Search Results
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Thread: Last Post Wins
Post: RE: Last Post Wins
Nah, I think it's really not that much different than staring at a screen. Just like that, I take breaks from time to time so I don't damage my awesome 20/10 vision. Can't say much for my other senses... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
13-06-2019, 01:02 AM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
HAHAHA, yeah I just played the 3rd level and so far so good. I haven't really had time to get into bug testing tho. Tax season just ended for my previous company which is finally shutdown, and the nex... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
25-03-2019, 07:07 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
It was a long hibernation :P
I restructured my business last year and was focused on building cloud services I could host myself instead of becoming an IT sales person like some of my colleges have... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
06-03-2019, 01:19 AM |
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Thread: Translation
Post: RE: Translation
I think I have some time this weekend to review. |
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Mello Tonin |
Modding
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84 |
120.074 |
06-03-2019, 01:12 AM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
Maybe you caught up. I'm ready to get back on it this year. Got kinda burnt out last year, had to switch it up |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
09-01-2019, 01:08 AM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
Oh just the one I had for a ridiculous number of months :P |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
08-03-2018, 11:25 PM |
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Thread: Translation
Post: RE: Translation
Rasmus Wrote: (08-03-2018, 09:47 AM)
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Mello Tonin Wrote: (08-03-2018, 06:10 AM)
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I noticed this while tinkering with the editor, and I'm just going to describe the needed change since it would a... |
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Mello Tonin |
Modding
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84 |
120.074 |
08-03-2018, 11:20 PM |
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Thread: Translation
Post: RE: Translation
I noticed this while tinkering with the editor, and I'm just going to describe the needed change since it would apply to the game's hard code I believe. Check references to line 9, and modify the ID t... |
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Mello Tonin |
Modding
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84 |
120.074 |
08-03-2018, 06:10 AM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
LOL, yeah I saw that on the know your memes page
Had to come back and claim the title once more :P |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
08-03-2018, 04:45 AM |
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Thread: Translation
Post: RE: Translation
Awesome, welcome to the group |
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Mello Tonin |
Modding
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84 |
120.074 |
07-03-2018, 04:24 PM |
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Thread: 0.12.0.0 - List of missing things in editor
Post: RE: 0.12.0.0 - List of missing things in editor
You can't place portals or rotate the DM and her room |
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Mello Tonin |
Bugs/Issues & Crashes
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3 |
6.602 |
17-02-2018, 05:38 PM |
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Thread: 0.12.0.0 - "Make Plain Level" marked in editor cause map gen. stuck in loading screen
Post: RE: 0.12.0.0 - "Make Plain Level" marked in editor...
I was thinking something similar since you can't reduce lava or water to 0 nor the mineral count. When you try to make a plain level it runs into a paradox where there should be no tiles in the map, b... |
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Mello Tonin |
Bugs/Issues & Crashes
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5 |
8.876 |
14-02-2018, 12:11 AM |
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Thread: Map and all related files stored in 1 map folder (or file)
Post: RE: Map and all related files stored in 1 map fold...
Yeah, I have't played with the editor enough so I'd need some time before I could really speak intelligently on it. It's a shame too since this feature is one I've been looking forward to since I firs... |
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Mello Tonin |
Modding
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5 |
8.762 |
11-02-2018, 07:28 PM |
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Thread: Map and all related files stored in 1 map folder (or file)
Post: RE: Map and all related files stored in 1 map fold...
That makes sense as long as the editor continues to save maps this way. Any editors I've used in the past just compiled all the customizations to a single file, and if that's what ultimately happens h... |
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Mello Tonin |
Modding
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5 |
8.762 |
11-02-2018, 05:14 PM |
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Thread: Translation
Post: RE: Translation
An updated English.xml is attached. Spelling and grammar corrections, and a couple of dialog modifications have been made as well as standardizing uppercase letters in names and headlines. |
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Mello Tonin |
Modding
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84 |
120.074 |
11-02-2018, 01:25 AM |
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Thread: 0.12.0.0 - Wave Timer Disappears After 2nd Wave
Post: 0.12.0.0 - Wave Timer Disappears After 2nd Wave
I've ran several maps, and each time the Wave Timer is visible during the 1st and 2nd Wave, but disappears so the 3rd and subsequent Waves don't show up. |
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Mello Tonin |
Bugs/Issues & Crashes
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2 |
5.480 |
10-02-2018, 08:53 PM |
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Thread: 0.12.0.0 - Game Start Building Under Attack
Post: 0.12.0.0 - Game Start Building Under Attack
I've loaded several different maps where each time I start I have a notification that a building is under attack. In each case it is a lava flow that is burning either an Impanzee or Catacombs Room. |
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Mello Tonin |
Bugs/Issues & Crashes
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3 |
6.803 |
10-02-2018, 08:31 PM |
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Thread: Game mode - Campaign lvl 1 feedback
Post: RE: Game mode - Campaign lvl 1 feedback
Yeah, I knew that the Brewing Vat affected the spawn which is why it triggered, but the first campaign says that only Imps and Piggehs are available. |
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Mello Tonin |
Suggestions & Feedback
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4 |
8.116 |
10-02-2018, 08:25 PM |
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Thread: 0.12.0.0 - Game Speed Notification
Post: RE: 0.12.0.0 - Game Speed Notification
Ah, yeah. Jumped the gun on this one. I see now I've got a sandbox going it's there. |
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Mello Tonin |
Bugs/Issues & Crashes
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2 |
5.003 |
10-02-2018, 07:41 PM |
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Thread: Game mode - Campaign lvl 1 feedback
Post: RE: Game mode - Campaign lvl 1 feedback
Like Sebt was saying it may be a good place to introduce game speed as well. You could do so during that first build so players know they don't have to wait so long for a construction to complete. Als... |
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Mello Tonin |
Suggestions & Feedback
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4 |
8.116 |
10-02-2018, 06:51 PM |
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Thread: 0.12.0.0 - Game Speed Notification
Post: 0.12.0.0 - Game Speed Notification
In the new UI, game speed can still be changed, but there's no indication of what speed it's changed to. |
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Mello Tonin |
Bugs/Issues & Crashes
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2 |
5.003 |
10-02-2018, 06:33 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
I hear ya, was thinking more as a trinket, not something with a practical purpose. I like to keep trinkets from various friends and experiences sometimes as a memento. Nothing to crazy mind you. I'm n... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
10-02-2018, 06:20 PM |
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Thread: 2018.02.09 - Dwelvers v0.12.0.0 released
Post: RE: 2018.02.09 - Dwelvers v0.12.0.0 released
Yeah, kudos to the DV graphics work. Looks like my plans have changed today. Gotta see how these new changes play out. Fun times.
I wonder how the notifications would look without the border around i... |
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Mello Tonin |
News!
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6 |
16.695 |
10-02-2018, 06:04 PM |
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Thread: 2018.01.30 - Dwelvers development is now going faster than ever!
Post: RE: 2018.01.30 - Dwelvers development is now going...
LOL, yeah I loaded up the game last night to show a friend, and I was like oh, the interface has changed a bit...hmmm. To the bugs list! |
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Mello Tonin |
News!
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9 |
17.098 |
10-02-2018, 05:56 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
Shipping won't be more than like a dollar or 2. It can fit in a standard envelope so it's not a big deal. I think that's about how much it cost when I sent stuff to my friend in Oldenburg, Germany. Sh... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
10-02-2018, 05:54 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
Well, I still have the device here in the office. I could make you one if you want :P |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
10-02-2018, 01:20 AM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
So I have been working with a customer who wanted to create some basic ID badges. I'm sure once the business gets larger we'll go to something a bit more advanced, but for now it was a cool way to tie... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
09-02-2018, 05:55 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
:D Nice one Sebt
Yeah, that project...kinda got put to the side for a bit. They extended their time table out so I have this here just sitting. I guess now would be a good time to test it out. Will b... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
09-02-2018, 04:04 PM |
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Thread: Creature Mechanic - Increase number of items of the same type in bag
Post: RE: Creature Mechanic - Increase number of items o...
Sebt Wrote: (09-02-2018, 12:30 PM)
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...
I wonder if that could be applied to Imps in normal manner - they could first dig tiles, than collect dug out items? BTW, it seems collecting items is the ... |
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Mello Tonin |
Suggestions & Feedback
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8 |
13.671 |
09-02-2018, 04:01 PM |
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Thread: Translation
Post: RE: Translation
Sure thing, at the moment there is a mix of what I would call UK and US English. Words like cookery, we don't really use that here although it's pretty clear from context. |
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Mello Tonin |
Modding
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84 |
120.074 |
09-02-2018, 02:17 AM |
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Thread: Creature Mechanic - Increase number of items of the same type in bag
Post: RE: Creature Mechanic - Increase number of items o...
I think this thread could easily be turned into 'Would it be possible for Imps to..."
Imps really need some work. having tipple digits of population while 1/3 of them are idle to me makes me think ... |
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Mello Tonin |
Suggestions & Feedback
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8 |
13.671 |
09-02-2018, 02:13 AM |
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Thread: Translation
Post: RE: Translation
Mello's got English (US), I say in 3rd person and first all at once |
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Mello Tonin |
Modding
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84 |
120.074 |
09-02-2018, 01:57 AM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
I think this weekend I'm getting back to looking at a few of those bugs myself, but it's back to the story line for me. It's been so many days since I've been able to work on it it's gonna take a bit ... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
30-01-2018, 11:41 PM |
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Thread: 2018.01.30 - Dwelvers development is now going faster than ever!
Post: RE: 2018.01.30 - Dwelvers development is now going...
Ah Dark Dwarves, that brings back memories. Back then the problem was too much wood :P I did like having to manage the roots tho. Was a good way to corral your troops too. |
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Mello Tonin |
News!
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9 |
17.098 |
30-01-2018, 11:36 PM |
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Thread: 0.11.19.4 - Reinforced Walls Not Visible in Top Down View
Post: 0.11.19.4 - Reinforced Walls Not Visible in Top Do...
When you tab to the top down view, all the walls appear not to be reinforced. |
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Mello Tonin |
Bugs/Issues & Crashes
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2 |
5.289 |
23-01-2018, 08:18 PM |
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Thread: 0.11.19.4 - Piggehs as Guards
Post: RE: 0.11.19.4 - Piggehs as Guards
I was thinking about halfway between the center and edges. I haven't quite got into that habit of building additional support buildings |
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Mello Tonin |
Bugs/Issues & Crashes
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9 |
14.443 |
23-01-2018, 07:53 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
That list is getting shorter and shorter. |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
23-01-2018, 07:07 PM |
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Thread: 2018.01.07 - Dwelvers 0.11.18 is now released
Post: RE: 2018.01.07 - Dwelvers 0.11.18 is now released
Good thing we plowed through a lot of 'em prior to the Steam update :P |
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Mello Tonin |
News!
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19 |
32.568 |
23-01-2018, 07:06 PM |
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Thread: 0.11.19.4 - Piggehs as Guards
Post: RE: 0.11.19.4 - Piggehs as Guards
Yeah, I wouldn't mind them being faster. I get they are bulky so they aren't going to move as quick as an Orc, but their lumbering can be an issue in integrating them in a squad or placing the general... |
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Mello Tonin |
Bugs/Issues & Crashes
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9 |
14.443 |
23-01-2018, 07:04 PM |
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Thread: 0.11.19.4 - Piggehs as Guards
Post: 0.11.19.4 - Piggehs as Guards
This is really more of an issue than a bug. With the speed Piggehs move this could potentially cause some serious issues if a Guard Room is placed a good distance away from the area your Piggehs work ... |
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Mello Tonin |
Bugs/Issues & Crashes
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9 |
14.443 |
23-01-2018, 05:39 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
Indeed thank goodness for that :P |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
23-01-2018, 01:38 AM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
Oh I'm sure with much of today's technology almost everything we do to gather the basic human needs could be automated. Of course there is vested interest in keeping everyone in 'wage slave' mode. Gaw... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
22-01-2018, 11:07 PM |
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Thread: Creature Mechanics - Rally Flag for Imps and Run Away to DM
Post: RE: Creature Mechanics - Rally Flag for Imps and R...
It would be just like a rally flag, so as long as it was active (was imagining the bell ringing as an animation) all creatures would flock to the DM unless a squad > creature > rally flag was placed. ... |
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Mello Tonin |
Suggestions & Feedback
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6 |
10.227 |
21-01-2018, 02:00 AM |
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Thread: Creature Mechanics - Rally Flag for Imps and Run Away to DM
Post: RE: Creature Mechanics - Rally Flag for Imps and R...
Maybe something like this? I added a 'call home' icon mapped to 'Z' which would signal all creatures to the DM. This would be overuled first by '1' Rally Flag,
and of course superseded by squad > ... |
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Mello Tonin |
Suggestions & Feedback
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6 |
10.227 |
20-01-2018, 11:43 PM |
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Thread: 0.11.17 - Selecting uncovered multileveled terrain tiles cause "overselection"
Post: RE: 0.11.17 - Selecting uncovered multileveled ter...
Perhaps a way to solve this would be that each layer has a thin layer above it that is locked into the fog of war. This thin layer would be directly connected to the tile below it so that when it's se... |
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Mello Tonin |
Bugs/Issues & Crashes
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5 |
10.168 |
20-01-2018, 07:58 PM |
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Thread: 0.11.18 - Selling Constructions Under Ladders
Post: RE: 0.11.18 - Selling Constructions Under Ladders
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Mello Tonin |
Bugs/Issues & Crashes
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5 |
9.558 |
20-01-2018, 07:41 PM |
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Thread: 0.11.18 - Ladders Obscure Mine Progress
Post: RE: 0.11.18 - Ladders Obscure Mine Progress
The mines now show their status properly |
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Mello Tonin |
Bugs/Issues & Crashes
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5 |
9.064 |
20-01-2018, 07:41 PM |
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Thread: 0.11.18 - Infinite Mines Trick
Post: RE: 0.11.18 - Infinite Mines Trick
This is now fixed. I tested several different mines, and all retained their progress where it left off. |
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Mello Tonin |
Bugs/Issues & Crashes
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5 |
9.191 |
20-01-2018, 06:59 PM |
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Thread: 2018.01.07 - Dwelvers 0.11.18 is now released
Post: RE: 2018.01.07 - Dwelvers 0.11.18 is now released
Awesome, v0.11.19.2, time to dig in and confirm some bugs |
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Mello Tonin |
News!
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19 |
32.568 |
20-01-2018, 04:58 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
Well I think it's more than just providing the resources people need to live, but also granting people free time to spend with family, learn a new subject, go on vacation or what have you. I find it h... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
19-01-2018, 01:18 AM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
Capitalism my friend, capitalism. If we only lived in a resource based economy...I think you may be able to relate... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
18-01-2018, 01:52 AM |
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Thread: I & S - Resource menu - Indicator in resource info about how many is in Storage Rooms
Post: RE: I & S - Resource menu - Indicator in resource ...
I think this addresses an even larger concern with material management. It's possible that some of these issues are a result of resources not yet introduced to the game (so we need a buffer between r... |
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Mello Tonin |
Suggestions & Feedback
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1 |
4.181 |
18-01-2018, 01:50 AM |
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Thread: 0.11.5 BT - Knights Aren't Spawning With The Rogues
Post: RE: 0.11.5 BT - Knights Aren't Spawning With The R...
Oh absolutely. I think it's good that the game behaves this way until you actually capture a portal. By capturing the portal it is a good sign that the player is ready to assert themselves upon the su... |
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Mello Tonin |
Bugs/Issues & Crashes
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17 |
25.665 |
18-01-2018, 12:27 AM |
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Thread: 0.11.15 - Can't Render PrtScr in Full Screen Mode - The Return
Post: RE: 0.11.15 - Can't Render PrtScr in Full Screen M...
Yeah It just gives me a black screen at the size of resolution my game screen is set to if I use a true full screen mode. I guess I need to break out the old laptop I have that has a secondary video c... |
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Mello Tonin |
Bugs/Issues & Crashes
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13 |
19.077 |
18-01-2018, 12:17 AM |
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Thread: Room Mechanic - At least 1 cart guaranteed for 1 type of trade
Post: RE: Room Mechanic - At least 1 cart guaranted for ...
I really need to spend some time with the new trading system... |
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Mello Tonin |
Suggestions & Feedback
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1 |
4.246 |
18-01-2018, 12:09 AM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
Oh the comradery!
& I'm drunk providing tech support. In my defense most of my customers are gone for the day because of inclement weather. I've already been out an driving in this mess, passing th... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
17-01-2018, 11:47 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
16-01-2018, 05:28 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
That's interesting, I wonder why it didn't show unlocked until the second portal opened. |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
15-01-2018, 11:39 PM |
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Thread: 0.11.18 - Unknown Crash
Post: 0.11.18 - Unknown Crash
I wasn't doing anything in particular that I can think of which may have caused the crash. At the time I was casting Reveal a lot trying to find portals, but I don't know if that had anything to do wi... |
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Mello Tonin |
Bugs/Issues & Crashes
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4 |
8.149 |
14-01-2018, 09:51 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
I would like to give some feedback, but I seem to be missing something on how this works. I have 2 captured portals (one I physically linked with a road), a trading room, and plenty of gold to trade, ... |
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Mello Tonin |
Forum Games
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1.392 |
2.229.195 |
14-01-2018, 05:47 PM |
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Thread: 0.11.18 - Ladders Obscure Mine Progress
Post: 0.11.18 - Ladders Obscure Mine Progress
If your ladder is on top of a mine tile, it removes the counter so you only see the resource in the tile, but not how much it's been mined. |
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Mello Tonin |
Bugs/Issues & Crashes
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5 |
9.064 |
14-01-2018, 04:43 PM |
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Thread: 0.11.18 - Selling Constructions Under Ladders
Post: 0.11.18 - Selling Constructions Under Ladders
If a construction exists at the base of a ladder, you can't sell it until the ladder is sold. |
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Mello Tonin |
Bugs/Issues & Crashes
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5 |
9.558 |
14-01-2018, 04:37 PM |
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Thread: 0.11.5 BT - Knights Aren't Spawning With The Rogues
Post: RE: 0.11.5 BT - Knights Aren't Spawning With The R...
I think this may be the case in reality. I'm not sure Knights are supposed to spawn that early in the game.
[Edit] So I was getting ready to test the new trade setup, so I went to take a portal. When... |
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Mello Tonin |
Bugs/Issues & Crashes
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17 |
25.665 |
14-01-2018, 04:36 PM |
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Thread: 0.11.18 - Infinite Mines Trick
Post: 0.11.18 - Infinite Mines Trick
So just for fun I sold one of my wood mines just before it was depleted. I rebuilt the mine in the same spot, and now I get a new counter and get to mine it all over again, and as long as I sell it be... |
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Mello Tonin |
Bugs/Issues & Crashes
|
5 |
9.191 |
14-01-2018, 04:34 PM |