Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Room Mechanic - Barbecuing
Post: RE:

I think that problem was faced in several games. The Settlers or Minecraft for example. Both offer a way to burn wood into charcoal. In minecraft you can burn wood, but if you make it into charcoal it...
UfoL Suggestions & Feedback 16 27.639 29-09-2015, 05:41 AM
    Thread: Creature Idea - Evil mice
Post: RE:

i think they look a bit naked with that pink color. Maybe it is possible to provide some random variation to those mice? For example on would be brown, orther black, another mixed white-brown-black, a...
UfoL Suggestions & Feedback 7 15.147 29-09-2015, 05:25 AM
    Thread: Creature Mechanic - Favourite foods
Post: RE:

well fed creature could also tire more slowly. Ya know - nutrient rich food will keep you on foot for longer, right?
UfoL Suggestions & Feedback 5 10.936 29-09-2015, 05:14 AM
    Thread: Room Mechanic - New paint job in cookery room
Post: RE:

hmm... baking table looks great. Brewing vat however seems bit pale compared to surroundings. I'd see it either similar to table's color or the walls, so it' look fell more consistent. Great job on b...
UfoL Suggestions & Feedback 5 10.640 29-09-2015, 05:09 AM
    Thread: Environment Idea - Nature rooms
Post: RE:

The main idea for them was to be kind of renewable resource - what you do with that resource is another matter. Food, weapon, building material or just decorative light posts. Some simple solution co...
UfoL Suggestions & Feedback 9 23.010 29-09-2015, 04:54 AM
    Thread: Website membership support
Post: RE:

It works good now. Thanks :)
UfoL Questions & Help 34 73.447 10-06-2015, 06:18 PM
    Thread: Website membership support
Post: RE:

I saw there is 0.9 out, but i can't enjoy it unfortunatelly. The problem is that when i long in to the website i am redirected to the pre-order section instead of members page. Every other tab is wor...
UfoL Questions & Help 34 73.447 10-06-2015, 05:17 AM
    Thread: 0.9 - Steps from roads doesn't work
Post: RE:

it's like that for some time already. I posted about it in ideas & feedback section, as walking up and downstairs would become new feature... but it seems lack of that feature grew into bug now. Y...
UfoL Old Bugs/Issues & Crashes 10 15.830 10-06-2015, 04:49 AM
    Thread: 0.9 - Limited DM Storage Halts Production
Post: RE:

I think i posted about it (or at least planned to do so). This looping is haunting me for a long time too. I think it may be some issue with orger at which checks are performed. Actualy a third state ...
UfoL Old Bugs/Issues & Crashes 13 20.347 10-06-2015, 04:44 AM
    Thread: Can't figure out Metalworks crafting
Post: RE:

Try to check links between storages. It only happened to me 1 or 2 times when i played with many linked storages and imps got crazy, thus messing whole production chain. Also make sure there are no is...
UfoL Questions & Help 4 9.132 31-05-2015, 11:18 AM
    Thread: Last Post Wins
Post: RE:

yeah crabman from futurama would be great new creature :) another amphibious mob to break fishman's supremancy :)
UfoL Forum Games 1.392 2.136.839 31-05-2015, 10:48 AM
    Thread: 2015.05.07 - News on the 0.9 progress
Post: RE:

Wow, heat system seem very promising. Hope you get it working well :)
UfoL News! 2 6.178 07-05-2015, 10:43 PM
    Thread: 0.8k - Windowed mode problems
Post: RE:

It might be so. I suppose next version is about to be out soon, as there is little bugs left to solve. I'll try to take a look at this once it's done.
UfoL Old Bugs/Issues & Crashes 12 18.288 30-04-2015, 05:37 AM
    Thread: 0.8k - Windowed mode problems
Post: RE:

Quote:I want to bump this one because I believe it got solved with the 0.8k version! It is from 0.8k2 all the time Rasmus. The thing is still there as it was. Unticking fullscreen from launcher won't...
UfoL Old Bugs/Issues & Crashes 12 18.288 29-04-2015, 02:53 PM
    Thread: Environment Mechanic - Repairing enabled
Post: RE:

You mentioned earlier that damaging certain structures would not cause them to be deleted, but remain in destroyed/unfunctional state untill manually repaired. What i meant in my previous post was to ...
UfoL Suggestions & Feedback 4 9.330 21-04-2015, 08:39 AM
    Thread: Environment Mechanic - Repairing enabled
Post: RE:

Good thing here! However i'd try to expand this feature to every structure and room - it would save a lot of clicks. I think cracks are a bit too thick - looks like made by spray paint. More thinner ...
UfoL Suggestions & Feedback 4 9.330 18-04-2015, 11:25 PM
    Thread: Room Mechanics - The knights and the rogues has finally gotten their bed breakfast!
Post: RE:

Pretty cool and right about time. I think that knights could sleep on side - in this position bent legs and back are more natural and too short bed would not be that much visible. Also knights beds co...
UfoL Suggestions & Feedback 4 10.225 17-04-2015, 02:47 PM
    Thread: Creature Mechanic - Selecting multiple creatures (for squads)
Post: RE:

Civil and militand mode could be a good idea - this way creatures that can fight well and also work could be ordered to behave more specific. In case we want mobs to secure perimeter and not tire work...
UfoL Suggestions & Feedback 11 21.583 15-04-2015, 10:52 AM
    Thread: Creature Mechanic - Selecting multiple creatures (for squads)
Post: RE:

I remember something similar as Dav suggested was used in Alien Nations - at start of the day fast carriers tried to fill up every industry to the max. Then sleepy workers got to work 1/3 of the day. ...
UfoL Suggestions & Feedback 11 21.583 14-04-2015, 11:13 AM
    Thread: I & S - Building all at once
Post: RE:

(13-04-2015, 06:14 PM)Rasmus Wrote: After all the construction materials been delivered to all the room tiles, then the worker will only need to build one room tile and the rest will be built at the...
UfoL Suggestions & Feedback 6 14.103 14-04-2015, 10:16 AM
    Thread: Environment Idea - Partly fog of war
Post: RE:

Youe really like borders :) It's looking pretty good, but i'd blurr the border a bit so it blends with environment and resemble light edge instead of sharp while stripe.
UfoL Suggestions & Feedback 17 28.245 11-04-2015, 07:10 AM
    Thread: I & S - Building all at once
Post: RE:

Definitely up for it, plus what Sebt said. The hovering invo should appear near the cursor - in case of rooms large, longer, or of unusual shape the info icons could appear in unexpected place, or out...
UfoL Suggestions & Feedback 6 14.103 11-04-2015, 06:53 AM
    Thread: I & S - Build this to build that is no good in current form
Post: RE:

(08-04-2015, 02:29 AM)Davgoblin Wrote: And I know I can't be the only one that feels this way. Can I? You're definitely not the only one. Actually i think i was "the first nay sayer" about that, as ...
UfoL Suggestions & Feedback 5 9.580 11-04-2015, 06:45 AM
    Thread: Environment Mechanic - Out with the old roads in with the new
Post: RE:

Reading those and looking at last screen i wonder do we really need roads as separate thing? (new roads looks nice btw, however i'd make planks a bit broader - 2x maybe). If there are already few tier...
UfoL Suggestions & Feedback 26 46.586 11-04-2015, 06:37 AM
    Thread: I & S - Upgraded minimap
Post: RE:

I wonder how difficult would be to go for a "supreme commander" map type. It had some minimap based on heightmap - nothing fancy, but what was it's great feature was the main strategic map. You could ...
UfoL Suggestions & Feedback 12 24.112 11-04-2015, 05:18 AM
    Thread: Environment Mechanic - Out with the old roads in with the new
Post: RE:

(05-04-2015, 04:50 AM)Davgoblin Wrote: It really doesn't look like a dungeon with a dirt floor. Wouldn't the simplest meathod be to simply make the 'stone flooring' act the same way a road does? Was...
UfoL Suggestions & Feedback 26 46.586 05-04-2015, 09:06 PM
    Thread: Environment Idea - Partly fog of war
Post: RE:

Can be fun. But remember to leave an option to turn it off when starting new game.
UfoL Suggestions & Feedback 17 28.245 04-04-2015, 03:15 PM
    Thread: I & S - Upgraded minimap
Post: RE:

few cool new features :) I somehow liked how map blended with background in old version. Not very keend on border around it. Just my personal view.
UfoL Suggestions & Feedback 12 24.112 04-04-2015, 03:11 PM
    Thread: Room Mechanic - Re-doing the storage rooms
Post: RE:

For items on ground i think it would be worth considering use of some stacking mechanism. In minecraft for example items on the ground group into stacks of 64 if close to each other. We could use same...
UfoL Suggestions & Feedback 36 59.498 29-03-2015, 08:19 PM
    Thread: Environment Mechanic - Out with the old roads in with the new
Post: RE:

looks similar to what i suggested. Would like to check it out :) Looking at the screenshots i can say i have few words about visuals. The very first that i see is thick, seamless layer of bricks on w...
UfoL Suggestions & Feedback 26 46.586 29-03-2015, 10:49 AM
    Thread: Environment Idea - An alternative look for claimed areas
Post: RE:

Very interesting idea Dav. However i'd try to put it into room system. Good old tresure room would be a place where we could build some kind of statue or giant pot of gold, which would expand area of ...
UfoL Suggestions & Feedback 10 16.883 28-03-2015, 03:56 PM
    Thread: Resource Mechanic - No more looting
Post: RE:

Good odls bags :) I hope that goods inside will fall on the floor in case creature carrying it fall in battle. It wouldn't be good if they disappear together with a bag.
UfoL Suggestions & Feedback 8 15.756 27-03-2015, 11:59 PM
    Thread: Environment Idea - Nature rooms
Post: RE:

I'm aware there are biomes suggested, but i think biomes are covering more or less whole area of the map leaving no blank space. Im also aware that my idieas are very similar to biomes. What i meant h...
UfoL Suggestions & Feedback 9 23.010 27-03-2015, 11:37 PM
    Thread: Last Post Wins
Post: RE:

I just bumped on this one: - What do you like to do? - If i have time, I sit down and meditate. - What if you don't have time? - Then i sit only :)
UfoL Forum Games 1.392 2.136.839 26-03-2015, 12:50 AM
    Thread: Environment Idea - Nature rooms
Post: RE: Environment Idea - Nature rooms

Had to break in few post, because of image limit per post. Abandoned Mine/Quarry Just as the name says. Mine with wooden beams at the walls. One lagre chamber and few smaller at sides with some chest...
UfoL Suggestions & Feedback 9 23.010 24-03-2015, 08:09 PM
    Thread: I & S - Need to Know What Time it Is
Post: RE:

My alarm clock is behind me and quite far. I have to turn my head like in exocist and put on glasses only to see the time. It's unconvienient sometimes. Many games offer clocks. Small option to show/h...
UfoL Suggestions & Feedback 4 8.266 24-03-2015, 04:59 PM
    Thread: Environment Idea - An alternative look for claimed areas
Post: RE:

Another way to limit claiming of overworld is to disable automation and let player fully controll where he want territory claimed. Each tile would cost some stone to claim and lay bricks. It could wor...
UfoL Suggestions & Feedback 10 16.883 24-03-2015, 04:53 PM
    Thread: Did I miss something on Rally Flags?
Post: RE:

I believe orange flags was implemented some time ago - i placed them few times accidentally, but never tried to use them seriously.
UfoL Questions & Help 2 5.686 24-03-2015, 04:02 PM
    Thread: 0.8k-2 - Improper highlights
Post: 0.8k-2 - Improper highlights

No big deal here, but i think it's odd sometimes. Most of times when wall is marked for mining neighbouring wall improvements are highlighted as well, even though they are on the pare you're not minin...
UfoL Old Bugs/Issues & Crashes 5 8.377 23-03-2015, 04:21 PM
    Thread: 0.8j-2 - Light and shadow
Post: RE:

Not only water generates strange shadows. Larger open spaces also give unusual lightings. [Image: http://i.imgur.com/U4EQKu4.jpg]
UfoL Old Bugs/Issues & Crashes 14 21.398 23-03-2015, 04:15 PM
    Thread: 0.8k-2 - Ghomisible trough fog of war
Post: 0.8k-2 - Ghomisible trough fog of war

I sometimes see that ghosts are visible trough fog of war. It's quite ofteten, but not always happens. There are often some kind of shadows covering parts of ghosts as if something was obscuring the v...
UfoL Old Bugs/Issues & Crashes 6 10.128 23-03-2015, 04:11 PM
    Thread: 0.8k-2 - Fill Dirt on Constructions
Post: RE:

I think it's not only Dirt that breaks things here. I noticed other constructions also destroy existing improvements and materials. I'd say it is some blueprint missing check that allow double buildin...
UfoL Old Bugs/Issues & Crashes 7 11.480 23-03-2015, 04:00 PM
    Thread: 0.8k-2 - Piggeh doing odd jobs
Post: RE:

I was about to post this problem too, but constantly forgot to do so. I noticed piggehs tend to mess in with transporting items. Imho they are terribly slow, and shouldn't move items outside of coock...
UfoL Old Bugs/Issues & Crashes 6 10.121 23-03-2015, 03:19 PM
    Thread: Creature Idea - Spitaur and her minions
Post: RE:

Good idea for some elite creature. Together with pack of giant spiders. I'd rather call her just Weaver or Silk Maid. One thing there though - non humanoid creatures would have some problems sitting ...
UfoL Suggestions & Feedback 7 13.084 22-03-2015, 05:16 PM
    Thread: Environment Idea - An alternative look for claimed areas
Post: RE:

I think the problem of borders itself is quite easy to solve. Many games have similar solution. The area of influence maintained by some static structure. Starcraft: zerg's creep, protoss pylon's ener...
UfoL Suggestions & Feedback 10 16.883 21-03-2015, 08:06 PM
    Thread: Environment Mechanic - Let us go outside!
Post: RE:

Imho, there should be some price to claim tile in overworld - lots of stone :) You could mark tiles to claim similar to how you build rooms underground.
UfoL Suggestions & Feedback 12 29.274 19-03-2015, 06:35 AM
    Thread: Environment Idea - New Rock texture
Post: RE:

Oh cool, didn't know i could do that! Definitely will try it when at home. Any normal/bump/specular maps there are replaceable aswell, or not available atm?
UfoL Suggestions & Feedback 8 14.923 14-03-2015, 12:49 AM
    Thread: Environment Idea - Nature rooms
Post: Environment Idea - Nature rooms

Some fresh idiea came up to my head today. I think our caves and generally whole generated dungeon looks quite... dull. Except few ocasional entrances and rooms its mostly just plain rock. I have few ...
UfoL Suggestions & Feedback 9 23.010 10-03-2015, 03:13 PM
    Thread: Environment Idea - New Rock texture
Post: RE:

I'm not sure if it's the right place or should i make separate topic, bu the point is quite the same. The rock texture seem to look even beter with recent updates. I'd like some more diversity through...
UfoL Suggestions & Feedback 8 14.923 10-03-2015, 01:08 PM
    Thread: Construction Mechanic - Stairs and climbing
Post: Construction Mechanic - Stairs and climbing

Just a simple change here. Since i started playing one thing was bugging me. Stair and climbing mechanics. Now creatures climb up, but there is still issue with stairs - they are actually almmost usel...
UfoL Suggestions & Feedback 2 5.460 09-03-2015, 12:57 PM
    Thread: Room Idea & Room Mechanics - Molerat breeding and use of them
Post: Room Idea & Room Mechanics - Molerat breeding and ...

Ratfarm, ratpit, rat arena, pack-rat and ratever... Molerats: Seems someone else came up with this creature idea before, but i'll focus more on room mechanic than a creature itself, since it can be e...
UfoL Suggestions & Feedback 0 3.013 07-03-2015, 06:27 PM
    Thread: Environment Mechanic - Let us go outside!
Post: RE:

Hopefully we could regrow trees up there? Some overworld rooms (huts?) to build maybe? Enemies building up? More respawn? Or tresures respawn? Fortresses which improve defences (or just more defenders...
UfoL Suggestions & Feedback 12 29.274 07-03-2015, 01:21 PM
    Thread: 0.8i - Imp AI: Production stuck
Post: RE:

I couldn't manage to reproduce this so far. Seems it's solved. May want to play with is some more, just to make sure.
UfoL Old Bugs/Issues & Crashes 11 17.477 07-03-2015, 12:59 PM
    Thread: 0.8j-2 - Picking up lava becomes water
Post: RE:

Working as it should. It's fun to see those glowing blocks now in hand of imps. It reminds me minecraft's glowstone a bit :) Imho i think one option to fetch would be enough - the item specified is o...
UfoL Old Bugs/Issues & Crashes 6 10.134 07-03-2015, 10:51 AM
    Thread: Environment Idea - First look at the lava
Post: RE:

One small thing... not sure if it's woth making separate topic. Lava is still blue, like water, on minimap. Would be nice to see it as red plains. No big deal, but sometimes confuses. Especially when...
UfoL Suggestions & Feedback 36 60.485 06-03-2015, 01:46 AM
    Thread: Environment Idea - Catacombs
Post: RE:

Cool things i see :) I'd name it Crypt instead, as it refers to room, or some smaller area. Ctacombs reminds rather whole dungeon filled with crypts. Just my point of view. Imho it looks a bit odd t...
UfoL Suggestions & Feedback 8 16.048 06-03-2015, 01:44 AM
    Thread: 0.8g - Treasure Chests in Water
Post: RE:

i found some items floating on lava... but leather and bone only. Not sure if it was generated or some unlucky flappy's incarnation spawned in wrong place.
UfoL Old Bugs/Issues & Crashes 18 26.446 06-03-2015, 12:07 AM
    Thread: 0.8j-2 - Creatures attacking ladders
Post: RE:

i played with it a bit more. It may be connected to creatures AI. I discovered that most of times they ignore ladders built on unclaimed tiles. But once they are on claimed blocks enemies stuck on att...
UfoL Old Bugs/Issues & Crashes 9 14.328 06-03-2015, 12:03 AM
    Thread: 0.8j-2 - Ladder climb down
Post: RE:

Yup, everyone climbing now. No exceptions - even flappy the bat uses ladder now lol :) They still ignore stairs however...
UfoL Old Bugs/Issues & Crashes 6 10.182 05-03-2015, 09:06 PM
    Thread: 0.8j-2 - Light and shadow
Post: RE:

I noticed that too some time ago. Looks like there is fog of war on top wheter you like it or not. Imho, fog could be reworked a bit so that reinforced wall, or just visible walls on top layer doesn't...
UfoL Old Bugs/Issues & Crashes 14 21.398 04-03-2015, 10:57 PM
    Thread: 0.8j-2 - Ladder turn when path is claimed
Post: 0.8j-2 - Ladder turn when path is claimed

While trying to reproduce one bug i found another one. You can build ladder on unclaimed tile right now. For now things that are built seem to ignore how the blueprint was oriented in most cases. So y...
UfoL Old Bugs/Issues & Crashes 6 10.186 04-03-2015, 06:09 PM
    Thread: 0.8k - Windowed mode problems
Post: 0.8k - Windowed mode problems

Sind there is some issue with screenshots i wanted to go windowed and try this way. It turned out that i just cant go windowed mode. I see new window on the taskbar, i hear sound, but it is only on ta...
UfoL Old Bugs/Issues & Crashes 12 18.288 04-03-2015, 06:02 PM
    Thread: 0.8j-2 - Creatures attacking ladders
Post: RE:

I had little time to play recently, but here it is. Brand new savegame. http://www.filedropper.com/ladderattack It's quite easy for me to reproduce - works every time. Start on impossible to save tim...
UfoL Old Bugs/Issues & Crashes 9 14.328 04-03-2015, 05:41 PM
    Thread: 0.8i - Claiming additional path tiles
Post: RE:

Hmmm... i remembered it a bit different. Must have a check about that. Ah, indeed. You're right. Corners are made, but they disapear when enemy claims path next to them. That's why my memory tricked ...
UfoL Old Bugs/Issues & Crashes 12 18.188 22-02-2015, 04:36 PM