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    Thread: Organized Chaos
Post: Organized Chaos

Been playing quite a bit lately and I sat down and put together a list of ideas to organize and simplify a lot of what is the chaos of this game.  Just some stuff to think about. 1. Resources I spen...
Xaos Suggestions & Feedback 1 2.517 25-06-2018, 04:22 PM
    Thread: Imps are too busy
Post: RE: Imps are too busy

Quote:I haven't seen in any strategy game more than 1 working class too Most strategy games only have 1-2 resources. Most of them don't have a type of excavation like this game has. So the workers...
Xaos Suggestions & Feedback 7 7.295 20-06-2018, 06:39 PM
    Thread: Imps are too busy
Post: RE: Imps are too busy

Quote:Hmm, what could we do in situation when we have no Diggers or/and Transporters or/and Architects at our disposal? I would assume the same thing would happen as when you lose imps now. The Dark...
Xaos Suggestions & Feedback 7 7.295 19-06-2018, 11:46 PM
    Thread: Imps are too busy
Post: Imps are too busy

It seems like imps in this game have just way too much to do.  This makes jobs take too long, production break down, and an eventual requirement for mass quantities of imps just to keep up. It would ...
Xaos Suggestions & Feedback 7 7.295 19-06-2018, 04:19 PM
    Thread: Music
Post: Music

The song in the background was familiar to me when I was playing and I finally figured out what it was. It sounds incredibly similar to the Pirates Of The Caribbean theme song: Pirates Of The Caribb...
Xaos Suggestions & Feedback 1 2.612 18-06-2018, 04:40 PM
    Thread: Storage Fails
Post: Storage Fails

So after a very long session, I am noticing that storage is still an issue/broken. 1400+ Bread 400+ roasted mice, 800+ beer stored but have an empty bar room. Creatures are all hungry/thirsty because...
Xaos Bugs/Issues & Crashes 1 2.802 18-06-2018, 03:47 PM
    Thread: Where to begin
Post: RE: Where to begin

Played again today on peaceful mode so that I could actually get to try stuff. - Production woes I realized that, when I finally had time to investigate, that clicking on a room item will show you...
Xaos Suggestions & Feedback 3 2.950 17-06-2018, 01:02 AM
    Thread: Where to begin
Post: Where to begin

Hi all. So after a long hiatus, I decided to see if this project was still going. I started up a game. I figured, let me do an easy sandbox to see if I can remember/figure out how to play. I was g...
Xaos Suggestions & Feedback 3 2.950 16-06-2018, 05:33 AM
    Thread: New Controls?
Post: RE: New Controls?

Never mind. I figured it all out. except the mushrooms which, apparently, are designed to aggravate people with ocd...
Xaos Questions & Help 1 2.748 16-06-2018, 05:02 AM
    Thread: New Controls?
Post: New Controls?

Hi Guys, it's been a while. So I decided to start up this game to see what has happened while I was gone and I'm pretty lost.  Got a few questions on the new interface/controls. 1. How do you clai...
Xaos Questions & Help 1 2.748 16-06-2018, 12:24 AM
    Thread: New modding abilities
Post: New modding abilities

So as I understand from the description of the new version: "This new update will includes new modding abilities" that we will have some new modding abilities. Care to elaborate? :cool:
Xaos Modding 1 3.130 14-03-2016, 10:09 PM
    Thread: I & S - Unreachable warning
Post: RE: Unreachable warning

(14-03-2016, 05:08 AM)Mello Tonin Wrote: I've found this to be helpful, but sometimes when a digger is cut off from the dungeon path and still has a path to dig the tiles, they will still show up re...
Xaos Suggestions & Feedback 4 5.712 14-03-2016, 10:05 PM
    Thread: 0.9g-2 - Clickable messages steal focus
Post: RE:

Unless a new patch has been released since yesterday, i am still experiencing this.
Xaos Old Bugs/Issues & Crashes 8 8.403 14-03-2016, 12:10 PM
    Thread: 0.9e - Fullscreen Failed
Post: RE:

Ok this appears to be solved. I can alt-tab in and out fine with no problems.
Xaos Old Bugs/Issues & Crashes 9 10.619 12-03-2016, 03:02 PM
    Thread: 0.9g - Crash on start new game
Post: RE:

ok since the bugfix version, I have had no errors.
Xaos Old Bugs/Issues & Crashes 5 5.754 12-03-2016, 02:19 PM
    Thread: 0.9f-3 - Lava/water cannot build on
Post: 0.9f-3 - Lava/water cannot build on

I have noticed that in the latest build, there are some water and lava tiles that I cannot build blocks on. Not sure if this is by design or not, but it makes it impossible to mine the resources arou...
Xaos Old Bugs/Issues & Crashes 7 7.635 12-03-2016, 03:02 AM
    Thread: 0.9g-2 - Clickable messages steal focus
Post: 0.9g-2 - Clickable messages steal focus

I noticed that when I bring up the crafting/trading/option window, that it appears right over the status messages. The messages themselves steal click focus making it hard or impossible to select opt...
Xaos Old Bugs/Issues & Crashes 8 8.403 12-03-2016, 02:52 AM
    Thread: 0.9g - Crash on start new game
Post: RE: crash on start new game

(12-03-2016, 12:15 AM)Rasmus Wrote: Thank you for the report :) Was it possible to ignore it? Does it happen every time?It crashed the game. Game worked for me the 2nd time I tried it, however it...
Xaos Old Bugs/Issues & Crashes 5 5.754 12-03-2016, 02:08 AM
    Thread: 0.9g - Crash on start new game
Post: 0.9g - Crash on start new game

Got a c++ runtime error after selecting easy game:
Xaos Old Bugs/Issues & Crashes 5 5.754 11-03-2016, 11:59 PM
    Thread: 2016.02.05 - I'm back!
Post: RE: 2016.02.05 - I'm back!

(11-02-2016, 07:21 PM)Rasmus Wrote: Yeah, well I tried to avoid it as long as could :P Btw, seen the financial breakdown on the Kickstarter preview site? What do you think? https://www.kickstarter....
Xaos News! 6 8.442 11-02-2016, 07:51 PM
    Thread: 2016.02.05 - I'm back!
Post: RE:

I'll donate when your KS gets started. The only thing I want as a reward is the map editor ;)
Xaos News! 6 8.442 09-02-2016, 01:56 PM
    Thread: Last Post Wins
Post: RE: Last Post Wins

(04-02-2016, 04:06 AM)Mello Tonin Wrote: I'm beating myself....time to get back to the grind...If you don't stop you might go blind...
Xaos Forum Games 1.394 1.568.961 04-02-2016, 02:34 PM
    Thread: How to read icon over Mills
Post: RE:

The bar show the efficiency of the item. Green means its good to go. Yellow means its running below what it should be. Same color code for the arrows. In the first example, your mill is not gettin...
Xaos Questions & Help 3 4.991 16-01-2016, 02:21 AM
    Thread: Last Post Wins
Post: RE: Last Post Wins

(09-01-2016, 09:39 AM)Sebt Wrote: "An escalator can never break: it can only become stairs. You should never see an Escalator Temporarily Out Of Order sign, just Escalator Temporarily Stairs. Sorry ...
Xaos Forum Games 1.394 1.568.961 13-01-2016, 02:28 AM
    Thread: Game Development - To-do-list prototype v1.0
Post: RE: To-do-list prototype v1.0

So sorry, but I have to derail this for a sec... Quote:•Introducing a new creature connected to the prison room. I just suddenly pictured a Piggeh in a poorly fitting guard uniform and dark sunglass...
Xaos Suggestions & Feedback 5 7.211 30-11-2015, 09:20 PM
    Thread: Happy Thanksgiving!
Post: Happy Thanksgiving!

To all that celebrate this Holiday, Happy Thanksgiving! [Image: http://dancinglady.tripod.com/sitebuilde...lg_wht.gif]
Xaos Off-Topic 5 8.277 26-11-2015, 08:45 PM
    Thread: Game Development - Tutorial 2.0? Bringing suggestions for tutorial modifications
Post: RE: I & S - Tutorial 2.0? Bringing suggestions for...

I was thinking about this the other day and I realized that the path other games take is generally a good one. Most games of this sort generally have a story mode of some sort. It acts as both themi...
Xaos Suggestions & Feedback 3 4.623 23-11-2015, 05:42 PM
    Thread: Fallout 4
Post: Fallout 4

This has become my new favorite game. Every time I play I find something new that changes the game in interesting ways. Anyone else playing?
Xaos Off-Topic 6 8.180 16-11-2015, 01:25 PM
    Thread: UI Modding
Post: RE: UI Modding

Just the main UI screen (not the sub menus/tabs) Mostly just moving things around. I like the minimalist view. I would make the buttons smaller and move most things to the bottom. And, sort of rel...
Xaos Modding 4 5.670 16-11-2015, 01:04 PM
    Thread: UI Modding
Post: UI Modding

I would like to request the possibility of UI modding. I have some ideas of how I would like to see everything lined up on the screen. It would be cool if players could customize their display to ho...
Xaos Modding 4 5.670 11-11-2015, 02:05 PM
    Thread: Map Builder
Post: Map Builder

Hello, I was wondering if you plan on releasing a map builder for this game? It would actually be cool to have access to something like that early. If we could create customized scenarios, it would...
Xaos Questions & Help 4 5.832 02-11-2015, 01:44 PM
    Thread: Creature Idea - Dwarven Sapper
Post: RE: Creature Idea - Dwarven Sapper

(31-10-2015, 01:46 AM)simrobert2001 Wrote: Well, what gameplay value would these cave-ins have? Is it a sort of crowd damage? Or does it act like a cave in now, and REALLY affect the terrain? I envi...
Xaos Suggestions & Feedback 8 10.011 31-10-2015, 02:54 AM
    Thread: Creature Idea - Dwarven Sapper
Post: Creature Idea - Dwarven Sapper

Hello all, I was playing around the other day and was realizing that there is a lack of variety to the enemies coming down from topside. I had an idea for a new 'good guys' creature: Dwarf Sapper. ...
Xaos Suggestions & Feedback 8 10.011 30-10-2015, 12:25 PM
    Thread: 0.9e-5 - 4K alt tab locks cursor in wrong bounding box
Post: RE:

This is related to the 'fullscreen failed' issue. I experience a similar issue when the game goes back and forth between fullscreen and windowed mode. It seems that the cursor gets stuck in the smal...
Xaos Old Bugs/Issues & Crashes 3 5.425 07-10-2015, 01:09 PM
    Thread: Room Mechanic - Barbecuing
Post: RE:

From the internet: Materials found naturally underground: metals: Aluminium, Chromium, Copper, Mercury, Tin, Titanium, Tungsten, Uranium, Nickel, Beryllium, Lead, Gold, Iron Ore, Lithium, Magnesium, ...
Xaos Suggestions & Feedback 16 20.041 02-10-2015, 01:30 PM
    Thread: Creature Mechanic - Closest Job
Post: RE: Creature AI - Closest Job

Quote:Toggling jobs on and off could be good, but I don't wanna do that for 128 Imps. That's just too much to manage. I actually meant all of them at once. Shut off jobs for all the creatures in ord...
Xaos Suggestions & Feedback 7 8.707 29-09-2015, 10:47 PM
    Thread: Creature Mechanic - Closest Job
Post: RE: Creature AI - Closest Job

Quote:The best way to tweak the AI would perhaps be to give the player some more control over what should be focused on first. One thing I have been thinking about is re-categorizing the jobs a little...
Xaos Suggestions & Feedback 7 8.707 29-09-2015, 03:58 AM
    Thread: Environment Idea - Nature rooms
Post: RE:

Looks like another potential food source to me... Also a light source as suggested by the OP. Or can be burned like wood.
Xaos Suggestions & Feedback 9 16.709 29-09-2015, 03:45 AM
    Thread: I & S - Impossible Difficulty adjustments
Post: I & S - Impossible Difficulty adjustments

Ok so I have lately been playing impossible difficulty exclusively trying to find different ways around the early game difficulty. There are a few things that will make this a skill game rather than ...
Xaos Suggestions & Feedback 5 7.348 10-09-2015, 12:39 PM
    Thread: Last Post Wins
Post: RE: Last Post Wins

"And they took him, and cast him into a pit: and the pit was empty, there was no water in it." - Genesis 37:24 [Image: http://1.bp.blogspot.com/-YbsnydvDqk0/Uj...600/17.jpg]
Xaos Forum Games 1.394 1.568.961 09-09-2015, 08:14 PM
    Thread: Strategy - Impossible Difficulty
Post: Strategy - Impossible Difficulty

Hello all, I know most of you have been around a while and know how to play this game inside and out, but I thought I might share some of my findings for new players. Ok, so, Impossible mode. I can...
Xaos Questions & Help 1 3.467 08-09-2015, 01:02 PM
    Thread: Graphics Question
Post: RE: Graphics Question

(03-09-2015, 06:58 PM)Mello Tonin Wrote: I had suggested recently that being able to scroll out farther than 40 blocks would be nice for those of us who have pretty nice gaming rigs to play from. If...
Xaos Questions & Help 4 6.281 08-09-2015, 12:04 PM
    Thread: Dwelvers has a wiki...
Post: RE: Dwelvers has a wiki...

(08-09-2015, 09:06 AM)Rasmus Wrote: Hmm, yeah, that one could need an update... The same goes for this: http://dwelvers.com/gameplay/ I need to find a more efficient way to keep the information up ...
Xaos Questions & Help 10 12.981 08-09-2015, 11:55 AM
    Thread: 0.9e - Fullscreen Failed
Post: RE:

This is still happening btw.
Xaos Old Bugs/Issues & Crashes 9 10.619 08-09-2015, 02:23 AM
    Thread: 0.9e-5 - Crash Today
Post: 0.9e-5 - Crash Today

Crashing a lot on me lately. Usually near endgame. This one was shortly after I loaded a save game. Crash Report: Dwelvers Alpha v0.9e-5 Running time: Hours: 0 Minutes: 6 Seconds: 6 ____THREAD 1__...
Xaos Old Bugs/Issues & Crashes 1 3.236 08-09-2015, 01:33 AM
    Thread: Creature Mechanic - Closest Job
Post: Creature Mechanic - Closest Job

I have noticed a flaw with the creature AI once you have the map opened up. It seems the AI randomly attached a work order to a creature regardless of how far away the creature is. So sometimes you ...
Xaos Suggestions & Feedback 7 8.707 07-09-2015, 03:43 PM
    Thread: Tutorial - Item Modding
Post: RE:

So those were NOT the droids I was looking for... I see. Move along.
Xaos Modding 9 13.469 07-09-2015, 12:23 PM
    Thread: I & S - Creature Pane
Post: RE: I & S - Creature Pane

If this was implemented, it could act as a creature selection. It could solve the problem of selecting while digging. A button could even be added in this pane for creating groups of creatures. (i.e...
Xaos Suggestions & Feedback 7 9.182 06-09-2015, 06:53 PM
    Thread: 0.9e-5 - New Crash
Post: 0.9e-5 - New Crash

Got this randomly after a long play session: Crash Report: Dwelvers Alpha v0.9e-5 Running time: Hours: 4 Minutes: 39 Seconds: 5 ____THREAD 1____ D3DRender2DLayer::RenderQueue D3DDrawable::RenderText...
Xaos Old Bugs/Issues & Crashes 2 3.823 06-09-2015, 07:01 AM
    Thread: Creature Idea - The Peasant
Post: RE: The Peasant

Awesome. Can we Burninate them? hehe
Xaos Suggestions & Feedback 6 8.558 04-09-2015, 06:48 PM
    Thread: FAQ
Post: FAQ

Might I suggest that you have a stickied post with a Frequently Asked Questions list for people who are too lazy to use the search function on the forums? ...'Hides head in shame'
Xaos Questions & Help 1 3.031 04-09-2015, 04:34 PM
    Thread: Room Idea - New combined room - Restaurant
Post: Room Idea - New combined room - Restaurant

Would it be plausible to merge the cookery with the bar to create a 'Restaurant'? Sort of like how the farm and mills are combined. This way it would make more sense in regards to getting the minion...
Xaos Suggestions & Feedback 6 7.664 04-09-2015, 02:43 PM
    Thread: 0.9e-5 - Minor knight bug
Post: RE:

Can they have 2 knight hammers? That would be epic...
Xaos Old Bugs/Issues & Crashes 6 7.075 04-09-2015, 02:09 PM
    Thread: Bar Room Locked
Post: RE: Bar Room Locked

(04-09-2015, 01:52 PM)Mello Tonin Wrote: Having the rooms locked with prerequisites is a relatively new feature. It takes a good little bit before your creatures get hungry so I've never seen this i...
Xaos Questions & Help 2 4.376 04-09-2015, 02:01 PM
    Thread: Bar Room Locked
Post: Bar Room Locked

Hello, I was just wondering why the Bar is locked out at the beginning? You need a cookery room with a brewery or baking table to be able to build. It would be easier to get the chain up and runnin...
Xaos Questions & Help 2 4.376 04-09-2015, 12:48 PM
    Thread: 0.9e-5 - Above ground battle lust
Post: RE: 9e-5 (bug) above ground battle lust.

(04-09-2015, 10:41 AM)wildmick Wrote: i built up my dungeon pretty slowly and didn't invade above ground for quite a long time. My first 2 forays were small hit n runs. My third foray went as normal...
Xaos Old Bugs/Issues & Crashes 10 11.045 04-09-2015, 12:09 PM
    Thread: Dwelvers has a wiki...
Post: Dwelvers has a wiki...

Lol I just realized that there is a wiki page here. I found this part to be very interesting: Quote:Spells The player will also have the option to cast spells as soon as the Library and the Dark Ch...
Xaos Questions & Help 10 12.981 03-09-2015, 08:13 PM
    Thread: Dumb questions
Post: RE: Dumb questions

Thanks for the good info! Just to clarify on this: Quote:3. Build a bridge next to a school of fish Will 1 tile of bridge work? Can the fish school be in any direction next to the bridge tile? I ...
Xaos Questions & Help 5 7.153 03-09-2015, 03:16 PM
    Thread: Graphics Question
Post: Graphics Question

I was wondering if there was a way to turn off the disappearing textures when you scroll out? I have a GTX 970 card that can handle everything you throw at it. Is there an 'ultra' level graphic sett...
Xaos Questions & Help 4 6.281 03-09-2015, 03:11 PM
    Thread: Dumb questions
Post: Dumb questions

Hello all. I have a few probably dumb questions that even after 60+ hours in the game I don't have answers to. 1. What is a 'creative game'? 2. What is 'progression mode'? 3. How do you fish? 4. Wha...
Xaos Questions & Help 5 7.153 03-09-2015, 02:30 AM
    Thread: Creature Mechanic - Selecting creatures when trying to dig
Post: RE:

It is my humble opinion, still, that these functions would best be toggled from the right-click radial menu. This menu could be set up as a 'cursor mode' menu. i.e.: dig build block select creature c...
Xaos Suggestions & Feedback 22 24.500 03-09-2015, 02:00 AM
    Thread: I & S - Some suggestions
Post: RE: Some suggestions.

Hi Vision! Quote:• Load saved game confirmation • Add time and date info into saved games to be able to distinguish them • Quit game with a single click and a confirmation (Do you really wish to qui...
Xaos Suggestions & Feedback 3 5.101 03-09-2015, 01:08 AM
    Thread: Creature Ideas - Ideas for Future Creatures
Post: RE:

The names of course I would expect they become something humorous (which I greatly enjoy about this game!). Mind Flayer could be something like 'Squid Face'... Zombies could be 'Meatsuits' etc. etc. ...
Xaos Suggestions & Feedback 7 8.498 02-09-2015, 08:11 PM
    Thread: Item Mechanic - Auto crafting
Post: RE:

I would go so far as to suggest the same thing for trading, also. I saw pretty quickly that you could set what your trading from the portal room's info panel, but I did not realize that you had to ac...
Xaos Suggestions & Feedback 8 8.985 02-09-2015, 08:00 PM