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    Thread: Environment Idea - Cave-ins
Post: RE:

Nice looking mutated rolly poley, well is what I've called them. Don't remember what they are actually called. Small insects resembling a short centipede that curls up into a ball if you mess with th...
Tamorr Suggestions & Feedback 23 30.099 05-07-2015, 01:28 AM
    Thread: Creature Mechanic - Selecting creatures when trying to dig
Post: RE: Creature Mechanic - Selecting creatures when t...

(25-06-2015, 11:58 PM)Goblin_Priest Wrote: (25-06-2015, 10:08 PM)Tamorr Wrote: That's good... It is what I thought might happen if set to that key... Space is best since it is not used elsewhere f...
Tamorr Suggestions & Feedback 22 26.127 02-07-2015, 06:02 PM
    Thread: Creature Mechanic - Selecting creatures when trying to dig
Post: RE:

That's good... It is what I thought might happen if set to that key... Space is best since it is not used elsewhere far as I know. Easily accessible.:)
Tamorr Suggestions & Feedback 22 26.127 25-06-2015, 10:08 PM
    Thread: Environment Idea - Cave-ins
Post: RE:

Worm-like... Reminds me of Tremors... The movie trilogy. Or even Dune. So many references if it is. But at least would make sense to be something that moves around in the rock/dirt. Simple is best in ...
Tamorr Suggestions & Feedback 23 30.099 23-06-2015, 06:15 PM
    Thread: Environment Idea - Cave-ins
Post: RE:

That would sure add some careful planning to the mix. A bit of danger and surprise to digging every so often. Makes me wonder what would have a chance to spawn... Intriguing in the very least.:)
Tamorr Suggestions & Feedback 23 30.099 23-06-2015, 06:14 AM
    Thread: Creature Mechanic - Selecting creatures when trying to dig
Post: RE:

Sooo... While holding the ctrl then? Hmm... That might work, especially if the toggle isn't preferred. I can see the point, as that would be tricky to make it obvious. Well it was an idea though, but ...
Tamorr Suggestions & Feedback 22 26.127 23-06-2015, 06:10 AM
    Thread: I & S - Help menu in Dwelvers
Post: RE:

I actually did notice when I played last night. Only skimmed it though. Always noticeable when there is something added to the menu. Curiosity lead me to check it out at a glance.:)
Tamorr Suggestions & Feedback 2 4.697 22-06-2015, 08:52 PM
    Thread: Creature Mechanic - Selecting creatures when trying to dig
Post: RE:

On the steam forums was mention of removing the shovel thing. What if the function was just changed instead. For something like this. A way to turn on/off what type of selection method would be prior...
Tamorr Suggestions & Feedback 22 26.127 22-06-2015, 08:50 PM
    Thread: Environment Idea - Partly fog of war
Post: RE:

For me that seems to work in mind to what I had. The borders don't bother me, but might make look more crisp and natural the way others above mentioned.:)
Tamorr Suggestions & Feedback 17 21.498 12-04-2015, 01:27 AM
    Thread: I & S - Building all at once
Post: RE:

Well this will make farms easier to build... Always didn't like how the gate hopped around.>< So to me this would be an improvement.:)
Tamorr Suggestions & Feedback 6 10.432 12-04-2015, 01:23 AM
    Thread: Environment Idea - Partly fog of war
Post: RE:

That is how I would have thought it would be done, while the blackness would be the undiscovered. Although units and things not in line of sight; in the greyscale area will not show up until LOS is me...
Tamorr Suggestions & Feedback 17 21.498 07-04-2015, 09:10 PM
    Thread: Room Mechanic - Re-doing the storage rooms
Post: RE:

Definitely a new take on it. I actually like it. It would give more use to storage in general to expand the room(s). I honestly wasn't too fond of the dm having unlimited to begin with, as everything ...
Tamorr Suggestions & Feedback 36 44.962 31-03-2015, 02:39 AM
    Thread: Environment Mechanic - Out with the old roads in with the new
Post: RE:

hmm.... I am one to like the prior. Although would be nice to be able to select type of road. One outskirt and the other closer to dm/home. This makes look like a camo almost. Camo as in Camouflage th...
Tamorr Suggestions & Feedback 26 36.283 31-03-2015, 02:33 AM
    Thread: I & S - Upgraded minimap
Post: RE:

That sounds quite helpful to me. Don't really like map rotation in most games that have them in the mini-map. So having it static or an option to do so seems best. Utilizing clicks on mini-map to go s...
Tamorr Suggestions & Feedback 12 18.025 30-03-2015, 04:51 AM
    Thread: Room Mechanic - Re-doing the storage rooms
Post: RE:

Actually that is an lovely idea. By building you mean item like the storage barrels at DM and stuff similar what we already have? If so that seems fine. As long as there are a few options to choose fr...
Tamorr Suggestions & Feedback 36 44.962 29-03-2015, 08:16 PM
    Thread: Creature Idea - Spitaur and her minions
Post: RE:

I don't see any problems with it sitting at the table. Just have to think how a spider sits. Curls legs under them while on the seat. Or could just wrap the seat with the legs. This would depend of co...
Tamorr Suggestions & Feedback 7 9.454 29-03-2015, 01:43 AM
    Thread: Resource Mechanic - No more looting
Post: RE:

This actually sounds pretty well. Like that notion of it, and glad to hear it will most likely be in. Makes storage trips a lot less when excavating; which I would think frees up a little bit more ta...
Tamorr Suggestions & Feedback 8 11.696 29-03-2015, 01:11 AM
    Thread: Environment Mechanic - Out with the old roads in with the new
Post: RE:

That is an interestingly different approach. I don't mind either way, as each has their benefits and disadvantages. Would change how to go about territory though. Sounds interesting enough to try at l...
Tamorr Suggestions & Feedback 26 36.283 29-03-2015, 01:07 AM
    Thread: Creature Idea - Spitaur and her minions
Post: RE:

Reminds me of a Drider...(AD&D-Forgotten Realms reference) Anyway this sounds pretty interesting, as we have few range combatants so far. I could imagine the bed would be a nest of webs.:)
Tamorr Suggestions & Feedback 7 9.454 18-03-2015, 09:41 PM
    Thread: Environment Mechanic - Let us go outside!
Post: RE:

oooo... One step closer to world domination.:) Sounds good that you are getting to this one; definitely awaiting to see what happens, and what options there are for the surface.:D
Tamorr Suggestions & Feedback 12 23.584 07-03-2015, 01:00 AM
    Thread: 0.8e - Bridges & Reeds semi-unbuildable
Post: RE:

Sure looks it. They don't run around in circles anymore.:) So it is fixed.
Tamorr Old Bugs/Issues & Crashes 10 12.038 05-03-2015, 12:58 AM
    Thread: Environment Idea - Catacombs
Post: RE:

Nice. I was wondering what those railings were... Then I read further. Some more options in building. All good to see and hear. Braziers are a nice touch. I was wondering the same as Mello in that if...
Tamorr Suggestions & Feedback 8 12.401 20-02-2015, 07:43 PM
    Thread: 0.8j-2 - Prt Scr Won't Screen Capture
Post: RE:

true enough... progress...*L* Yes a separate default and the ability choose another path would be quite useful... Tend to put screenshots of games in a general location other than the game itself...&...
Tamorr Old Bugs/Issues & Crashes 19 23.223 17-02-2015, 08:22 PM
    Thread: I & S - Saves information
Post: RE:

I really like the look of that. Fits well with the current look of the game.:)
Tamorr Suggestions & Feedback 5 7.425 17-02-2015, 08:17 PM
    Thread: 0.8j-2 - Prt Scr Won't Screen Capture
Post: RE:

Yeah an in game button for it might help to get a full screen snapshot. I know I am able to when some games do that. Although I don't mind taking in windowed mode... Paint isn't really all that helpf...
Tamorr Old Bugs/Issues & Crashes 19 23.223 17-02-2015, 06:01 PM
    Thread: 0.8d - Exiting game
Post: RE:

seems 50-50 with my intel laptop, that is dual core... sometimes will close out, and sometimes won't; leaving that particular part open that mellow posted a pic of. Noticed more when computer having ...
Tamorr Old Bugs/Issues & Crashes 24 27.926 16-02-2015, 07:34 PM
    Thread: 0.8g - Game Crashes before starting
Post: RE:

no... At least not when my computer itself was having memory problems. Was when I first got the J2 version, which was probably the cause of the crash. however when I finally got my computer's memory...
Tamorr Old Bugs/Issues & Crashes 11 14.273 16-02-2015, 06:57 PM
    Thread: 0.8d - Mechanic: Reveal Paused Side Effect
Post: RE:

Well at least the spell light radius continues down to nothing, continuing its' process. So it does not stay lit when paused. Still able to use the spell while paused though, which is fine I suppose;...
Tamorr Old Bugs/Issues & Crashes 6 8.161 16-02-2015, 06:39 PM
    Thread: I & S - Fixing the items menu!
Post: RE:

definitely like the look of, now that I am able to see it in game.:) Dispite the lack of armor choice for certain mobs, the paladin human. I found that equipment setup quite handy for the ones you co...
Tamorr Suggestions & Feedback 13 15.732 16-02-2015, 08:10 AM
    Thread: 0.8e - Bridges & Reeds semi-unbuildable
Post: RE:

Ok I know was a short time but better with this file: https://www.dropbox.com/s/i7bnr69n6d6vxk...2.dat?dl=0 This is before the second bridge. The other one after I noticed that in the pic, I reloade...
Tamorr Old Bugs/Issues & Crashes 10 12.038 16-02-2015, 08:00 AM
    Thread: 0.8e - Bridges & Reeds semi-unbuildable
Post: RE: 0.8e - Bug/Issue - Bridges & Reeds Semi-Unbuil...

Well I finally was able to play again thanks to the J version. I don't really know exactly what is going on, but in that same dungeon; even if in an older version it appears now they just don't build...
Tamorr Old Bugs/Issues & Crashes 10 12.038 16-02-2015, 07:02 AM
    Thread: 0.8j-2 - Prt Scr Won't Screen Capture
Post: RE:

Hmm... I was able to do it just fine... Then again I use gimp, and that usually has not ever had that problem, when other programs I have used in past that did with other games... wonder if it is du...
Tamorr Old Bugs/Issues & Crashes 19 23.223 16-02-2015, 06:20 AM
    Thread: 0.8j - Lava is displayed through Fog of war
Post: RE:

I've noticed that as well in my new game...
Tamorr Old Bugs/Issues & Crashes 7 9.207 15-02-2015, 03:22 AM
    Thread: 0.8g - Treasure Chests in Water
Post: RE:

so that is what I was seeing...O_o Wondering what those were. Lots of them are around, although have not seen in lava, but have seen lots around in the water like the above pics...
Tamorr Old Bugs/Issues & Crashes 18 20.611 14-02-2015, 12:16 AM
    Thread: 0.8i - Launcher Doubled Resolution entries
Post: RE:

yup this one is apparently solved.:)
Tamorr Old Bugs/Issues & Crashes 10 12.054 14-02-2015, 12:13 AM
    Thread: 0.8i - Runs a while then errors, then windows forced close and Crash
Post: RE:

Thank you. Now it does run, even was able to create a new dungeon with it.:) So safe to say, I believe, this has been fixed. Figured it had something to do with how it renders image to things in gam...
Tamorr Old Bugs/Issues & Crashes 5 7.162 13-02-2015, 09:03 PM
    Thread: I & S - Fixing the items menu!
Post: RE:

ooo that was the word I was looking for, thanks... That sounds better I think. Shipments.:) or well just Shipment without the plural, since orders is already plural...
Tamorr Suggestions & Feedback 13 15.732 09-02-2015, 08:03 PM
    Thread: I & S - Progression mode implemented
Post: RE:

That's good to hear. And yeah I did imply a proof read, as english was not the best subject in schooling...>< Always working to improve, thanks.:)
Tamorr Suggestions & Feedback 13 17.100 07-02-2015, 09:25 PM
    Thread: I & S - Fixing the items menu!
Post: RE:

Well the two new ones look nice. compact and easier to read that what they were before. The only thing that bugs me is the trade window's description. Shouldn't it be something like trade orders, as ...
Tamorr Suggestions & Feedback 13 15.732 07-02-2015, 09:23 PM
    Thread: I & S - Fixing the items menu!
Post: RE:

Very nice. Looks like a better way than before. I think. Well nice regardless, especially considering in tabs. I do have to agree with mello on the resource icon as it is not really catchy as being re...
Tamorr Suggestions & Feedback 13 15.732 06-02-2015, 06:12 PM
    Thread: I & S - Progression mode implemented
Post: RE:

Yeah, Requires (at least one of): would make sense, at least it does for me and in way compacts it in more of a list due to the lack of or. As far as multiple needs just have "(at least # of):" or "...
Tamorr Suggestions & Feedback 13 17.100 06-02-2015, 06:06 PM
    Thread: Creature Idea - Drogg (Hounds)
Post: RE:

makes sense. looney toons, those were the days... when there were a lot of good things out there. well for myself... Anyway I actually can see the impanzees being the tamer sort, as it would make sen...
Tamorr Suggestions & Feedback 35 39.425 06-02-2015, 05:56 PM
    Thread: I & S - Progression mode implemented
Post: RE:

That is good to see, as it makes building a dungeon more functional layout for when needed instead of just building everything from the start in a specific pattern. Allows for additions to any dunge...
Tamorr Suggestions & Feedback 13 17.100 31-01-2015, 10:57 PM
    Thread: Creature Idea - Drogg (Hounds)
Post: RE:

Is alright, I understood where you were coming from. what I imaged of drogg wasn't bulldog frame, but more of a wolfish like look. Like the drawings, way better than I would been able to do at the mo...
Tamorr Suggestions & Feedback 35 39.425 31-01-2015, 10:55 PM
    Thread: Environment Idea - First look at the lava
Post: RE:

now those new pics are more pleasing. Not as bright or well blinding to the eye. The color mix looks a lot better. I don't know if to feel bad for the imp or the orc...O_o (the swimming in lava pic) ...
Tamorr Suggestions & Feedback 36 46.807 29-01-2015, 04:56 AM
    Thread: Creature Idea - Drogg (Hounds)
Post: RE:

Interesting ideas you have to add onto the Drogg, the only one i am not fond of is the poison fleas really... I said Hogchula not hog spider mix. Although that is the intention of the cross breed, I...
Tamorr Suggestions & Feedback 35 39.425 29-01-2015, 04:47 AM
    Thread: Creature Idea - Drogg (Hounds)
Post: RE:

I don't even want to think of the animation to milk a bat...>< Although something did come to mind, not quite what you would initially think. What came to mind was a machine that a bat sits on, ...
Tamorr Suggestions & Feedback 35 39.425 27-01-2015, 12:13 AM
    Thread: Environment Idea - First look at the lava
Post: RE:

I agree with sebt, as it is mainly the glow brightness. The lighting itself I liked, but as he pointed out as well having more area it lights up. The only thing I disliked was the brightness or glow ...
Tamorr Suggestions & Feedback 36 46.807 25-01-2015, 05:35 PM
    Thread: 0.8i - CPU Hog
Post: RE:

Some how I doubt it has to do with windows 8 being the operating system... Mine might not be able to play the game, but that is another issue entirely; crashing on menu. Regardless mine is windows 8...
Tamorr Old Bugs/Issues & Crashes 15 18.123 23-01-2015, 08:21 PM
    Thread: Creature Idea - Drogg (Hounds)
Post: RE:

?? eggs are dairy... O_o That is what I was referencing when I mentioned that. >< Although would be nice to have a mob for a milk type. Anyway with what you are saying does make sense in a tw...
Tamorr Suggestions & Feedback 35 39.425 23-01-2015, 08:09 PM
    Thread: Environment Idea - First look at the lava
Post: RE:

To me looks more like the sun more than lava. In other words a bit bright, although the sun is a decent example of a form of lava... How to put it... saturation maybe. Can't really see much detail lik...
Tamorr Suggestions & Feedback 36 46.807 23-01-2015, 07:11 AM
    Thread: Creatures Mechanic - Swimming creatures
Post: RE:

Well I would imagine the imps would be able to drag them out, after all they have some time. Assuming the victi... umm drowned ally isn't too far off shore or too deep. The pic my first thoughts was...
Tamorr Suggestions & Feedback 14 17.593 23-01-2015, 07:02 AM
    Thread: Creature Idea - Drogg (Hounds)
Post: RE:

The underworld chicken where the eggs get smaller... Well theoretically. I actually do like the idea of having bats as a tamed mob being a scout, as well the dairy supply. Would add some more to food ...
Tamorr Suggestions & Feedback 35 39.425 23-01-2015, 06:58 AM
    Thread: 0.8g - Game Loader
Post: RE:

Seems to work for me. Well the launching part from pushing debug. Opens both the debug window and initializes the game; so it appears to me fixed.
Tamorr Old Bugs/Issues & Crashes 10 11.863 19-01-2015, 05:05 PM
    Thread: 0.8i - Launcher Doubled Resolution entries
Post: RE:

Ah, that makes sense. Figured I post anyway, even if minor. Thank you for the possible explaination.:)
Tamorr Old Bugs/Issues & Crashes 10 12.054 19-01-2015, 05:00 PM
    Thread: 0.8i - Launcher Doubled Resolution entries
Post: 0.8i - Launcher Doubled Resolution entries

When I first started up the launcher the default resolution was a small 300x200, so I changed it to what I usually put it to: 1280x720. I didn't notice this until after a couple attempts at running ...
Tamorr Old Bugs/Issues & Crashes 10 12.054 19-01-2015, 07:40 AM
    Thread: 0.8i - Runs a while then errors, then windows forced close and Crash
Post: 0.8i - Runs a while then errors, then windows forc...

Basically like I mentioned in the other threads, but since I don't know if is the same or not I posted anew. Basically the same thing happens visually; The game runs till hits the start menu, and a ...
Tamorr Old Bugs/Issues & Crashes 5 7.162 19-01-2015, 07:34 AM
    Thread: 0.8e - Bridges & Reeds semi-unbuildable
Post: RE:

I'll have to wait until I am able to play the game, as in all the versions since the christmas update so far I haven't been able to much farther than the start menu. I don't have a backup of the last...
Tamorr Old Bugs/Issues & Crashes 10 12.038 15-01-2015, 03:42 AM
    Thread: 0.8g - Game Crashes before starting
Post: RE:

Well with the loader fix you gave me it still crashes. Basically in full screen I can at least get to the menu, but waiting a little while and the music stops and the game freezes up. I could not run ...
Tamorr Old Bugs/Issues & Crashes 11 14.273 14-01-2015, 07:52 PM
    Thread: 0.8h - Loader doesn't display all cards
Post: RE:

k, despite crashing in creating a game, at least now with that it gets to the menu screen. :) And does show my card and all spaces are filled with roughly correct info. The display was the only one t...
Tamorr Old Bugs/Issues & Crashes 27 29.481 14-01-2015, 04:36 PM
    Thread: 0.8h - Loader doesn't display all cards
Post: RE:

Wasn't sure if should make new topic as this one is pretty much what is happening. Similar to above except nothing is showing in the 3 top boxes in the loader. It just says EMPTY in each of the 3 area...
Tamorr Old Bugs/Issues & Crashes 27 29.481 14-01-2015, 03:55 AM
    Thread: 0.8g - Game Crashes before starting
Post: RE:

ah, ok that makes sense. Thank you. Always nice to know what is going on when things like this happen. Yeah I know it isn't the best for gaming, but is what I have. Good to hear there will be a lower ...
Tamorr Old Bugs/Issues & Crashes 11 14.273 11-01-2015, 05:25 PM
    Thread: 2015.01.10 - Back at work
Post: RE:

Nice to hear... That looks like an inviting feast, although can't exactly tell what they are; still looks tasty. :)
Tamorr News! 1 3.639 11-01-2015, 12:12 AM
    Thread: 0.8f - Crash when loading textures (Threading enabled)
Post: RE: 0.8f - Crash - Crash on Start

Wonder if 8g crash on start is related or similar to this one. Apologize as I didn't notice this one before I wrote in the other one. I'll probably go through and see if reinstalling helps, which is ...
Tamorr Old Bugs/Issues & Crashes 8 11.542 09-01-2015, 10:02 PM