Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: 2017.11.03 - Dwelvers Journal - Graphics Reworked
Post: RE:

Looks nice, but didn't you also mention in the email that you've reworked the lava too? Not seeing that in the above post.
City Builder News! 13 17.715 04-11-2017, 02:03 AM
    Thread: Your recent update email
Post: Your recent update email

Hi gang, So I got the recent update news and one of the links is forum.dungeondwellers. net/showthread.php?tid=1455 I broke up the link because your forum changes it to dwelvers.com instead of what t...
City Builder Questions & Help 3 5.503 13-06-2015, 04:33 AM
    Thread: Construction Idea - Mine Cart
Post: RE:

While I enjoy the idea of rail carts to be honest, I just don't see them being useful enough for the player to have to have all the rails built etc. In general I mine down as far as I can (in past ve...
City Builder Suggestions & Feedback 8 10.879 14-11-2014, 06:48 PM
    Thread: I & S - Building Keyboard Shortcuts
Post: RE:

This isn't in the game with 0.7d is it? I press the X key however the room buttons don't open up to show me, in fact when I press the X button nothing happens at all. Playing 0.7d in window mode.
City Builder Suggestions & Feedback 9 11.508 19-06-2014, 06:07 AM
    Thread: 0.7 - Minimdrolls with map
Post: RE:

The problem is that it's too easy to get lost when it moves off your screen altogether. At first I thought I was still stuck on the side of the screen like when in a previous version when the game kep...
City Builder Old Bugs/Issues & Crashes 4 5.433 18-06-2014, 07:12 PM
    Thread: 0.7 - Minimdrolls with map
Post: 0.7 - Minimdrolls with map

Hi, Hopefully this hasn't already been posted but if it has, I'm sure somebody will know where to merge this message into. When playing in full screen and scrolling the game screen using the mouse an...
City Builder Old Bugs/Issues & Crashes 4 5.433 18-06-2014, 04:29 AM
    Thread: Room Mechanic - Handling goods in storage rooms
Post: RE:

Sounded confusing until I thought back to my days with the old Sierra/Impressions 2D city building games and some of their warehouses that had Store 'store the item in that warehouse' Empty 'actively...
City Builder Suggestions & Feedback 23 26.448 18-06-2014, 03:14 AM
    Thread: 0.7c - Floating Coal
Post: RE:

Doesn't appear related to map seed as I was using a different seed than the ones listed in this topic but if it's fixed, it's fixed... [Image: http://i.imgur.com/A9KGl8V.jpg]
City Builder Old Bugs/Issues & Crashes 17 21.576 13-06-2014, 02:32 AM
    Thread: 0.7 - Incorrect fullscreen mouse boundaries
Post: RE:

Confirmed, fixed. My mouse stays on the screen the game is playing on when in full screen. Thank you
City Builder Old Bugs/Issues & Crashes 4 5.780 05-06-2014, 04:48 PM
    Thread: 0.7 - Game edge scrolling problems
Post: RE:

Confirmed, I can scroll the screen when I put my mouse in bottom right corner where menu buttons are.
City Builder Old Bugs/Issues & Crashes 7 9.328 05-06-2014, 04:45 PM
    Thread: 0.7b - Crash with Assertion error when placing wall skull in prison
Post: 0.7b - Crash with Assertion error when placing wal...

Hi, Assertion error when placing wall skull in the prison. Happens every time that I try it. Also, didn't want to start a new topic for this... Every time now that I use the debugger, it comes up te...
City Builder Old Bugs/Issues & Crashes 2 4.034 05-06-2014, 04:40 PM
    Thread: 0.7b - Crash while placing skull lights in the prison
Post: 0.7b assertion error when placing wall skull in pr...

Hi, Assertion error when placing wall skull in the prison. Happens every time that I try it. Also, didn't want to start a new topic for this... Every time now that I use the debugger, it comes up te...
City Builder Old Bugs/Issues & Crashes 7 8.979 05-06-2014, 04:40 PM
    Thread: 0.7b - Imps standing around idle
Post: 0.7b - Imps standing around idle

Hi, Fresh download of 0.7b New game Many imps and those big thug looking guys standing around idle instead of working. There is plenty for my worker creatures to be doing, stomping on floors to ma...
City Builder Old Bugs/Issues & Crashes 12 14.797 03-06-2014, 06:49 AM
    Thread: 0.7 - Surface Portal Crash
Post: RE: v0.7 - Crash - Surface Portal Crash

(02-06-2014, 12:12 AM)Mello Tonin Wrote: I noticed on another one of these .cpp errors I could click ignore and the game would become active again. Sometimes the error was generated several times mo...
City Builder Old Bugs/Issues & Crashes 8 10.385 02-06-2014, 04:31 AM
    Thread: Good map seeds to use?
Post: Good map seeds to use?

Hey, I was just trying to start up Dwelvers because there's a sound byte, a notification about something that has never sounded right to me because it's almost like whomever recorded it stumbled betw...
City Builder Questions & Help 7 9.553 01-06-2014, 09:20 PM
    Thread: 0.7 - Low stone drop
Post: RE:

Awesome to hear. I sorted out my issues with Alt+D, I couldn't see Mother spitting out the stuff, and didn't realize that it wasn't until it was picked up that it registered as having it, it works fi...
City Builder Old Bugs/Issues & Crashes 23 26.830 01-06-2014, 09:12 PM
    Thread: 0.7 - Building farms produces fences one level up
Post: 0.7 - Building farms produces fences one level up

I don't know if this is supposed to happen or not and I never tried it in 0.6c so not sure if this is the way it's always been or not but... When building a farm that is next to a block that is one l...
City Builder Old Bugs/Issues & Crashes 4 5.886 01-06-2014, 05:00 AM
    Thread: Mix - Dwelvers 0.7 overall feedback
Post: RE:

3. I hate to mention it but... You could do like they did in Towns for me... They made another option in the options panel that said something like "scroll screen when mousing over menu horns" or some...
City Builder Suggestions & Feedback 7 8.985 31-05-2014, 10:45 PM
    Thread: 0.7 - Crash When Creating Game (Seed related crashes)
Post: RE:

Okay, as long as the crash that happened from placing a red flag has been addressed too then I don't care where you move my posts to LOL. I was torn on creating a new crash bug topic for the red flag...
City Builder Old Bugs/Issues & Crashes 20 23.570 31-05-2014, 09:45 PM
    Thread: 0.7 - Crash when creating new game
Post: RE:

I started a new game, As soon as I had placed down a red flag the game crashed with the following log attached
City Builder Old Bugs/Issues & Crashes 5 6.225 31-05-2014, 08:39 PM
    Thread: 0.7 - Crash When Creating Game (Seed related crashes)
Post: RE:

I started a new game, As soon as I had placed down a red flag the game crashed with the following log attached
City Builder Old Bugs/Issues & Crashes 20 23.570 31-05-2014, 08:39 PM
    Thread: 0.7 - Crash after placing red flag
Post: 0.7 - Crash after placing red flag

I started a new game, As soon as I had placed down a red flag the game crashed with the following log attached Edit: Added attachment of log file that goes missing when ever topics get merged.
City Builder Old Bugs/Issues & Crashes 4 5.786 31-05-2014, 08:39 PM
    Thread: 0.7 - Low stone drop
Post: RE: v0.7 - Bug/Issue - Low stone drop

(31-05-2014, 10:20 AM)Rasmus Wrote: Thanks :) I will increase the stone drop until the next version. If the low stone drop is preventing you to progress with the game it is possible to enter "develo...
City Builder Old Bugs/Issues & Crashes 23 26.830 31-05-2014, 07:35 PM
    Thread: Mix - Dwelvers 0.7 overall feedback
Post: Mix - Dwelvers 0.7 overall feedback

Hi, Apologies up front, this post will contain mostly what I did not like about the new Dwelvers 0.7 and how I get to interact with it, much more than it will about the positive things that I like. ...
City Builder Suggestions & Feedback 7 8.985 31-05-2014, 07:15 PM
    Thread: 0.7 - Crash when creating new game
Post: RE:

Okay, ran it with the debugger active until I got the C++ crash again, so attached is the newest log of the crash As for what I was doing in the game, really I was just looking around. I did NOT go ...
City Builder Old Bugs/Issues & Crashes 5 6.225 31-05-2014, 06:52 PM
    Thread: 0.7 - Crash When Creating Game (Seed related crashes)
Post: RE:

Okay, ran it with the debugger active until I got the C++ crash again, so attached is the newest log of the crash As for what I was doing in the game, really I was just looking around. I did NOT go ...
City Builder Old Bugs/Issues & Crashes 20 23.570 31-05-2014, 06:52 PM
    Thread: 0.7 - Crash when creating new game
Post: RE:

Also after about 30 minutes of play I got an assertion error, unfortunately i was not playing on debug mode so I have no log to add to it. Something about C++ assertion error, (abort, retry, quit) bu...
City Builder Old Bugs/Issues & Crashes 5 6.225 31-05-2014, 06:40 PM
    Thread: 0.7 - Crash When Creating Game (Seed related crashes)
Post: RE:

Also after about 30 minutes of play I got an assertion error, unfortunately i was not playing on debug mode so I have no log to add to it. Something about C++ assertion error, (abort, retry, quit) bu...
City Builder Old Bugs/Issues & Crashes 20 23.570 31-05-2014, 06:40 PM
    Thread: 0.7 - Crash when creating new game
Post: 0.7 - Crash when creating new game

Hi, Just saw that you want bug / crash reports here so this is a duplicate of what I posted in the announcement topic for Dwelvers 7: Game crash. I set all my settings, then went into sandbox easy, ...
City Builder Old Bugs/Issues & Crashes 5 6.225 31-05-2014, 06:04 PM
    Thread: 0.7 - Crash When Creating Game (Seed related crashes)
Post: v0.7 - Crash - crash

Hi, Just saw that you want bug / crash reports here so this is a duplicate of what I posted in the announcement topic for Dwelvers 7: Game crash. I set all my settings, then went into sandbox easy, ...
City Builder Old Bugs/Issues & Crashes 20 23.570 31-05-2014, 06:04 PM
    Thread: 2014.05.30 - Alpha v0.7 is now released
Post: RE:

Game crash. Posted info to the Bugs/Issues & Crashes forum after re-reading the original post in this topic.
City Builder News! 10 15.001 31-05-2014, 05:59 PM
    Thread: I & S - Improving GUI Functionality
Post: RE: Game Mechanics - GUI Functionality Suggestions

Looks really nice. Only the menu and help button shapes look odd. -- first post made on my phone
City Builder Suggestions & Feedback 15 20.079 18-05-2014, 09:25 PM
    Thread: Blitzkriegsler - playing Dwelvers
Post: RE: Blitzkriegsler playing Dwelvers

Really great video, gave me some new ideas how I might build my rooms. So far I've been junking them all together but I doubt I'll do that moving forward.
City Builder Community Creations 9 13.877 15-05-2014, 12:13 AM
    Thread: I & S - Improving GUI Functionality
Post: I & S - Improving GUI Functionality

Hi, I searched the forums for "GUI Suggestions" but didn't find anything relevant in the 3 pages of search results so... Here are some GUI suggestions that come to my mind. I absolutely love the rig...
City Builder Suggestions & Feedback 15 20.079 14-05-2014, 12:47 AM
    Thread: 2014.03.22 - Dwelvers has been accepted to Steam
Post: RE: Dwelvers has been accepted to Steam

(13-05-2014, 05:39 PM)Sebt Wrote: but with your help we can make Dwelvers something more than just next game or DK like game. Okay, well you've now got my purchase (made a few minutes ago) and I'm s...
City Builder News! 34 49.694 13-05-2014, 07:55 PM
    Thread: Bread?
Post: RE: Bread?

That was it, thank you. I forgot this time in this game to place down my mills.
City Builder Questions & Help 9 12.503 13-05-2014, 07:39 PM
    Thread: Bread?
Post: RE: Bread?

Do I need to physically have wood in the stock room tables or shelves or is having the wood in the baking table enough? I'm not sure if what I see in the baking table is real or just aesthetics, but ...
City Builder Questions & Help 9 12.503 13-05-2014, 07:08 PM
    Thread: 2014.03.22 - Dwelvers has been accepted to Steam
Post: RE: Dwelvers has been accepted to Steam

I am a bit concerned for your game when it goes onto Steam. You've got a fun game to be sure but there is another, War for the Overworld. Obviously comparisons are going to be made and made quite se...
City Builder News! 34 49.694 13-05-2014, 02:01 PM
    Thread: Bread?
Post: Bread?

Hi, I'm guessing that some of this issue I'm having is purely because it's alpha and either not yet added or broken at the moment or simply my ignorance to the game... My issue is that I sometimes s...
City Builder Questions & Help 9 12.503 13-05-2014, 01:48 PM
    Thread: I & S - Mouse settings
Post: RE: Mouse settings

Definitely not futuristic at this point although basic stuff can be done in games with voice. I only dabbled with Civilization 5 and using the voice recognition software coupled with another software...
City Builder Suggestions & Feedback 30 36.576 12-05-2014, 07:58 PM
    Thread: I & S - Mouse settings
Post: RE: Mouse settings

Thanks guys. Yeah it was a true nightmare the first several weeks before I could get in to see a doctor to find out what had happened, and then when I saw the surgeon who said there was no improvemen...
City Builder Suggestions & Feedback 30 36.576 12-05-2014, 07:35 PM
    Thread: I & S - Mouse settings
Post: RE: Mouse settings

(19-02-2014, 08:52 AM)Seriously Unserious Wrote: I'm not using it because if a thumb or other part of my hand accidentally brushes up against it it reads mouse movements and clicks while I'm in the ...
City Builder Suggestions & Feedback 30 36.576 11-05-2014, 05:56 PM
    Thread: Environment Mechanic - Extend fog of war
Post: RE: Couple of suggestions

Sounds like a great solution. Thanks
City Builder Suggestions & Feedback 2 4.442 10-05-2014, 11:29 PM
    Thread: Environment Mechanic - Extend fog of war
Post: Environment Mechanic - Extend fog of war

Hi, Just a quick suggestion, please either extend the fog of war further away from the users owned land or make an option that the user can choose his own distance in blocks for the fog of war to app...
City Builder Suggestions & Feedback 2 4.442 10-05-2014, 10:12 PM
    Thread: 2014.05.06 - Live stream with Rasmus and Fabian tonight
Post: RE: Live stream with Rasmus and Fabian tonight

Okay, thank you. If I'm around and about I shall certainly watch it to get a better idea how to play your wonderful game.
City Builder News! 4 6.140 10-05-2014, 03:41 AM
    Thread: I & S - Invert the mouse
Post: I & S - Invert the mouse

Hi, Just found out about Dwelvers today, some good first impressions to be sure. One thing though that really bugs me is that I can't seem to find any way to invert the mouse so that it rotates and ...
City Builder Suggestions & Feedback 4 6.345 10-05-2014, 03:39 AM
    Thread: 2014.05.06 - Live stream with Rasmus and Fabian tonight
Post: RE: Live stream with Rasmus and Fabian tonight

Did you record it to Twitch so that it stores the video by chance? I went to the link on Twitch that I found for it but obviously you're not playing it for 3 days straight but no videos of the game a...
City Builder News! 4 6.140 10-05-2014, 02:48 AM