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    Thread: 2015.06.17 - Dwelvers Alpha 0.9c released - Time to raid the surface!
Post: RE: 2015.06.17 - Dwelvers Alpha 0.9c released - Ti...

(28-06-2015, 10:44 PM)Rasmus Wrote: I like that idea Sebt. I think we could allow some buildings such as the guard room once it has been created. Hi Ras and Sebt and Mel, glad to see you all still g...
damiant News! 21 35.319 22-07-2015, 03:54 AM
    Thread: Construction Mechanic - Bulldozing the landscape or respecting mother nature?
Post: RE: Bulldozing the landscape or respecting mother ...

(23-05-2014, 02:59 PM)Sebt Wrote: ATM Rasmus stayed with not being able to make tunnels, but it's not said this won't be changed.Tunnels would be cool, but that makes the game very different strateg...
damiant Suggestions & Feedback 17 26.404 23-05-2014, 10:32 PM
    Thread: Item modding discussion
Post: RE: Item modding discussion

(21-05-2014, 05:23 PM)Rasmus Wrote: ...In the end it means that the game itself is just one big engine, and the game itself is defined by what gets imported to the engine.Like a boss.
damiant Modding 21 32.603 23-05-2014, 01:26 AM
    Thread: Construction Mechanic - Bulldozing the landscape or respecting mother nature?
Post: RE: Bulldozing the landscape or respecting mother ...

I vote for digging. I like to drop whole walls down from ground level up, and just keep marching my imps forward. Soft dirt is easy to dig.
damiant Suggestions & Feedback 17 26.404 23-05-2014, 01:19 AM
    Thread: 2014.04.19 - Left to do before releasing Dwelvers Alpha v0.7
Post: RE: Left to do before releasing Dwelvers Alpha v0....

It's been 3 weeks since you initially posted this thread. What is your estimate of time remaining before 0.7 release?
damiant News! 70 101.844 12-05-2014, 02:35 PM
    Thread: 2014.05.09 - The fall of Towns
Post: RE: The fall of Towns

Open source the towns code, and it will never die. Or, make 20M euro on dwelvers and restart working on towns and nobody will remember the oops. This is what happens to underfunded projects.
damiant News! 26 41.507 09-05-2014, 09:08 PM
    Thread: 0.6c - Can't Get Wood
Post: RE: v0.6c - Can't Get Wood

(05-05-2014, 10:49 AM)Rasmus Wrote: What do you think?I think the shortest path to next release is important. You can reconsider on some of these details later. For now, I just want to play with s...
damiant Old Bugs/Issues & Crashes 47 62.315 05-05-2014, 02:30 PM
    Thread: 2014.04.19 - Left to do before releasing Dwelvers Alpha v0.7
Post: RE: Left to do before releasing Dwelvers Alpha v0....

(26-04-2014, 02:02 AM)Mello Tonin Wrote: There's always the 90-day trials on Microsoft's site (Visual Studio Downloads). You could copy your current project files to another computer or VM to see i...
damiant News! 70 101.844 26-04-2014, 09:52 AM
    Thread: 2014.04.19 - Left to do before releasing Dwelvers Alpha v0.7
Post: RE: Left to do before releasing Dwelvers Alpha v0....

(24-04-2014, 06:32 PM)Rasmus Wrote: (24-04-2014, 09:21 AM)damiant Wrote: RE Cat photo: All I see is VS2010 express and cpp files!Yes, c++ is the language I work in, or what do you mean?Oh I was ce...
damiant News! 70 101.844 25-04-2014, 01:29 PM
    Thread: 2014.04.19 - Left to do before releasing Dwelvers Alpha v0.7
Post: RE: Left to do before releasing Dwelvers Alpha v0....

RE Cat photo: All I see is VS2010 express and cpp files!
damiant News! 70 101.844 24-04-2014, 09:21 AM
    Thread: 2014.04.19 - Left to do before releasing Dwelvers Alpha v0.7
Post: RE: Left to do before releasing Dwelvers Alpha v0....

(20-04-2014, 10:58 PM)Rasmus Wrote: So I may just create a private forum for all pre-orderers as well.Cool. Count me in, I will help test for the steam releases.
damiant News! 70 101.844 21-04-2014, 12:36 AM
    Thread: 2014.03.22 - The Journey Continues!
Post: RE: 2014.03.22 - The Journey Continues!

(27-03-2014, 01:14 AM)Rasmus Wrote: A question, is anyone familiar with 3ds max? Or is it all Maya? :)Not me, I write code for a living.
damiant News! 16 27.659 29-03-2014, 01:02 PM
    Thread: 2014.03.22 - The Journey Continues!
Post: RE: 2014.03.22 - The Journey Continues!

My *evil* contribution. Muahahaha. Ahem. Can't wait to test it out. I'll make a bunch of test mods so I/we can regress test future versions with ease and consistency.
damiant News! 16 27.659 25-03-2014, 12:06 AM
    Thread: 2014.03.22 - The Journey Continues!
Post: RE: 2014.03.22 - The Journey Continues!

(22-03-2014, 09:36 PM)Rasmus Wrote: Game Modding The last month I have gotten some requests to make the game more mod-able.... This is the reason I have been working somewhat in the dark for the la...
damiant News! 16 27.659 24-03-2014, 12:55 AM
    Thread: I & S - Overlay Production Status Counters
Post: RE: Modification - Overlay Production Status Count...

(25-02-2014, 10:14 PM)Mello Tonin Wrote: That's a nifty idea. I guess this could be a checkbox option in the current inventory window to 'Display Inventory Overlay'. It would be nice since you are p...
damiant Suggestions & Feedback 11 17.623 25-02-2014, 11:58 PM
    Thread: I & S - Overlay Production Status Counters
Post: I & S - Overlay Production Status Counters

Overlay Production Status Counters Info Right now, you have to pull up a special window which blocks the view of your dungeon to see the current count of your resources. This could be made part of t...
damiant Suggestions & Feedback 11 17.623 25-02-2014, 07:01 PM
    Thread: 0.6c - Water Bug
Post: v0.6c - Hero's get stuck, pile up in water feature...

Something about the pathfinding with water tiles seems broken. I have attached a screen shot, and save game.
damiant Old Bugs/Issues & Crashes 41 55.404 20-02-2014, 05:15 PM
    Thread: I & S - Compress the Save File
Post: I & S - Compress the Save File

Compress the Save File Info Save files are a good candidate for compression on disk, I am getting 11MB save file, but zip compressed a little under 3.
damiant Suggestions & Feedback 6 9.408 20-02-2014, 05:07 PM
    Thread: 2014.02.20 - The imp priority system
Post: RE: Newsletter - 20 Feb 2014 - The imp priority sy...

Awesome! The only question I think most of us have is.... when?!
damiant News! 8 16.132 20-02-2014, 05:01 PM
    Thread: Last Post Wins
Post: RE: Last Post Wins

(19-02-2014, 09:27 AM)Seriously Unserious Wrote: nothing ironic about me being back in the lead position here, however. Oh but to the contrary, given that you just lost the game twice, and one perma...
damiant Forum Games 1.394 1.822.441 19-02-2014, 04:19 PM
    Thread: I & S - Evil meter
Post: RE: Evil meter

Wow what a big thread to read !! I can't comment on anything specific other than to say what my first impression is of this feature. I think there needs to be some distinction between a static level...
damiant Suggestions & Feedback 32 48.701 19-02-2014, 04:07 PM
    Thread: 0.6c - Rally doesn't draw all orcs immediately
Post: RE: Rally doesn't draw all orcs immediatly.

(19-02-2014, 09:36 AM)Rasmus Wrote: Actually the rally flag can only draw 9 creatures toward it at once, when these 9 creatures has reached the flag, the rally flag draws 9 new creatures towards it ...
damiant Old Bugs/Issues & Crashes 23 30.620 19-02-2014, 03:44 PM
    Thread: I & S - Restart/Replay Map Menu Option
Post: RE: Modification - Restart/Replay Map Menu Option

(19-02-2014, 09:34 AM)Rasmus Wrote: Shouldn't be that hard. Actually, the whole level is generated out of one 32 bit random number ;) So for saving the map starting state is 4 bytes. Hmmm, don't kno...
damiant Suggestions & Feedback 12 18.684 19-02-2014, 03:29 PM
    Thread: 0.6c - Rally doesn't draw all orcs immediately
Post: 0.6c - Rally doesn't draw all orcs immediately

I am not going to call this a bug, because I don't know if this is behavior is intended or not. It could just be an issue with my understanding :). When I have a large group of orcs, say 20, and I r...
damiant Old Bugs/Issues & Crashes 23 30.620 18-02-2014, 04:01 PM
    Thread: Creature Mechanic - Infinite flow of heroes
Post: RE: Infinite flow of heroes

(10-02-2014, 02:12 AM)Rasmus Wrote: Thanks ;) Yeah these are the questions that keep me up at night :P The portal should only let heroes flow out if there are less than 3 heroes next to it. When I e...
damiant Suggestions & Feedback 4 7.533 18-02-2014, 03:47 PM
    Thread: I & S - Restart/Replay Map Menu Option
Post: I & S - Restart/Replay Map Menu Option

Restart/Replay Map Menu Option Info Keep in memory or in a temp file the initial state of a new map whenever a new map is generated, and write it to the save game file along with "current" save game ...
damiant Suggestions & Feedback 12 18.684 18-02-2014, 03:31 PM
    Thread: I & S - Esc for Exiting Menus
Post: RE: Others - Esc for Exiting Menus

One other use for the escape key that would be nice in dwelvers is, if nothing else to do, then pull up the game menu, instead of having to click the ? button. Another escape from the menu would turn...
damiant Suggestions & Feedback 15 20.587 18-02-2014, 03:17 PM
    Thread: Creature Mechanic - Creature production - Ideas needed!
Post: RE: Creature production discussion - Ideas needed!

(17-02-2014, 11:10 PM)Rasmus Wrote: The idea is not that the player will capture enemy creatures to create creature. The idea is that he will get the ability to create a certain creature type after ...
damiant Suggestions & Feedback 106 157.401 17-02-2014, 11:49 PM
    Thread: Creature Mechanic - Creature production - Ideas needed!
Post: RE: Creature production discussion - Ideas needed!

(17-02-2014, 03:36 AM)Rasmus Wrote: Like Sebt said, we have been thinking of the unlocking idea, why I am not that very fond of it is that it is to mainstream, a lot of games have buildings that unl...
damiant Suggestions & Feedback 106 157.401 17-02-2014, 02:11 PM
    Thread: Describe the Feel of the Finished Game Ambiance
Post: RE: Describe the Feel of the Finished Game Ambianc...

I definitely like the humor in DK, and I don't mean the one with the oversized ape up ^ there, lol. But it did get a little ridiculous at the end to me, taking itself a bit too seriously. Horney was...
damiant Suggestions & Feedback 43 64.554 16-02-2014, 04:47 PM
    Thread: Creature Mechanic - Creature production - Ideas needed!
Post: RE: Creature production discussion - Ideas needed!

So here is my quick two cents: Players should have to "unlock" different creature types (as an economic fixed cost) through constructing creature specific rooms, somewhat like DK. Those rooms can be...
damiant Suggestions & Feedback 106 157.401 16-02-2014, 03:43 PM
    Thread: Game Configuration Modding
Post: RE: Modification - Game Configuration Modding

(16-02-2014, 09:12 AM)Seriously Unserious Wrote: If it can be used only during initial loading just to import assets into RAM where the C++ code could call on it then it shouldn't be too much of an ...
damiant Modding 8 12.087 16-02-2014, 03:18 PM
    Thread: 0.6c - Can't Get Wood
Post: RE: Can't Get Wood

(15-02-2014, 08:46 AM)Rasmus Wrote: ... been sitting in front of the computer for almost 16 hours Don't work yourself to death. That is what imps are for!
damiant Old Bugs/Issues & Crashes 47 62.315 15-02-2014, 02:54 PM
    Thread: Game Configuration Modding
Post: RE: Modification - Game Configuration Modding

Yes, I saw those xmls and I want more! I hope you can expose more of these constants as time goes on, even if the bigger plan for a scripting language is not so quick. For that, you could look into ...
damiant Modding 8 12.087 15-02-2014, 02:48 PM
    Thread: Game Configuration Modding
Post: Game Configuration Modding

Game Configuration Modding Info After looking at the files on disk, it seems like many of the data that describe the objects in the world are hardcoded and not accessible to the modder. This suggesti...
damiant Modding 8 12.087 14-02-2014, 05:44 PM
    Thread: 0.6c - Can't Get Wood
Post: RE: Can't Get Wood

(13-01-2014, 06:03 PM)Rasmus Wrote: Maybe I need to put a limit on the bakery so that it stops baking if the player already own X amounts of bread. If I showed you my save game with 1000 bags of flo...
damiant Old Bugs/Issues & Crashes 47 62.315 14-02-2014, 05:06 PM
    Thread: I & S - Load and Save options
Post: RE: Game Mechanic - Load and Save options

I have version 0.6c, and I do love that I can save and load a game, I also hope for more UI to allow for many save games easily selectable from a list by user defined names during the save operation.
damiant Suggestions & Feedback 14 20.419 13-02-2014, 10:46 AM
    Thread: Creature Mechanic - Grabbing creatures
Post: RE: Game Mechanic Modification - Grabbing creature...

(13-02-2014, 10:21 AM)Seriously Unserious Wrote: Although I found I pretty much had to use that feature in DK, since the heroes just ignored my dungeon tunnelingIf we get our guard post and extra ra...
damiant Suggestions & Feedback 34 47.490 13-02-2014, 10:40 AM
    Thread: Creature Mechanic - Grabbing creatures
Post: RE: Game Mechanic Modification - Grabbing creature...

(10-02-2014, 01:38 AM)Rasmus Wrote: I agree that being able to pick up creatures and drop them at certain locations where they are needed is a fun feature. I think this is the best reason to do it. ...
damiant Suggestions & Feedback 34 47.490 13-02-2014, 10:14 AM
    Thread: Construction Idea - Guard Station
Post: RE: Construction - Guard Station

I like this idea a lot. My dream for this, is that the guard room is like a farm room where you lay down a patch and then build one of two different buildings on it: a sentry post or a rally group ba...
damiant Suggestions & Feedback 27 39.454 13-02-2014, 09:34 AM
    Thread: This game is awesome
Post: RE: This game is awesome

Ah, what a wonderful thread to read! Thank you for the links to relevant threads. Yes, I love this: "This may actually be shaping up into a "choose a side" type of game where we end up being either ...
damiant Suggestions & Feedback 16 23.835 13-02-2014, 09:27 AM
    Thread: This game is awesome
Post: RE: This game is awesome

Sorry for the late reply, I had Minotaur to deal with! Yes I am a big fan of Peter, and Dungeon Keeper in particular. I own 1, 2, and DD, and they are all here within arms reach :). You ask for bug...
damiant Suggestions & Feedback 16 23.835 12-02-2014, 10:43 PM
    Thread: This game is awesome
Post: This game is awesome

Hey guys, I just wanted to say, I preordered and downloaded 0.6c and love it. It is stable, fun right now, and has so many fun possibilities in it for all to explore. I really look forward to where ...
damiant Suggestions & Feedback 16 23.835 12-02-2014, 08:07 PM