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Post Author Forum Replies Views Posted [asc]
    Thread: I & S - v0.10 Minimap Improvement
Post: RE:

Thanks! :)
polo5021 Suggestions & Feedback 2 5.308 10-04-2016, 11:32 AM
    Thread: I & S - v0.10 Minimap Improvement
Post: I & S - v0.10 Minimap Improvement

When enemies die on the minimap they should have a different colour showing their status. This improvement would also be useful for allies to show if they are incapacitated or not.
polo5021 Suggestions & Feedback 2 5.308 07-04-2016, 05:59 PM
    Thread: 0.10 - Squad Flag Bug
Post: 0.10 - Squad Flag Bug

When you generate a squad with your minions the hotkey for that squad will then be linked to that key. Meaning that using that hotkey with the intent to build something will simply select that squad f...
polo5021 Old Bugs/Issues & Crashes 5 8.393 07-04-2016, 05:50 PM
    Thread: Cyclotaur rest
Post: RE:

A question that is partly related. There is no way to connect using roads to the cyclops room and therefore provide a tile for cyclotaurs to be spawned from the dark mother.
polo5021 Questions & Help 4 8.507 26-06-2015, 11:27 PM
    Thread: 0.9c - Dwelvers Dump File Size
Post: 0.9c - Dwelvers Dump File Size

When Dwelvers crashes (for whatever reason), it can fill up your computer with 0.5GB of dump data. Data which is often not used for error analysis. This is not a crash, but more of an awareness issu...
polo5021 Old Bugs/Issues & Crashes 2 5.059 26-06-2015, 05:51 PM
    Thread: Spelling Errors - Help to find them all in the game!
Post: RE:

Awesome! Thanks
polo5021 Old Bugs/Issues & Crashes 21 31.683 26-06-2015, 05:32 PM
    Thread: 0.9c - Crash Assertion GameLevelWork 900
Post: RE:

Yes, the block below was dug out and then the block above was sold as the block was falling. Apologies to not make this clear.
polo5021 Old Bugs/Issues & Crashes 12 19.557 20-06-2015, 11:21 PM
    Thread: Performance issues
Post: RE:

Hey guys, got an update, in fact there is a performance issue. It occurred once I cleared out all the portals and started raiding the surface the game would massively lag as imps tried to get resource...
polo5021 Questions & Help 21 35.494 20-06-2015, 10:04 PM
    Thread: 0.9c - Crash Assertion GameLevelWork 900
Post: RE:

I tried to sell it as it was falling.
polo5021 Old Bugs/Issues & Crashes 12 19.557 20-06-2015, 10:02 PM
    Thread: Spelling Errors - Help to find them all in the game!
Post: RE:

Not an important fix but one that should be fixed for the next patch.
polo5021 Old Bugs/Issues & Crashes 21 31.683 19-06-2015, 05:46 PM
    Thread: 0.9c - Crash Assertion GameLevelWork 900
Post: 0.9c - Crash Assertion GameLevelWork 900

[attachment=225] Program: ... File: GameLevelWork.cpp Line: 900 Expression: False This crash occurred when I tried to mine out a block that had the terrain of the impanzee room. I then proceeded ...
polo5021 Old Bugs/Issues & Crashes 12 19.557 18-06-2015, 07:13 PM
    Thread: 0.9c - Portals flood underground but not underwater above ground?
Post: RE:

I also had this problem recently... it means you can't trade with that portal... rather annoying... In addition you can't even place a block over it to block out the source water cube.
polo5021 Old Bugs/Issues & Crashes 7 11.842 18-06-2015, 07:08 PM
    Thread: Performance issues
Post: RE:

No performance issues to note from me.
polo5021 Questions & Help 21 35.494 17-06-2015, 09:49 PM
    Thread: Spelling Errors - Help to find them all in the game!
Post: RE:

I agree Rasmus, spelling errors/clarity text changes will be a common problem. Found a few more changes that should be made to some item descriptions to add more clarity. [attachment=220] "This is a...
polo5021 Old Bugs/Issues & Crashes 21 31.683 16-06-2015, 07:38 PM
    Thread: 0.8k-2 - Graphic glitch causing weird spelling
Post: RE:

It seems like a one off thing... i've tried to reproduce it but it hasn't appeared in the new patch yet.
polo5021 Old Bugs/Issues & Crashes 9 13.453 16-06-2015, 07:35 PM
    Thread: 0.9b - Assertion StorageBuildingSystem Line 285
Post: RE:

I have also received this error. Pressing the ignore button is a temp solution, and the error can pop up again with varying degrees of intensity. It can also cause the game to close if you press "ign...
polo5021 Old Bugs/Issues & Crashes 8 13.181 15-06-2015, 08:05 PM
    Thread: 2015.06.09 - Alpha v0.9 is now released
Post: RE: 2015.06.09 - Alpha v0.9 is now released

(11-06-2015, 11:47 AM)Rasmus Wrote: I have upgraded your account as well polo5021. You can now download it from the website :) Thanks Rasmus!
polo5021 News! 12 23.535 11-06-2015, 08:15 PM
    Thread: 0.8k-2 - Graphic glitch causing weird spelling
Post: RE:

I've reloaded the save and it fixed it. Unreproducible i'm afraid. I'll investigate more. But generally speaking, you have to "Set on impossible", attack and kill a "Fish man" who has a "X" level rati...
polo5021 Old Bugs/Issues & Crashes 9 13.453 11-06-2015, 08:13 PM
    Thread: 2015.06.09 - Alpha v0.9 is now released
Post: RE:

I would be more than happy to be a part of the development Rasmus! Though in a way I already am... :D
polo5021 News! 12 23.535 11-06-2015, 08:12 AM
    Thread: 0.8k-2 - Graphic glitch causing weird spelling
Post: RE:

Awesome, thanks rasmus!
polo5021 Old Bugs/Issues & Crashes 9 13.453 10-06-2015, 06:48 PM
    Thread: 0.9 - Placing ladders and roads on same tile
Post: RE:

Good spot and good shout! +1
polo5021 Old Bugs/Issues & Crashes 6 10.084 10-06-2015, 08:08 AM
    Thread: 0.9 - Imps thinking too long...
Post: RE:

Yea i've also noticed that. It is more prominent when you have 120 imps...
polo5021 Old Bugs/Issues & Crashes 15 22.930 10-06-2015, 08:07 AM
    Thread: 0.8k-2 - Graphic glitch causing weird spelling
Post: RE:

Has this issue been resolved in the latest patch?
polo5021 Old Bugs/Issues & Crashes 9 13.453 10-06-2015, 08:03 AM
    Thread: Is skirmish coming any time soon?
Post: RE:

And we're looking forward to it! I just wonder when this patch is coming out ... hmmm...
polo5021 Questions & Help 7 12.764 07-06-2015, 07:57 PM
    Thread: Post your BEST images of Dwelvers!
Post: RE:

Nice picture!
polo5021 Community Creations 12 21.045 07-06-2015, 03:26 AM
    Thread: Jimquisition and Warner Brothers Publishing
Post: RE:

Here the stupid thing... as big companies, you reputation is SO IMPORTANT for you customers. Yet they companies like EA, Warner Brothers and Ubisoft insist on frustrating their users with DLC that one...
polo5021 Off-Topic 3 8.030 06-06-2015, 12:46 PM
    Thread: Post your BEST images of Dwelvers!
Post: Post your BEST images of Dwelvers!

Post your BEST images of Dwelvers! I'll start. [attachment=214] Mine (pun intended), is a huge excavation on impossible mode. Cause screw you enemies, I mine where I want!
polo5021 Community Creations 12 21.045 05-06-2015, 07:47 PM
    Thread: 0.8k-2 - Graphic glitch causing weird spelling
Post: 0.8k-2 - Graphic glitch causing weird spelling

A spelling bug I found with putting the game on impossible. Once you kill the (X) units, who I believe are level 10 and above they become a square box. As the a result, other things in the game also b...
polo5021 Old Bugs/Issues & Crashes 9 13.453 05-06-2015, 06:51 PM
    Thread: 0.8k-2 - Piggeh's - The failure of cooking
Post: RE:

Just be aware of links of storage rooms to all those browsing this thread. Feel free to delete this thread.
polo5021 Old Bugs/Issues & Crashes 6 10.108 05-06-2015, 06:15 PM
    Thread: Spelling Errors - Help to find them all in the game!
Post: RE:

Awesome. Will do!
polo5021 Old Bugs/Issues & Crashes 21 31.683 05-06-2015, 06:13 PM
    Thread: 2015.04.14 - Almost at the surface
Post: RE: 2015.04.14 - Almost at the surface

(04-06-2015, 11:34 PM)Sebt Wrote: Hmm, I think we may need to wait a few days more, but it's really really important to release stabile version (and I'm not sure, but we may need to wait until all b...
polo5021 News! 18 43.748 05-06-2015, 07:40 AM
    Thread: 2015.04.14 - Almost at the surface
Post: RE:

Any ETA on the release of the patch or have some delays propped up?
polo5021 News! 18 43.748 04-06-2015, 07:24 PM
    Thread: Spelling Errors - Help to find them all in the game!
Post: RE:

I am more than happy to do some proofreading if you'd like :)
polo5021 Old Bugs/Issues & Crashes 21 31.683 03-06-2015, 07:52 AM
    Thread: Spelling Errors - Help to find them all in the game!
Post: Spelling Errors - Help to find them all in the gam...

Hey there,   Just a few clarity changes needed to enhance the overall flow of the text. [attachment=209] A battle "have" broken out in the dungeon. Needs to be: A battle has broken out in the du...
polo5021 Old Bugs/Issues & Crashes 21 31.683 02-06-2015, 08:46 PM
    Thread: 2015.04.14 - Almost at the surface
Post: RE: 2015.04.14 - Almost at the surface

[attachment=208][attachment=208] (30-05-2015, 07:32 PM)Rasmus Wrote: Right now I am working on the tutorial. And if everything goes as planned it should be a release on Monday or Tuesday at the lates...
polo5021 News! 18 43.748 02-06-2015, 07:01 PM
    Thread: 0.8k-2 - Piggeh's - The failure of cooking
Post: RE:

I recommend minions being able to eat without the cooking room, however they merit only 1/2 of the benefits of eating on a table.
polo5021 Old Bugs/Issues & Crashes 6 10.108 01-06-2015, 09:50 PM
    Thread: 0.8k-2 - Piggeh's - The failure of cooking
Post: 0.8k-2 - Piggeh's - The failure of cooking

Hey gents/ladies, Captured a few vids of the piggeh's not performing their duty to cook! However the attachment limitation is 6.05MB, and the file sizes are like 20 MB. This needs to be fixed ASAP...
polo5021 Old Bugs/Issues & Crashes 6 10.108 01-06-2015, 07:21 PM
    Thread: I'm Gonna Git You Sucka
Post: RE: I'm Gonna Git You Sucka

(10-04-2015, 05:34 PM)Sebt Wrote: Hmm, there should be achievement made for catching Flappies. :D I agree! Achievements are a must!
polo5021 Community Creations 3 8.435 01-06-2015, 06:24 PM
    Thread: Environment Mechanic - The Objective of Dwelvers
Post: RE:

I'm imagining boss battles to be something more like a mini boss with loads of defenders, and an economy to boot that will attack you.
polo5021 Suggestions & Feedback 7 14.274 27-05-2015, 06:57 PM
    Thread: Spell Idea - Berserk Impanzees and Queens
Post: RE:

I do agree, a spell called "Enrage" should be put in, this could also give the imps an attack buff and cause them to attack enemies as well, as I normally don't see them do it.
polo5021 Suggestions & Feedback 5 9.356 27-05-2015, 07:50 AM
    Thread: 2015.04.14 - Almost at the surface
Post: RE: 2015.04.14 - Almost at the surface

(18-05-2015, 04:32 PM)Rasmus Wrote: Yeah I know, still working on it :S I will post some news tonight or tomorrow showing the progress, it is mostly polishing left :) Looks exciting! Do we have an E...
polo5021 News! 18 43.748 26-05-2015, 06:22 PM
    Thread: Environment Mechanic - The Objective of Dwelvers
Post: RE: The Objective of Dwelvers

(25-05-2015, 06:54 PM)Rasmus Wrote: (25-05-2015, 11:16 AM)polo5021 Wrote: -Working in competition with out Dark Mothers, seeing their respective rise and fall in the campaign world from their expa...
polo5021 Suggestions & Feedback 7 14.274 26-05-2015, 06:19 PM
    Thread: Environment Mechanic - The Objective of Dwelvers
Post: Environment Mechanic - The Objective of Dwelvers

Hey, Having an overall objective would allow for better time management and communication with players. Below is a list of example objectives that you could follow. For example, do you want Dwelvers...
polo5021 Suggestions & Feedback 7 14.274 25-05-2015, 11:16 AM
    Thread: Choose which creatures should do what in Dwelvers?
Post: RE: Choose which creatures should do what in Dwelv...

I'm loving these ideas! The idea of an imp making a shovel instead of a sword from poor smithing is hilarious! Lemme summarise what I think should happen: -Imps can work on all projects but will wo...
polo5021 Suggestions & Feedback 45 116.236 24-05-2015, 06:16 PM
    Thread: 2014.05.09 - The fall of Towns
Post: RE: 2014.05.09 - The fall of Towns

I understand now. I hope you all the best with this development of Dwelvers, as such, I will assist in anyway I can in terms of bug findings and errors! I've played through the game so far and foun...
polo5021 News! 26 49.208 24-05-2015, 05:48 PM
    Thread: 2014.05.09 - The fall of Towns
Post: RE: 2014.05.09 - The fall of Towns

Not gonna lie, but I pretty much bought this game for three reasons. 1. The game looked really cool 2. The game is very similar to Dungeon Keeper 2, which I couldn't play when I was younger. 3. Upo...
polo5021 News! 26 49.208 24-05-2015, 04:25 PM
    Thread: 2014.05.09 - The fall of Towns
Post: RE: 2014.05.09 - The fall of Towns

I bought Towns awhile ago and was fairly unaware of the mess that went on until recently, overall the game was brilliant, it had its obvious flaws but you could work around them and the game was fairl...
polo5021 News! 26 49.208 24-05-2015, 03:33 PM
    Thread: 2015.05.19 - The surface world and the Evil Meter!
Post: RE: 2015.05.19 - The surface world and the Evil Me...

Awesome news! I can't wait for its release!
polo5021 News! 10 20.948 24-05-2015, 01:14 PM