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Post Author Forum Replies Views Posted [asc]
    Thread: Steam Early Access?
Post: Steam Early Access?

Hello, I was just wondering if you have plans to put Dwelvers on steam greenlight for steam early access.
mishko Questions & Help 11 15.092 18-02-2014, 07:55 PM
    Thread: A Goat Simulator!
Post: RE: A Goat Simulator!

Must buy. 10/10.
mishko Off-Topic 17 23.331 15-02-2014, 10:06 PM
    Thread: Describe the Feel of the Finished Game Ambiance
Post: RE: Describe the Feel of the Finished Game Ambianc...

(07-02-2014, 09:21 PM)Seriously Unserious Wrote: It's always fun when someone you recognize from another forum suddenly shows up. :) Well, if you're well enough known on another forum to be recogni...
mishko Suggestions & Feedback 43 57.228 15-02-2014, 10:01 PM
    Thread: Construction Idea - Support Beams & Secret Rooms
Post: RE: Game Mechanic - Support Beams & Secret Rooms

Oh yeah I like that too.
mishko Suggestions & Feedback 17 21.438 12-02-2014, 05:26 AM
    Thread: Creature Mechanic - Grabbing creatures
Post: RE: Game Mechanic Modification - Grabbing creature...

Yeah, I can understand why you want to do different things than dungeon keeper in that aspect. I don't know what you could do to more indirectly punish minions though.
mishko Suggestions & Feedback 34 41.648 10-02-2014, 06:19 PM
    Thread: Creature Mechanic - Grabbing creatures
Post: RE: Game Mechanic Modification - Grabbing creature...

EA let WFTO slap creatures so I don't think this is something they will care about too much :)
mishko Suggestions & Feedback 34 41.648 10-02-2014, 03:12 PM
    Thread: Creature Mechanic - Grabbing creatures
Post: RE: Game Mechanic Modification - Grabbing creature...

Are we at least going to be able to slap creatures?
mishko Suggestions & Feedback 34 41.648 10-02-2014, 04:19 AM
    Thread: Creature Mechanic - Grabbing creatures
Post: RE: Game Mechanic Modification - Grabbing creature...

So basically this game isn't going to be a god game like dungeon keeper even though the gameplay is similar? This game is looking to be more and more RTS focused. I'm not saying this is a bad thing be...
mishko Suggestions & Feedback 34 41.648 09-02-2014, 10:38 PM
    Thread: Construction Idea - Support Beams & Secret Rooms
Post: RE: Game Mechanic - Support Beams & Secret Rooms

Yes, now that you mention it, I think it should be tunneling by default since we are already underground and digging the first layer without dirt falling. It would make this idea a lot easier. But mig...
mishko Suggestions & Feedback 17 21.438 07-02-2014, 10:42 PM
    Thread: Construction Idea - Support Beams & Secret Rooms
Post: RE: Game Mechanic - Support Beams & Secret Rooms

Sorry for not following the suggestion guidelines. Thank you for changing it for me!
mishko Suggestions & Feedback 17 21.438 07-02-2014, 09:23 PM
    Thread: Construction Idea - Support Beams & Secret Rooms
Post: Construction Idea - Support Beams & Secret Rooms

Support Beams & Secret Rooms Info Hello, since the addition of multiple layers and stairs I would like to suggest something. Stats Highlight: An option of building support beams to make deeper ...
mishko Suggestions & Feedback 17 21.438 07-02-2014, 08:10 PM
    Thread: Describe the Feel of the Finished Game Ambiance
Post: RE: Describe the Feel of the Finished Game Ambianc...

(07-02-2014, 04:27 PM)Sebt Wrote: Hey mishko, thanks for joining us and welcome to Dwelvers community! :D Your nickname reminds me one Bile Demon guy from WFTO forum, it's you maybe? :P Well about...
mishko Suggestions & Feedback 43 57.228 07-02-2014, 06:19 PM
    Thread: Describe the Feel of the Finished Game Ambiance
Post: More Gothic Artstyle

Hello, I just wanted to come here and say that I am really impressed with how much has been accomplished in this game and the new mechanics like multiple layers are amazing! The only thing that bugs m...
mishko Suggestions & Feedback 43 57.228 07-02-2014, 05:47 AM