Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: RE:
Hopefully the save file and crash reports will help you isolate and solve this. |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
13 |
23.644 |
16-08-2014, 06:51 AM |
|
|
Thread: Room Mechanic - I wanna give the DM room inifitive storage
Post: RE:
I like that idea better then infinite storage in the DM room.
In the beginning I got on just fine with no storage in the DM room and could do so again. I really only find the DM storage a convenie... |
|
Seriously Unserious |
Suggestions & Feedback
|
20 |
54.444 |
15-08-2014, 06:03 AM |
|
|
Thread: Creature Mechanic - Replacing Leveling System with Research & Development System
Post: RE:
Actually, the automation system I proposed above would give you the benefits of automation and the option of manual control. So if you prefer to micromanage your creature's equipment, just leave them ... |
|
Seriously Unserious |
Suggestions & Feedback
|
18 |
55.991 |
15-08-2014, 05:46 AM |
|
|
Thread: Room Mechanic - I wanna give the DM room inifitive storage
Post: RE:
How about DM room upgrades? You could use a certain amount of resources to upgrade the storage in the DM to a better kind then the barrels with very little space. The amount you start with can be set ... |
|
Seriously Unserious |
Suggestions & Feedback
|
20 |
54.444 |
13-08-2014, 07:12 AM |
|
|
Thread: I & S - Esc-Button --> Game Menu
Post: RE:
I agree with the general consensus here. Most games I'm used to playing use the ESC key to open the main menu. I constantly find myself hitting that key and wondering why nothing happens. I didn't eve... |
|
Seriously Unserious |
Suggestions & Feedback
|
22 |
59.229 |
12-08-2014, 09:21 PM |
|
|
Thread: Creature Mechanic - Imp priorities
Post: RE:
|
Seriously Unserious |
Suggestions & Feedback
|
128 |
218.979 |
12-08-2014, 09:00 PM |
|
|
Thread: Room Mechanic - Rooms, do we need to build them?
Post: RE:
We could always add this to the infamous, infinitely large options menus... :P |
|
Seriously Unserious |
Suggestions & Feedback
|
10 |
35.136 |
12-08-2014, 08:59 PM |
|
|
Thread: 2014.07.30 - Long overdue polishing
Post: RE:
Yup. Those are all good ideas. |
|
Seriously Unserious |
News!
|
35 |
89.596 |
12-08-2014, 08:57 PM |
|
|
Thread: Room Mechanic - I wanna give the DM room inifitive storage
Post: RE:
@Rasmus: The capacity of the DM storage isn't an issue for me. I already know if it's limitations and can work around that by building storage rooms, but I agree that a newbie may not know about that.... |
|
Seriously Unserious |
Suggestions & Feedback
|
20 |
54.444 |
12-08-2014, 06:56 PM |
|
|
Thread: Creature Mechanic - Replacing Leveling System with Research & Development System
Post: RE:
I'm definitely feeling this idea.
From what I gather, it looks like this idea is all about the equipment system, since creature skill development is based on what equipment that creature is wearing/u... |
|
Seriously Unserious |
Suggestions & Feedback
|
18 |
55.991 |
12-08-2014, 06:41 PM |
|
|
Thread: 2014.07.30 - Long overdue polishing
Post: RE:
Good ideas. I agree, on further thought, defeated creatures should be dragged off by an imp to either a bed (if it's one of ours) or to the nearest prison (if it's a captured enemy). A prisoner that w... |
|
Seriously Unserious |
News!
|
35 |
89.596 |
12-08-2014, 05:24 PM |
|
|
Thread: New Dwelvers video from mag0ca
Post: RE:
So did I. He wasn't so lazy though and would demand attention if he wasn't getting enough. If he was outside and wanted to be let in, he would also do chin-ups at the back door to look in the window, ... |
|
Seriously Unserious |
Community Creations
|
62 |
108.612 |
12-08-2014, 05:19 PM |
|
|
Thread: Last Post Wins
Post: RE:
|
Seriously Unserious |
Forum Games
|
1.392 |
2.229.195 |
12-08-2014, 05:12 PM |
|
|
Thread: 0.7e - Creature Behavior, creatures refuse to do something
Post: RE:
Also, if a creature is stuck, any its assigned task should be cancelled from that creature's own actions, so that job can be freed up for someone else to do. If a creature fails to get to more then on... |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
9 |
14.504 |
12-08-2014, 05:11 PM |
|
|
Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: RE: 0.7e - Crash - Crash When Placing Room Flag Ov...
Rasmus Wrote: (12-08-2014, 11:36 AM)
--
This bug is probably the same as Mello said, but I will take a closer look.
--
I don't think so, I just took a look at Mellow's bug report and his issue is w... |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
13 |
23.644 |
12-08-2014, 04:59 PM |
|
|
Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: RE: 0.7e - Crash - Crash When Placing Room Flag Ov...
Mello Tonin Wrote: (11-08-2014, 10:09 PM)
--
Yeah this is pretty well known, looky here. (http://forum.dwelvers.com/showthread.php?tid=1021) I pretty much save my game before attempting to move those... |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
13 |
23.644 |
12-08-2014, 04:56 PM |
|
|
Thread: Last Post Wins
Post: RE:
Good, otherwise I'd have to find you in contempt of court!
http://www.hueinasu.com/wp-content/uploads/2012/03/angry-judge-300x286.jpg |
|
Seriously Unserious |
Forum Games
|
1.392 |
2.229.195 |
12-08-2014, 08:55 AM |
|
|
Thread: Room Mechanic - I wanna give the DM room inifitive storage
Post: RE:
I find that managing the storage capacities is part of the fun of the game. Maybe DM storage capacity could be set based on the difficulty level, easiest level = infinite storage, and finite storage f... |
|
Seriously Unserious |
Suggestions & Feedback
|
20 |
54.444 |
12-08-2014, 08:23 AM |
|
|
Thread: Room Mechanic - Rooms, do we need to build them?
Post: RE:
I'm not really feeling this idea either. The plus side is it cold be convenient to lay down a building and have the room built automatically, but on the minus side, it could get annoying when placing ... |
|
Seriously Unserious |
Suggestions & Feedback
|
10 |
35.136 |
12-08-2014, 08:13 AM |
|
|
Thread: Creature Mechanic - Imp priorities
Post: RE:
Yeah, I'd love to see DM pranks too! I would also still like to be able to smack those imps around every now and then just for them being imps. |
|
Seriously Unserious |
Suggestions & Feedback
|
128 |
218.979 |
12-08-2014, 08:04 AM |
|
|
Thread: Creature Equipment
Post: RE:
Actually, shields can be a deadly weapon. One of the Spartan's deadliest weapons was actually that big round shield of theirs, that thing could break bones, and deliver deadly head shots. That's in ad... |
|
Seriously Unserious |
Questions & Help
|
11 |
37.786 |
12-08-2014, 08:03 AM |
|
|
Thread: Dwelvers Official Tutorials
Post: RE:
That's a sweet setup you've got there Prof. I'm looking forward to seeing your tutorials. Meanwhile, have fun on your vacation. |
|
Seriously Unserious |
Community Creations
|
7 |
31.108 |
12-08-2014, 07:55 AM |
|
|
Thread: TS and or IRC?
Post: RE:
I'd love to see a chat room set up when we have more members. ATM this community is still quite small and there aren't more then 1 member online at a time as it is, but I see that changing real soon, ... |
|
Seriously Unserious |
Questions & Help
|
2 |
22.625 |
12-08-2014, 07:48 AM |
|
|
Thread: 2014.07.30 - Long overdue polishing
Post: RE:
Then the orc looks up, looks way up and sees the Cyclotaur slamming down the last mug...
Orc- No, no that's ok, I really wasn't that thirsty, really! Go ahead and have all the beer you want!
Se... |
|
Seriously Unserious |
News!
|
35 |
89.596 |
12-08-2014, 07:45 AM |
|
|
Thread: New Dwelvers video from mag0ca
Post: RE:
That's the exact same error message I got when I didn't have the debugger connected to the game. You should post that screenshot over here (http://forum.dwelvers.com/showthread.php?tid=1069&pid=8980#p... |
|
Seriously Unserious |
Community Creations
|
62 |
108.612 |
12-08-2014, 07:40 AM |
|
|
Thread: Last Post Wins
Post: RE:
yikes, that's old-time stuff! No wonder you're jacked up on caffeine. :P |
|
Seriously Unserious |
Forum Games
|
1.392 |
2.229.195 |
12-08-2014, 07:36 AM |
|
|
Thread: 2014.07.30 - Long overdue polishing
Post: RE:
@mag0ca: LOL.
@MT: +2 for your contribution. I'm thinking that insread of walls, the arena could be a building constructed in a training room that has bleachers surrounding it, except for a gate fo... |
|
Seriously Unserious |
News!
|
35 |
89.596 |
11-08-2014, 10:34 PM |
|
|
Thread: New Dwelvers video from mag0ca
Post: RE:
Hey mag0ca, I think I may have found your store room crash from your earlier video. Were you placing your flag on a tile occupied by an idle imp by any chance when the crash occurred? |
|
Seriously Unserious |
Community Creations
|
62 |
108.612 |
11-08-2014, 10:26 PM |
|
|
Thread: Creature Mechanic - Imp priorities
Post: RE:
yeah, for sure. I also see less need for any of us to be requesting a slap the imps feature, since the imps wouldn't annoy us quite so much by not being efficient. :P |
|
Seriously Unserious |
Suggestions & Feedback
|
128 |
218.979 |
11-08-2014, 10:22 PM |
|
|
Thread: Last Post Wins
Post: RE:
|
Seriously Unserious |
Forum Games
|
1.392 |
2.229.195 |
11-08-2014, 10:16 PM |
|
|
Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: RE: 0.7e Crash
I managed to reproduce it again, this time in a metalworks room. This crash happens every time I place a room flag on a tile occupied by an idle imp. Both times that I got the crash report I had to C... |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
13 |
23.644 |
11-08-2014, 10:14 PM |
|
|
Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: RE: 0.7e Crash
I was able to reproduce it again, this time placing a cookery room flag over an idle imp and finally got that ellusive crash report, got an error when attempting to save it but managed to copy+paste i... |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
13 |
23.644 |
11-08-2014, 10:07 PM |
|
|
Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: RE:
I haven't been able to get a log file yet, even with the debugger running no crash report is generated. The error message that pops up in game is:
unknown error: level 4 Wrote:
--
Error Location: Un... |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
13 |
23.644 |
11-08-2014, 10:00 PM |
|
|
Thread: 0.7e - Crash When Placing Room Flag Over Idle Imp
Post: 0.7e - Crash When Placing Room Flag Over Idle Imp
The game crashed while moving the flag for a newly built store room. I'll post the log file, if I can find it, shortly.
Just before the crash I moved the blue flag for that store room to a tile alr... |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
13 |
23.644 |
11-08-2014, 09:48 PM |
|
|
Thread: 0.7e - Creature Behavior, creatures refuse to do something
Post: RE:
Nope, they weren't hungry, and there was a bar room with food and beer available for them if they were, so in that case the orcs should have eaten, then gone to bed. Unfortunately I haven't been able ... |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
9 |
14.504 |
11-08-2014, 09:45 PM |
|
|
Thread: 2014.07.30 - Long overdue polishing
Post: RE:
In other words, train our prisoners as gladiators. I like it! :) +1 to you, and another +2 for your great Dwelvers videos! |
|
Seriously Unserious |
News!
|
35 |
89.596 |
09-08-2014, 04:32 AM |
|
|
Thread: 0.7e - Creature Behavior, creatures refuse to do something
Post: RE:
Unfortunately I never did save that game. I'll see if I can reproduce it. That issue happened when I was starting to get a little bleary-eyed from lack of sleep so didn't think to save it with the iss... |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
9 |
14.504 |
09-08-2014, 03:48 AM |
|
|
Thread: I'm me! Hi!
Post: RE: I'm me! Hi!
Devilhar Wrote: (02-08-2014, 09:34 PM)
--
Mello Tonin Wrote: (02-08-2014, 02:36 PM)
--
Welcome Devil-harrr'de matey. Oh wait it's not talk like a pirate day, but I feel inspired, or is it I just wok... |
|
Seriously Unserious |
Introductions
|
10 |
34.430 |
09-08-2014, 03:44 AM |
|
|
Thread: Hi everyone!
Post: RE:
Welcome to the forum! :cool:
Quote:
--
Where's lava!?
--
There was lava in an earlier version, 0.5, I believe, but it was removed for version 0.6, when the game was upgraded to 3d building. I th... |
|
Seriously Unserious |
Introductions
|
5 |
27.167 |
09-08-2014, 03:33 AM |
|
|
Thread: Last Post Wins
Post: RE: Last Post Wins
Sebt Wrote: (02-08-2014, 08:05 AM)
--
That's true... There's a MyBB plugin that is searching for spam on the forum and deletes it automatically when found such content. We have here it, but I'm not s... |
|
Seriously Unserious |
Forum Games
|
1.392 |
2.229.195 |
09-08-2014, 03:26 AM |
|
|
Thread: 2014.07.30 - Long overdue polishing
Post: RE:
I love the changes to the game. The one change I am a bit concerned about is the fighting requirement., as Markus and MT mentioned. I could see that especially being a problem both early and late in t... |
|
Seriously Unserious |
News!
|
35 |
89.596 |
09-08-2014, 03:17 AM |
|
|
Thread: Last Post Wins
Post: RE:
:dodgy: I'm back! :dodgy: |
|
Seriously Unserious |
Forum Games
|
1.392 |
2.229.195 |
01-08-2014, 03:58 AM |
|
|
Thread: 0.7e - Creature Behavior, creatures refuse to do something
Post: 0.7e - Creature Behavior, creatures refuse to do s...
I had a couple issues with the creature behavior while playing 0.7e.
1- After playing for about a half an hour, all creatures in rooms went "idle" and refused to make essential items, even though t... |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
9 |
14.504 |
01-08-2014, 03:46 AM |
|
|
Thread: How to make a mud sauna
Post: RE:
Nice creativity, Excess. That kind of reminds me of an underground version of the poolside patio. +2. |
|
Seriously Unserious |
Community Creations
|
5 |
31.946 |
18-07-2014, 07:44 AM |
|
|
Thread: Last Post Wins
Post: RE:
Yeah, especially the way Columbia was back in 94. Pretty much belonged to the drug lords around then. I think they've been doing a lot of cleaning that crap up though lately. |
|
Seriously Unserious |
Forum Games
|
1.392 |
2.229.195 |
18-07-2014, 07:41 AM |
|
|
Thread: Potato Salad - a Kickstarter campaign!
Post: RE:
I love potato salad! It's a tasty side dish that goes well with most main courses. ;) |
|
Seriously Unserious |
Off-Topic
|
18 |
34.312 |
18-07-2014, 07:37 AM |
|
|
Thread: 0.7e - Lazy Workers
Post: RE: Lazy Workers
Rasmus Wrote: (14-07-2014, 02:23 AM)
--
I feel like we are getting closer to the goal, next up is getting the game balanced.
--
I agree. If ballance-do good, game good, ballance-do bad, game bad.
... |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
5 |
10.661 |
18-07-2014, 07:30 AM |
|
|
Thread: Choose which creatures should do what in Dwelvers?
Post: RE:
I voted for having the imps to most of the jobs, but I do like the idea of having other creatures being able to do production jobs as well. IMO it would make much more sense to have each creature type... |
|
Seriously Unserious |
Suggestions & Feedback
|
45 |
122.223 |
18-07-2014, 07:19 AM |
|
|
Thread: Resource Mechanic - Resources delivery system
Post: RE:
OH-NO! :rolleyes: Not another pyramid builder! :P
Seriously though, nice dungeon antroot hill building! ;) |
|
Seriously Unserious |
Suggestions & Feedback
|
18 |
53.643 |
18-07-2014, 06:52 AM |
|
|
Thread: Goods Mechanic - New trading system and further its development
Post: RE:
How about treat the trading room more like a storage room when it comes to linking. 1 trading room can be linked with many storage rooms. |
|
Seriously Unserious |
Suggestions & Feedback
|
34 |
60.310 |
18-07-2014, 06:43 AM |
|
|
Thread: Creature Mechanic - New enemy AI and some improvements
Post: RE: What's next (after 0.7e release)
Here are my thoughts on your thoughts, Ras:
Quote:
--
Enemies
Right now the enemies is way to predictable, they don't attack unless the player expand his territory. So to solve this we need to ge... |
|
Seriously Unserious |
Suggestions & Feedback
|
8 |
37.483 |
18-07-2014, 06:40 AM |
|
|
Thread: Last Post Wins
Post: RE:
|
Seriously Unserious |
Forum Games
|
1.392 |
2.229.195 |
14-07-2014, 06:17 PM |
|
|
Thread: Potato Salad - a Kickstarter campaign!
Post: RE:
yeah, and as long as you set up a system to track the effectiveness of your marketing, and can know for sure that it's bringing in more revenues then it's costing, you business becomes immediately sca... |
|
Seriously Unserious |
Off-Topic
|
18 |
34.312 |
14-07-2014, 06:15 PM |
|
|
Thread: Goods Mechanic - New trading system and further its development
Post: RE:
I like that idea, +1 Sebt. I can also see an event where your imp and his guards could be wiped out or have their cart of goods stolen by a successful bandit raid on your trading cart, which could als... |
|
Seriously Unserious |
Suggestions & Feedback
|
34 |
60.310 |
14-07-2014, 06:10 PM |
|
|
Thread: 2014.07.10 - Alpha v0.7e is now released
Post: RE: 2014.07.10 - Alpha v0.7e is now released
Sebt Wrote: (11-07-2014, 02:46 PM)
--
Test it then. :)
...
If you want, try to zoom out the main view for different angles and find out places that are chained - I'm sure as angle is closer to ... |
|
Seriously Unserious |
News!
|
7 |
40.692 |
14-07-2014, 05:43 PM |
|
|
Thread: Last Post Wins
Post: RE: Last Post Wins
Mello Tonin Wrote: (10-07-2014, 06:51 PM)
--
Tomorrow I'm gonna try and take the day off to play Dwelvers and nurse this stoopid crick in my neck I got from juggling support calls with 2 phones simul... |
|
Seriously Unserious |
Forum Games
|
1.392 |
2.229.195 |
11-07-2014, 08:14 AM |
|
|
Thread: Potato Salad - a Kickstarter campaign!
Post: RE: Potato Salad - a Kickstarter campaign!
@Mellow: Just imagine how much advertising you could to for your business with almost $60000 in crowdfunding. ;) |
|
Seriously Unserious |
Off-Topic
|
18 |
34.312 |
11-07-2014, 08:09 AM |
|
|
Thread: Room Mechanic - Rotating buildings
Post: RE:
That was weird, I don't remember posting anything there. Anyhow, I deleted that post. |
|
Seriously Unserious |
Suggestions & Feedback
|
2 |
6.377 |
11-07-2014, 08:04 AM |
|
|
Thread: 2014.07.10 - Alpha v0.7e is now released
Post: RE: 2014.07.10 - Alpha v0.7e is now released
Rasmus Wrote: (10-07-2014, 04:14 PM)
--
I would like to add that this is the post with the threadid = "1000" ;)
--
Fitting that milestone was reached while announcing a new version! :cool:
@Sebt: I... |
|
Seriously Unserious |
News!
|
7 |
40.692 |
11-07-2014, 06:48 AM |
|
|
Thread: Potato Salad - a Kickstarter campaign!
Post: RE:
This is crazy. :D People will donate thousands to that yet not to legitimate projects. My guess is it's the $1 minimum contribution that's helping get so much money. :P File that away for future crowd... |
|
Seriously Unserious |
Off-Topic
|
18 |
34.312 |
09-07-2014, 07:10 AM |
|
|
Thread: Last Post Wins
Post: RE:
Cool. Looking forward to trying out your latest Dwelvering innovations! :)
EDIT: the magic page 70 post! :D |
|
Seriously Unserious |
Forum Games
|
1.392 |
2.229.195 |
09-07-2014, 07:03 AM |
|
|
Thread: Last Post Wins
Post: RE:
Then there's only 5 more posts to go after mine, to fill this page up. :) |
|
Seriously Unserious |
Forum Games
|
1.392 |
2.229.195 |
04-07-2014, 11:51 PM |
|
|
Thread: 0.7d - Resolution list empty in the launcher
Post: RE: 0.7d - Bug/Issue - Resolution list empty in th...
Excess Wrote: (04-07-2014, 05:28 PM)
--
Yamitatsu Wrote: (04-07-2014, 11:36 AM)
--
I think offering a way to manually put the resolution is the way to go. As long as the game handles it, more contro... |
|
Seriously Unserious |
Old Bugs/Issues & Crashes
|
22 |
39.623 |
04-07-2014, 11:49 PM |
|
|
Thread: Last Post Wins
Post: RE: Last Post Wins
Rasmus Wrote: (03-07-2014, 09:46 PM)
--
All bugs solved.. Just need to polish a little more on the trading system before the next release. Hopefully it will be ready until Sunday / Monday..
--
That... |
|
Seriously Unserious |
Forum Games
|
1.392 |
2.229.195 |
04-07-2014, 06:37 AM |