Search Results
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Thread: Last Post Wins
Post: RE:
Soooooooo
Winning you said... |
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Tricky |
Forum Games
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1.392 |
2.136.433 |
15-06-2015, 11:47 PM |
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Thread: 0.9 - Selling trading posts while in use
Post: RE:
ye, i reproduced it. Seems to work! |
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Tricky |
Old Bugs/Issues & Crashes
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6 |
10.000 |
15-06-2015, 10:08 PM |
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Thread: 0.8d - Exiting game
Post: RE:
Its nice that i closes, i really like it this way! |
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Tricky |
Old Bugs/Issues & Crashes
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24 |
35.749 |
15-06-2015, 10:02 PM |
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Thread: 0.9b - Rally Flag in the Fog
Post: RE:
I have experienced this too, but it seems if its 1 or 2 blocks away from something visible, its possible to place the flag, else its not possible... it should be the way that it should be possible to ... |
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Tricky |
Old Bugs/Issues & Crashes
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6 |
10.580 |
14-06-2015, 11:10 PM |
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Thread: 0.9b - Spells locked on surface but still works
Post: RE:
Ye, i will try to break the game anyway possible! |
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Tricky |
Old Bugs/Issues & Crashes
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6 |
10.345 |
14-06-2015, 06:57 PM |
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Thread: 0.9 - Placing ladders and roads on same tile
Post: RE:
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Tricky |
Old Bugs/Issues & Crashes
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6 |
9.910 |
14-06-2015, 11:27 AM |
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Thread: 0.9b - Body's stored in storage room...
Post: 0.9b - Body's stored in storage room...
So after killing a fishermen, he was transported to my prison, where i selected him for "feed to the dark mother"
Imp's came and picked him up and put him next to the dark mother, and then transported... |
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Tricky |
Old Bugs/Issues & Crashes
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5 |
9.083 |
14-06-2015, 01:55 AM |
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Thread: 0.9b - Fog of war
Post: RE:
It does, but shouldnt it just show the terrain and not the content? that would make more sence, what is the point of enemy traps then?, if you can spot them and ignore them? |
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Tricky |
Old Bugs/Issues & Crashes
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4 |
6.946 |
14-06-2015, 12:30 AM |
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Thread: 0.9b - Assertion StorageBuildingSystem Line 285
Post: 0.9b - Assertion StorageBuildingSystem Line 285
Error keeps appearing with 2-3 min breaks, hitting ignore solves it...
Savegame
[Image: http://i.imgur.com/26CKH5h.png] |
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Tricky |
Old Bugs/Issues & Crashes
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8 |
12.954 |
13-06-2015, 05:13 PM |
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Thread: 0.9 - Steps from roads doesn't work
Post: RE:
They still climb a littel bit at the end of each step going up, nothing going down |
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Tricky |
Old Bugs/Issues & Crashes
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10 |
15.826 |
13-06-2015, 05:07 PM |
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Thread: 0.9b - Spells locked on surface but still works
Post: 0.9b - Spells locked on surface but still works
It is not possible to select reveal hidden land while on surface view, but if you select reveal hidden land while underground, having the spell in your hand, and then switching to surface, allows you ... |
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Tricky |
Old Bugs/Issues & Crashes
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6 |
10.345 |
13-06-2015, 04:41 PM |
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Thread: 0.9b - Fog of war
Post: 0.9b - Fog of war
Fog of war seems to be a littel off if the wall you are trying to look over, is close to one of your minions.
Using reveal hidden land, i was able to see how many monsters there were in the next room.... |
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Tricky |
Old Bugs/Issues & Crashes
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4 |
6.946 |
13-06-2015, 04:23 PM |
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Thread: 0.9b - Mining walls when being reinforced
Post: 0.9b - Mining walls when being reinforced
If you try to mine a wall that is being reinforced, this is not permitted, and the selection does not take effect
[Image: http://i.imgur.com/KQV7xON.jpg]
also you are unable to sell the wall reinforc... |
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Tricky |
Old Bugs/Issues & Crashes
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5 |
9.097 |
13-06-2015, 04:04 PM |
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Thread: 0.9b - Assertion GameLevelWork Line 100
Post: 0.9b - Assertion GameLevelWork Line 100
So suddenly without any direct action this error popped up:
Tell me if you need the savegame
[Image: http://i.imgur.com/4MFNrOg.png]
could have something to do with a savegame from 0.9... |
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Tricky |
Old Bugs/Issues & Crashes
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6 |
10.823 |
13-06-2015, 04:00 PM |
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Thread: 0.8k-2 - Stone stairs are ignored, imps climb instead.
Post: RE:
this has changed, its the same as this: http://forum.dwelvers.com/showthread.php?tid=1436
Solved in the next version |
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Tricky |
Old Bugs/Issues & Crashes
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3 |
5.760 |
12-06-2015, 01:36 AM |
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Thread: 0.9 - Selecting blocks to mine does not select all
Post: 0.9 - Selecting blocks to mine does not select all
Randomly when i was selecting anything around this block, it seemed like one of the blocks just wouldn't show as selected.
But when i released left click to initiate, it got selected anyway. Works in ... |
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Tricky |
Old Bugs/Issues & Crashes
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10 |
15.163 |
11-06-2015, 11:50 PM |
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Thread: 0.9 - Claiming territory is still a priority in tasks
Post: 0.9 - Claiming territory is still a priority in ta...
When you want to rearrange the task procedure of imps, there is still one for claiming territory.
Should't this just be a part of building, since you now build roads to "claim new territory"
[Image: h... |
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Tricky |
Old Bugs/Issues & Crashes
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1 |
3.579 |
11-06-2015, 10:44 PM |
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Thread: 0.9 - Selling trading posts while in use
Post: 0.9 - Selling trading posts while in use
If you remove a trading post, that is in use my imps (that are currently in a portal) i get this error
[Image: http://i.imgur.com/w1h3uOU.png]
And its not just this line, its others aswell in the same... |
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Tricky |
Old Bugs/Issues & Crashes
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6 |
10.000 |
11-06-2015, 09:47 PM |
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Thread: Creature Mechanic - Ghost overload
Post: RE:
It would be nice to be able to just send ghosts to rally flag, so you could make all ghosts die before your creatures die.
Making them live for a limited time, also makes it more valuable to make them... |
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Tricky |
Suggestions & Feedback
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14 |
20.982 |
11-06-2015, 09:06 PM |
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Thread: Creature Mechanic - Ghost overload
Post: Creature Mechanic - Ghost overload
So after cleaning the overworld and most of the map from enemies.
I took a look at my only two catacombs and i was surprised how many ghosts that were there...
[Image: http://i.imgur.com/jVkiTCr.jpg]
... |
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Tricky |
Suggestions & Feedback
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14 |
20.982 |
10-06-2015, 09:46 PM |
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Thread: 0.7e - The elusive floating root
Post: 0.9 - Roots in wrong location
I think this might be related to this:
http://forum.dwelvers.com/showthread.php?tid=1037 - The elusive floating root
But posting it anyway because it's not the exact same scenario
I was building a HU... |
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Tricky |
Old Bugs/Issues & Crashes
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51 |
73.346 |
10-06-2015, 03:18 PM |
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Thread: 0.9 - Fetching water from water source model error
Post: RE:
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Tricky |
Old Bugs/Issues & Crashes
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7 |
11.333 |
10-06-2015, 03:11 PM |
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Thread: 0.9 - Nvidia 3D vision test (shadows problem)
Post: RE:
Its great, when the shadow problem is fixed, then it will be unbelievable! |
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Tricky |
Old Bugs/Issues & Crashes
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8 |
13.534 |
10-06-2015, 01:13 AM |
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Thread: 0.9 - Roads on water
Post: 0.9 - Roads on water
It is possible to build roads on water... but imps wont try to make them because they can't perform jumpstyle on it ^^
[Image: http://i.imgur.com/x9KhutL.jpg] |
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Tricky |
Old Bugs/Issues & Crashes
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5 |
8.902 |
10-06-2015, 12:40 AM |
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Thread: 0.9 - Steps from roads doesn't work
Post: 0.9 - Steps from roads doesn't work
Steps created using roads doesn't work, creatures climb like it wasn't there, although it seems to accelerate the climb.
[Image: http://i.imgur.com/mDurcx0.jpg] |
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Tricky |
Old Bugs/Issues & Crashes
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10 |
15.826 |
10-06-2015, 12:13 AM |
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Thread: 0.9 - Fetching water from water source model error
Post: 0.9 - Fetching water from water source model error
Water model/skin, maybe having the imps bring empty buckets and fetch water this way.
And for lava, which i think is the same issue, having the imps create iron buckets to hold the lava.
[Image: http:... |
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Tricky |
Old Bugs/Issues & Crashes
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7 |
11.333 |
09-06-2015, 11:44 PM |
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Thread: 0.8k-2 - Fog of War on Walls
Post: RE: 0.8k2 - Fog of War on Walls
[0.9]
the wall behind i barely visible.
[Image: http://i.imgur.com/bR3BBqT.jpg]
EDIT:
but still seems a littel odd...
[Image: http://i.imgur.com/dJS8u08.jpg] |
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Tricky |
Old Bugs/Issues & Crashes
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22 |
32.972 |
09-06-2015, 11:32 PM |
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Thread: 0.9 - Placing ladders and roads on same tile
Post: 0.9 - Placing ladders and roads on same tile
If you place a ladder and a road on the same tile before any of it is built, when and imp arrives, the ladder instantly gets built, and the road disappears.
[Image: http://i.imgur.com/NHuqzF2.jpg]
... |
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Tricky |
Old Bugs/Issues & Crashes
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6 |
9.910 |
09-06-2015, 11:26 PM |
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Thread: 0.9 - Nvidia 3D vision test (shadows problem)
Post: 0.9 - Nvidia 3D vision test (shadows problem)
So just for fun, i decided to take my new nvidia 3d vision glasses (kit 2) for at spin in dwelvers, and it looks amazing!!!
how ever there is one thing that gives me a headache, it's that some of the ... |
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Tricky |
Old Bugs/Issues & Crashes
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8 |
13.534 |
09-06-2015, 10:18 PM |
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Thread: 0.9 - Imps thinking too long...
Post: 0.9 - Imps thinking too long...
Rasmus i know you made so Imps would stand and think about the next task they could do, but it seems that its taking them for ever...
I have yet been able to get imps to work on multiple buildings nex... |
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Tricky |
Old Bugs/Issues & Crashes
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15 |
22.465 |
09-06-2015, 10:08 PM |
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Thread: I & S - Different game speed options
Post: I & S - Different game speed options
If you press Alt+V you get 3x game speed, but it would be nice to decide before the game even starts, what game speed you would like, because i would like something a bit faster then the current speed... |
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Tricky |
Suggestions & Feedback
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10 |
35.007 |
18-07-2014, 03:17 PM |
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Thread: Creature Mechanic - Imp level, higher = smarter
Post: Creature Mechanic - Imp level, higher = smarter
Imps seems to stand sometimes for a very long time, i know for a fact that Rasmus you made this intended. But i think when imps get higher level, they should not only get faster, but also smarter!
by... |
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Tricky |
Suggestions & Feedback
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1 |
20.736 |
18-07-2014, 03:07 PM |
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Thread: Creature Mechanic - Speed up the imps
Post: Game Mechanic - Imp level, higher = smarter
Imps seems to stand sometimes for a very long time, i know for a fact that Rasmus you made this intended. But i think when imps get higher level, they should not only get faster, but also smarter!
by... |
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Tricky |
Suggestions & Feedback
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16 |
27.255 |
18-07-2014, 03:07 PM |
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Thread: 0.7e - Torch inside statue
Post: 0.7e - Torch inside statue
When you build a Orc statue on top of a torch on the wall, the torch does not disappear.
[Image: http://i.imgur.com/NaCMx21.jpg]
also the statues wings seems to be going though tiles |
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Tricky |
Old Bugs/Issues & Crashes
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5 |
9.994 |
18-07-2014, 03:00 PM |
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Thread: 0.7e - Bonearmor Bug
Post: 0.7e - Bonearmor Bug
Some Orc's start with Bone Armor.
But if you take their armor off, you get the ability to craft bone armor. But you already had it, just not in the inventory. And it says craftable but you can't craf... |
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Tricky |
Old Bugs/Issues & Crashes
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2 |
5.535 |
18-07-2014, 12:28 AM |
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Thread: 0.7c - Unequip starting orcs, new item available for production!
Post: 0.7e - Bug/Issue - Bonearmor Bug
Some Orc's start with Bone Armor.
But if you take their armor off, you get the ability to craft bone armor. But you already had it, just not in the inventory. And it says craftable but you can't craf... |
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Tricky |
Old Bugs/Issues & Crashes
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4 |
8.761 |
18-07-2014, 12:28 AM |
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Thread: 0.7e - Alt+Tab = Crash
Post: RE:
no, only when i get realy far, and have a huge dungeon (laggy game) The game stops responding |
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Tricky |
Old Bugs/Issues & Crashes
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11 |
18.648 |
18-07-2014, 12:26 AM |
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Thread: 0.7e - Alt+Tab = Crash
Post: 0.7e - Alt+Tab = Crash
Game seems to crash, when you alt+tab out of the game
1920x1080
and ultra settings |
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Tricky |
Old Bugs/Issues & Crashes
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11 |
18.648 |
15-07-2014, 08:13 PM |
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Thread: 0.7e - Orc's seem to wander in the same place
Post: 0.7e - Orc's seem to wander in the same place
Guess who's back! :D
finnaly got summer holiday, and started playing again.
Orc's seem to wander randomly in the same spot, after a rally flag is removed. After 30-60 sec they stop and continue. |
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Tricky |
Old Bugs/Issues & Crashes
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8 |
13.199 |
15-07-2014, 08:12 PM |
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Thread: 0.6c - Loading save Crash
Post: RE: loading save crash
you can use Mediafire for the upload, that should work just fine with no surveys or wait time. No account needed for upload aswell i think.
I have also noticed when trying to load a save-game from an... |
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Tricky |
Old Bugs/Issues & Crashes
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11 |
17.692 |
03-01-2014, 10:36 PM |
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Thread: Key Mappings
Post: RE: Hidden Key Combo's
Zombie fish means more fish to catch, not a big deal :) |
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Tricky |
Questions & Help
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48 |
80.863 |
02-01-2014, 10:19 PM |
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Thread: Storage Units
Post: RE: Storage Units
no, they don't, some store more then others |
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Tricky |
Questions & Help
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9 |
16.140 |
02-01-2014, 09:38 PM |
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Thread: kellerlanplayer - German Video of Dwelvers
Post: RE: German Video of Dwelvers || by kellerlanplayer...
German is easy to understand, my third language is german so NP there, very nice video +1 from here :) |
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Tricky |
Community Creations
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11 |
22.084 |
02-01-2014, 01:45 AM |
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Thread: Insult the poster above you
Post: RE: Insult the poster above you
Thats nice of you SU, my fish smell better then your breath, and they are like 9999999999999999999999 times prettier then you, come again when the dogs don't puke at the look of you! |
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Tricky |
Forum Games
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12 |
20.866 |
02-01-2014, 01:43 AM |
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Thread: Hello Dwelvers!
Post: RE: Hello Dwelvers!
Welcome to the forum, i'm 17 years old and played the DK series as one of my first games, so i know that series far too well.
Bet you wont beat my record of 5k fish stored :) |
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Tricky |
Introductions
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10 |
17.560 |
02-01-2014, 01:41 AM |
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Thread: 0.6c - Water Bug
Post: RE: Water Bug
why do you think its posted in the bug/glitches session? :) |
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Tricky |
Old Bugs/Issues & Crashes
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41 |
64.294 |
31-12-2013, 01:13 AM |
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Thread: 0.6c - Water Bug
Post: RE: Water Bug
well, i posted this under my water bug post in the bug glitches session the day after 0.6 release, which means that rasmus said this was [SOLVED] but it isn't
http://forum.dwelvers.com/showthread.php?... |
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Tricky |
Old Bugs/Issues & Crashes
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41 |
64.294 |
31-12-2013, 01:01 AM |
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Thread: The Golden One
Post: RE: The Golden One
but your orcs can't survive without a Tricky Fish ;) |
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Tricky |
Community Creations
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26 |
41.349 |
31-12-2013, 12:57 AM |
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Thread: 0.6c - Water Bug
Post: RE: Water Bug
but hey, give sebt a +1 for finding it, just give me nothing for making it thats fine :) |
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Tricky |
Old Bugs/Issues & Crashes
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41 |
64.294 |
31-12-2013, 12:50 AM |
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Thread: 0.6c - Water Bug
Post: RE: Water Bug
ehm thats my video you linked to sebt :) lawl
So i guess you now know my real name :) |
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Tricky |
Old Bugs/Issues & Crashes
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41 |
64.294 |
31-12-2013, 12:43 AM |
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Thread: The Golden One
Post: RE: The Golden One
still no where near the value of 5k fish :) |
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Tricky |
Community Creations
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26 |
41.349 |
31-12-2013, 12:42 AM |
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Thread: 2013.12.26 - The surface world! Make Suggestions all in one thread :)
Post: RE: The surface world! News and Suggestions all in...
we all know the fish won... just because its FISH :)
BTW: Nice, but will it be like with alpha 0.6 release pre-orderes get it first to test and then public? |
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Tricky |
News!
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68 |
108.886 |
30-12-2013, 12:51 AM |
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Thread: A few pics found on the web -- Ideas for new creatures, etc.
Post: RE: A few pics found on the web -- Ideas for new c...
I love the dragons, and then i love the half horse half man thingy, can't remeber whats thats called. but looks realy awesome :D |
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Tricky |
Community Creations
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11 |
23.588 |
29-12-2013, 12:34 PM |
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Thread: 2013.12.26 - The surface world! Make Suggestions all in one thread :)
Post: RE: The surface world! News and Suggestions all in...
Looks very promising, how ever, with my powerfull computer, i also want to challenge it :) so Bf4 and Assassin's creed: black flag, aswell as DayZ and 7 Days to die are currently higher priorities the... |
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Tricky |
News!
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68 |
108.886 |
28-12-2013, 06:39 PM |
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Thread: 0.6c - Alt-D - Selecting
Post: RE: Alt-D - Selecting
I don't think Rasmus will make this a bug, because it was done in developer mode. So my best guess on this is: Yes bug, but not final-game bug |
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Tricky |
Old Bugs/Issues & Crashes
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12 |
18.923 |
27-12-2013, 09:49 PM |
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Thread: Key Mappings
Post: RE: Hidden Key Combo's
well, Rasmus if you limit the amount of FISH, then no one can break my record without cheating :D |
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Tricky |
Questions & Help
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48 |
80.863 |
27-12-2013, 09:40 PM |
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Thread: 0.6c - Graphics performance of the game is laggy
Post: RE: Graphics Performance Improvements?
For now, no. there is no solution to changing the Graphics more then in the menu, but im confident when i'm saying that it will come. Please remember that this game is in alpha stage, and we are still... |
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Tricky |
Old Bugs/Issues & Crashes
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17 |
27.676 |
27-12-2013, 09:38 PM |
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Thread: Key Mappings
Post: RE: Hidden Key Combo's
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Tricky |
Questions & Help
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48 |
80.863 |
25-12-2013, 02:25 PM |
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Thread: Key Mappings
Post: RE: Hidden Key Combo's
my PC is a 3000$ PC, with overclock to the max. Its not my pc thats the issue. i just beat my own record in FISH!!!! 5202 |
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Tricky |
Questions & Help
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48 |
80.863 |
24-12-2013, 04:26 PM |
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Thread: 2013.12.23 - Alpha v0.6c is now released
Post: RE: Dwelvers Alpha v0.6c is now released
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Tricky |
News!
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1 |
6.275 |
24-12-2013, 04:02 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
what do we have here, oh ye. FISH! |
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Tricky |
Forum Games
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1.392 |
2.136.433 |
24-12-2013, 12:42 AM |
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Thread: Game Mechanic - Can I get more gold from start?
Post: RE: Need gold from start
The game is already too easy as it is.. no gold nor iron. i would go as far as saying half the resources given from start would do the job, BUT DONT CUT THE FIIIISH |
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Tricky |
Questions & Help
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13 |
21.395 |
23-12-2013, 01:37 PM |
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Thread: Key Mappings
Post: RE: Hidden Key Combo's
game crashed because it lagged too much... so many fishes, so littel time... |
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Tricky |
Questions & Help
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48 |
80.863 |
23-12-2013, 01:05 PM |
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Thread: King Of The Hill
Post: RE: King Of The Hill
i loaded my fish-o-chopper and flew over the hill, dropped so many fish that its now called the fish hill. and anyone except me fled from the stink. i safely landed my fish-o-chopper on the hill claim... |
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Tricky |
Forum Games
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27 |
43.062 |
23-12-2013, 12:50 AM |