious Suggestions & Feedback 128 179.158 12-08-2014, 09:00 PM
    Thread: Room Mechanic - Rooms, do we need to build them?
Post: RE:

We could always add this to the infamous, infinitely large options menus... :P
Seriously Unserious Suggestions & Feedback 10 13.799 12-08-2014, 08:59 PM
    Thread: 2014.07.30 - Long overdue polishing
Post: RE:

Yup. Those are all good ideas.
Seriously Unserious News! 35 54.902 12-08-2014, 08:57 PM
    Thread: Room Mechanic - I wanna give the DM room inifitive storage
Post: RE:

@Rasmus: The capacity of the DM storage isn't an issue for me. I already know if it's limitations and can work around that by building storage rooms, but I agree that a newbie may not know about that....
Seriously Unserious Suggestions & Feedback 20 28.622 12-08-2014, 06:56 PM
    Thread: Creature Mechanic - Replacing Leveling System with Research & Development System
Post: RE:

I'm definitely feeling this idea. From what I gather, it looks like this idea is all about the equipment system, since creature skill development is based on what equipment that creature is wearing/u...
Seriously Unserious Suggestions & Feedback 19 29.028 12-08-2014, 06:41 PM
    Thread: 2014.07.30 - Long overdue polishing
Post: RE:

Good ideas. I agree, on further thought, defeated creatures should be dragged off by an imp to either a bed (if it's one of ours) or to the nearest prison (if it's a captured enemy). A prisoner that w...
Seriously Unserious News! 35 54.902 12-08-2014, 05:24 PM
    Thread: New Dwelvers video from mag0ca
Post: RE:

So did I. He wasn't so lazy though and would demand attention if he wasn't getting enough. If he was outside and wanted to be let in, he would also do chin-ups at the back door to look in the window, ...
Seriously Unserious Community Creations 62 89.164 12-08-2014, 05:19 PM
    Thread: Last Post Wins
Post: RE:

I agree. RIP Robin.
Seriously Unserious Forum Games 1.394 1.822.474 12-08-2014, 05:12 PM
    Thread: 0.7e - Creature Behavior, creatures refuse to do something
Post: RE:

Also, if a creature is stuck, any its assigned task should be cancelled from that creature's own actions, so that job can be freed up for someone else to do. If a creature fails to get to more then on...
Seriously Unserious Old Bugs/Issues & Crashes 9 11.729 12-08-2014, 05:11 PM
    Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: RE: 0.7e - Crash - Crash When Placing Room Flag Ov...

(12-08-2014, 11:36 AM)Rasmus Wrote: This bug is probably the same as Mello said, but I will take a closer look. I don't think so, I just took a look at Mellow's bug report and his issue is with the ...
Seriously Unserious Old Bugs/Issues & Crashes 13 19.582 12-08-2014, 04:59 PM
    Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: RE: 0.7e - Crash - Crash When Placing Room Flag Ov...

(11-08-2014, 10:09 PM)Mello Tonin Wrote: Yeah this is pretty well known, looky here. I pretty much save my game before attempting to move those because it's almost always a guaranteed crash. It does...
Seriously Unserious Old Bugs/Issues & Crashes 13 19.582 12-08-2014, 04:56 PM
    Thread: Last Post Wins
Post: RE:

Good, otherwise I'd have to find you in contempt of court! [Image: http://www.hueinasu.com/wp-content/uploa...00x286.jpg]
Seriously Unserious Forum Games 1.394 1.822.474 12-08-2014, 08:55 AM
    Thread: Room Mechanic - I wanna give the DM room inifitive storage
Post: RE:

I find that managing the storage capacities is part of the fun of the game. Maybe DM storage capacity could be set based on the difficulty level, easiest level = infinite storage, and finite storage f...
Seriously Unserious Suggestions & Feedback 20 28.622 12-08-2014, 08:23 AM
    Thread: Room Mechanic - Rooms, do we need to build them?
Post: RE:

I'm not really feeling this idea either. The plus side is it cold be convenient to lay down a building and have the room built automatically, but on the minus side, it could get annoying when placing ...
Seriously Unserious Suggestions & Feedback 10 13.799 12-08-2014, 08:13 AM
    Thread: Creature Mechanic - Imp priorities
Post: RE:

Yeah, I'd love to see DM pranks too! I would also still like to be able to smack those imps around every now and then just for them being imps.
Seriously Unserious Suggestions & Feedback 128 179.158 12-08-2014, 08:04 AM
    Thread: Creature Equipment
Post: RE:

Actually, shields can be a deadly weapon. One of the Spartan's deadliest weapons was actually that big round shield of theirs, that thing could break bones, and deliver deadly head shots. That's in ad...
Seriously Unserious Questions & Help 11 17.436 12-08-2014, 08:03 AM
    Thread: Dwelvers Official Tutorials
Post: RE:

That's a sweet setup you've got there Prof. I'm looking forward to seeing your tutorials. Meanwhile, have fun on your vacation.
Seriously Unserious Community Creations 7 10.783 12-08-2014, 07:55 AM
    Thread: TS and or IRC?
Post: RE:

I'd love to see a chat room set up when we have more members. ATM this community is still quite small and there aren't more then 1 member online at a time as it is, but I see that changing real soon, ...
Seriously Unserious Questions & Help 2 4.910 12-08-2014, 07:48 AM
    Thread: 2014.07.30 - Long overdue polishing
Post: RE:

Then the orc looks up, looks way up and sees the Cyclotaur slamming down the last mug... Orc- No, no that's ok, I really wasn't that thirsty, really! Go ahead and have all the beer you want! Seriou...
Seriously Unserious News! 35 54.902 12-08-2014, 07:45 AM
    Thread: New Dwelvers video from mag0ca
Post: RE:

That's the exact same error message I got when I didn't have the debugger connected to the game. You should post that screenshot over here I haven't tried placing the flag on a pile of items but I'll ...
Seriously Unserious Community Creations 62 89.164 12-08-2014, 07:40 AM
    Thread: Last Post Wins
Post: RE:

yikes, that's old-time stuff! No wonder you're jacked up on caffeine. :P
Seriously Unserious Forum Games 1.394 1.822.474 12-08-2014, 07:36 AM
    Thread: 2014.07.30 - Long overdue polishing
Post: RE:

@mag0ca: LOL. @MT: +2 for your contribution. I'm thinking that insread of walls, the arena could be a building constructed in a training room that has bleachers surrounding it, except for a gate for ...
Seriously Unserious News! 35 54.902 11-08-2014, 10:34 PM
    Thread: New Dwelvers video from mag0ca
Post: RE:

Hey mag0ca, I think I may have found your store room crash from your earlier video. Were you placing your flag on a tile occupied by an idle imp by any chance when the crash occurred?
Seriously Unserious Community Creations 62 89.164 11-08-2014, 10:26 PM
    Thread: Creature Mechanic - Imp priorities
Post: RE:

yeah, for sure. I also see less need for any of us to be requesting a slap the imps feature, since the imps wouldn't annoy us quite so much by not being efficient. :P
Seriously Unserious Suggestions & Feedback 128 179.158 11-08-2014, 10:22 PM
    Thread: Last Post Wins
Post: RE:

ya think?! :s
Seriously Unserious Forum Games 1.394 1.822.474 11-08-2014, 10:16 PM
    Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: RE: 0.7e Crash

I managed to reproduce it again, this time in a metalworks room. This crash happens every time I place a room flag on a tile occupied by an idle imp. Both times that I got the crash report I had to C...
Seriously Unserious Old Bugs/Issues & Crashes 13 19.582 11-08-2014, 10:14 PM
    Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: RE: 0.7e Crash

I was able to reproduce it again, this time placing a cookery room flag over an idle imp and finally got that ellusive crash report, got an error when attempting to save it but managed to copy+paste i...
Seriously Unserious Old Bugs/Issues & Crashes 13 19.582 11-08-2014, 10:07 PM
    Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: RE:

I haven't been able to get a log file yet, even with the debugger running no crash report is generated. The error message that pops up in game is: unknown error: level 4 Wrote:Error Location: Unknown...
Seriously Unserious Old Bugs/Issues & Crashes 13 19.582 11-08-2014, 10:00 PM
    Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: 0.7e - Crash When Placing Room Flag Over Idle Imp

The game crashed while moving the flag for a newly built store room. I'll post the log file, if I can find it, shortly. Just before the crash I moved the blue flag for that store room to a tile alrea...
Seriously Unserious Old Bugs/Issues & Crashes 13 19.582 11-08-2014, 09:48 PM
    Thread: 0.7e - Creature Behavior, creatures refuse to do something
Post: RE:

Nope, they weren't hungry, and there was a bar room with food and beer available for them if they were, so in that case the orcs should have eaten, then gone to bed. Unfortunately I haven't been able ...
Seriously Unserious Old Bugs/Issues & Crashes 9 11.729 11-08-2014, 09:45 PM
    Thread: 2014.07.30 - Long overdue polishing
Post: RE:

In other words, train our prisoners as gladiators. I like it! :) +1 to you, and another +2 for your great Dwelvers videos!
Seriously Unserious News! 35 54.902 09-08-2014, 04:32 AM
    Thread: 0.7e - Creature Behavior, creatures refuse to do something
Post: RE:

Unfortunately I never did save that game. I'll see if I can reproduce it. That issue happened when I was starting to get a little bleary-eyed from lack of sleep so didn't think to save it with the iss...
Seriously Unserious Old Bugs/Issues & Crashes 9 11.729 09-08-2014, 03:48 AM
    Thread: I'm me! Hi!
Post: RE: I'm me! Hi!

(02-08-2014, 09:34 PM)Devilhar Wrote: (02-08-2014, 02:36 PM)Mello Tonin Wrote: Welcome Devil-harrr'de matey. Oh wait it's not talk like a pirate day, but I feel inspired, or is it I just woke up? ...
Seriously Unserious Introductions 10 15.795 09-08-2014, 03:44 AM
    Thread: Hi everyone!
Post: RE:

Welcome to the forum! :cool: Quote:Where's lava!? There was lava in an earlier version, 0.5, I believe, but it was removed for version 0.6, when the game was upgraded to 3d building. I think the ori...
Seriously Unserious Introductions 5 8.699 09-08-2014, 03:33 AM
    Thread: Last Post Wins
Post: RE: Last Post Wins

(02-08-2014, 08:05 AM)Sebt Wrote: That's true... There's a MyBB plugin that is searching for spam on the forum and deletes it automatically when found such content. We have here it, but I'm not sure...
Seriously Unserious Forum Games 1.394 1.822.474 09-08-2014, 03:26 AM
    Thread: 2014.07.30 - Long overdue polishing
Post: RE:

I love the changes to the game. The one change I am a bit concerned about is the fighting requirement., as Markus and MT mentioned. I could see that especially being a problem both early and late in t...
Seriously Unserious News! 35 54.902 09-08-2014, 03:17 AM
    Thread: Last Post Wins
Post: RE:

:dodgy: I'm back! :dodgy:
Seriously Unserious Forum Games 1.394 1.822.474 01-08-2014, 03:58 AM
    Thread: 0.7e - Creature Behavior, creatures refuse to do something
Post: 0.7e - Creature Behavior, creatures refuse to do s...

I had a couple issues with the creature behavior while playing 0.7e. 1- After playing for about a half an hour, all creatures in rooms went "idle" and refused to make essential items, even though the...
Seriously Unserious Old Bugs/Issues & Crashes 9 11.729 01-08-2014, 03:46 AM
    Thread: How to make a mud sauna
Post: RE:

Nice creativity, Excess. That kind of reminds me of an underground version of the poolside patio. +2.
Seriously Unserious Community Creations 5 9.649 18-07-2014, 07:44 AM
    Thread: Last Post Wins
Post: RE:

Yeah, especially the way Columbia was back in 94. Pretty much belonged to the drug lords around then. I think they've been doing a lot of cleaning that crap up though lately.
Seriously Unserious Forum Games 1.394 1.822.474 18-07-2014, 07:41 AM
    Thread: Potato Salad - a Kickstarter campaign!
Post: RE:

I love potato salad! It's a tasty side dish that goes well with most main courses. ;)
Seriously Unserious Off-Topic 18 28.364 18-07-2014, 07:37 AM
    Thread: 0.7e - Lazy Workers
Post: RE: Lazy Workers

(14-07-2014, 02:23 AM)Rasmus Wrote: I feel like we are getting closer to the goal, next up is getting the game balanced. I agree. If ballance-do good, game good, ballance-do bad, game bad. [Image:...
Seriously Unserious Old Bugs/Issues & Crashes 5 8.690 18-07-2014, 07:30 AM
    Thread: Choose which creatures should do what in Dwelvers?
Post: RE:

I voted for having the imps to most of the jobs, but I do like the idea of having other creatures being able to do production jobs as well. IMO it would make much more sense to have each creature type...
Seriously Unserious Suggestions & Feedback 45 64.480 18-07-2014, 07:19 AM
    Thread: Resource Mechanic - Resources delivery system
Post: RE:

OH-NO! :rolleyes: Not another pyramid builder! :P Seriously though, nice dungeon antroot hill building! ;)
Seriously Unserious Suggestions & Feedback 18 25.569 18-07-2014, 06:52 AM
    Thread: Goods Mechanic - New trading system and further its development
Post: RE:

How about treat the trading room more like a storage room when it comes to linking. 1 trading room can be linked with many storage rooms.
Seriously Unserious Suggestions & Feedback 34 48.678 18-07-2014, 06:43 AM
    Thread: Creature Mechanic - New enemy AI and some improvements
Post: RE: What's next (after 0.7e release)

Here are my thoughts on your thoughts, Ras: Quote:Enemies Right now the enemies is way to predictable, they don't attack unless the player expand his territory. So to solve this we need to get some e...
Seriously Unserious Suggestions & Feedback 8 13.191 18-07-2014, 06:40 AM
    Thread: Last Post Wins
Post: RE:

Awesome! :)
Seriously Unserious Forum Games 1.394 1.822.474 14-07-2014, 06:17 PM
    Thread: Potato Salad - a Kickstarter campaign!
Post: RE:

yeah, and as long as you set up a system to track the effectiveness of your marketing, and can know for sure that it's bringing in more revenues then it's costing, you business becomes immediately sca...
Seriously Unserious Off-Topic 18 28.364 14-07-2014, 06:15 PM
    Thread: Goods Mechanic - New trading system and further its development
Post: RE:

I like that idea, +1 Sebt. I can also see an event where your imp and his guards could be wiped out or have their cart of goods stolen by a successful bandit raid on your trading cart, which could als...
Seriously Unserious Suggestions & Feedback 34 48.678 14-07-2014, 06:10 PM
    Thread: 2014.07.10 - Alpha v0.7e is now released
Post: RE: 2014.07.10 - Alpha v0.7e is now released

(11-07-2014, 02:46 PM)Sebt Wrote: Test it then. :) ... If you want, try to zoom out the main view for different angles and find out places that are chained - I'm sure as angle is closer to 90 degr...
Seriously Unserious News! 7 14.777 14-07-2014, 05:43 PM
    Thread: Last Post Wins
Post: RE: Last Post Wins

(10-07-2014, 06:51 PM)Mello Tonin Wrote: Tomorrow I'm gonna try and take the day off to play Dwelvers and nurse this stoopid crick in my neck I got from juggling support calls with 2 phones simultan...
Seriously Unserious Forum Games 1.394 1.822.474 11-07-2014, 08:14 AM
    Thread: Potato Salad - a Kickstarter campaign!
Post: RE: Potato Salad - a Kickstarter campaign!

@Mellow: Just imagine how much advertising you could to for your business with almost $60000 in crowdfunding. ;)
Seriously Unserious Off-Topic 18 28.364 11-07-2014, 08:09 AM
    Thread: Room Mechanic - Rotating buildings
Post: RE:

That was weird, I don't remember posting anything there. Anyhow, I deleted that post.
Seriously Unserious Suggestions & Feedback 2 5.027 11-07-2014, 08:04 AM
    Thread: 2014.07.10 - Alpha v0.7e is now released
Post: RE: 2014.07.10 - Alpha v0.7e is now released

(10-07-2014, 04:14 PM)Rasmus Wrote: I would like to add that this is the post with the threadid = "1000" ;) Fitting that milestone was reached while announcing a new version! :cool: @Sebt: I like y...
Seriously Unserious News! 7 14.777 11-07-2014, 06:48 AM
    Thread: Potato Salad - a Kickstarter campaign!
Post: RE:

This is crazy. :D People will donate thousands to that yet not to legitimate projects. My guess is it's the $1 minimum contribution that's helping get so much money. :P File that away for future c...
Seriously Unserious Off-Topic 18 28.364 09-07-2014, 07:10 AM
    Thread: Last Post Wins
Post: RE:

Cool. Looking forward to trying out your latest Dwelvering innovations! :) EDIT: the magic page 70 post! :D
Seriously Unserious Forum Games 1.394 1.822.474 09-07-2014, 07:03 AM
    Thread: Last Post Wins
Post: RE:

Then there's only 5 more posts to go after mine, to fill this page up. :)
Seriously Unserious Forum Games 1.394 1.822.474 04-07-2014, 11:51 PM
    Thread: 0.7d - Resolution list empty in the launcher
Post: RE: 0.7d - Bug/Issue - Resolution list empty in th...

(04-07-2014, 05:28 PM)Excess Wrote: (04-07-2014, 11:36 AM)Yamitatsu Wrote: I think offering a way to manually put the resolution is the way to go. As long as the game handles it, more control to t...
Seriously Unserious Old Bugs/Issues & Crashes 22 32.712 04-07-2014, 11:49 PM
    Thread: Last Post Wins
Post: RE: Last Post Wins

(03-07-2014, 09:46 PM)Rasmus Wrote: All bugs solved.. Just need to polish a little more on the trading system before the next release. Hopefully it will be ready until Sunday / Monday.. That's good ...
Seriously Unserious Forum Games 1.394 1.822.474 04-07-2014, 06:37 AM