Search Results
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Thread: Translation
Post: RE: Translation
Awesome! I'll fix the issues you pointed out! Thank you :) |
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Rasmus |
Modding
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84 |
120.074 |
27-04-2019, 11:21 AM |
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Thread: Translation
Post: RE: Translation
Mello, do you think you have some time to look over the campaign subtitle texts? Give them your unique flavour so to speak :) |
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Rasmus |
Modding
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84 |
120.074 |
11-03-2019, 12:18 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
That's really cool Mello! Impressive that you are able to take decisions like switching it up instead of down when getting close to getting burnt out. |
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Rasmus |
Forum Games
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1.392 |
2.229.195 |
06-03-2019, 09:00 AM |
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Thread: Translation
Post: RE: Translation
Awesome, thank you Mello! |
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Rasmus |
Modding
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84 |
120.074 |
06-03-2019, 08:52 AM |
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Thread: Translation
Post: RE: Translation
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Rasmus |
Modding
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84 |
120.074 |
04-03-2019, 07:59 PM |
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Thread: Translation
Post: RE: Translation
Hi all, I've been working on Dwelvers in silence and will be making some new updates very soon.
In the meantime I have uploaded a new english translation file.
It's a lot of new words, I know. But ... |
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Rasmus |
Modding
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84 |
120.074 |
04-03-2019, 03:06 PM |
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Thread: 2018.08.06 - New upcoming campaigns and game mechanics
Post: RE: 2018.08.06 - New upcoming campaigns and game m...
I missed including the tooltip in the screenshot, it will explain everything about the buildings / crafting / trades etc. And yes! The trading will be modified with the next releases, I don't like hav... |
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Rasmus |
News!
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3 |
11.149 |
07-08-2018, 08:08 AM |
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Thread: 2018.08.06 - New upcoming campaigns and game mechanics
Post: 2018.08.06 - New upcoming campaigns and game mecha...
2018.08.06 - New upcoming campaigns and game mechanics
Hi all,
As usual my news post begins with me saying that I'm sorry for the lack of updates. But I promise you all I'm doing my best to find the... |
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Rasmus |
News!
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3 |
11.149 |
06-08-2018, 09:05 AM |
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Thread: Music
Post: RE: Music
Well, it has some similarities but I wouldn't say "incredible similar" :P We will have more music from Omri coming up in the next couple of months. |
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Rasmus |
Suggestions & Feedback
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1 |
4.298 |
25-06-2018, 08:47 AM |
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Thread: Imps are too busy
Post: RE: Imps are too busy
What I'm afraid of here is that the player won't be able to dig if the orcs are in battle or that they are all dead. We could do it so that we have the imps doing the job if the orc's don't. But what ... |
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Rasmus |
Suggestions & Feedback
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7 |
12.274 |
25-06-2018, 08:44 AM |
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Thread: I & S - Trade Posts, new trade List and small change in trade system
Post: RE: I & S - Trade Posts, new trade List and small ...
Sebt Wrote: (04-12-2017, 11:12 PM)
--
- Imps trading via Portals, however when they go through them we don't see them on surface,
--
I agree, I would actually like to have separate trading outposts... |
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Rasmus |
Suggestions & Feedback
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4 |
9.860 |
25-04-2018, 08:38 AM |
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Thread: Translation
Post: RE: Translation
Minamikaze Wrote: (23-04-2018, 01:51 PM)
--
Some other things to look:
https://i.imgur.com/ApMve9B.jpg
"Initializing" and other system messages before the game is loaded. Something with charsets ma... |
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Rasmus |
Modding
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84 |
120.074 |
25-04-2018, 08:29 AM |
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Thread: Translation
Post: RE: Translation
Awesome :D Thank you so much! I think the "crafting_room" description was revised at some point and therefore got the attribute rev="2", if you add rev="2" to the russian translation as well you shoul... |
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Rasmus |
Modding
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84 |
120.074 |
23-04-2018, 07:28 AM |
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Thread: 2018.04.15 - New creatures on the way
Post: RE: 2018.04.15 - New creatures on the way
Sebt Wrote: (15-04-2018, 10:31 PM)
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You mean raise ghost from killed (so she will be able to kill and raise killed enemies as ghosts) or unconscious/knocked out creatures?
--
Yeah exactly. If a e... |
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Rasmus |
News!
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3 |
9.167 |
17-04-2018, 10:31 AM |
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Thread: 2018.04.15 - New creatures on the way
Post: 2018.04.15 - New creatures on the way
2018.04.15 - New creatures on the way
Hi all :)
The development have been a little slow this last month because I'm needed elsewhere at my job, but the development will shortly speed up again as... |
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Rasmus |
News!
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3 |
9.167 |
15-04-2018, 09:09 PM |
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Thread: Translation
Post: RE: Translation
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Rasmus |
Modding
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84 |
120.074 |
15-04-2018, 08:00 PM |
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Thread: Translation
Post: RE: Translation
No problem, thank you so much for your help :D |
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Rasmus |
Modding
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84 |
120.074 |
27-03-2018, 02:44 PM |
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Thread: I & S - Forcing game to assign creature to do task I want immediatelly
Post: RE: I & S - Forcing game to pick up creature to do...
Hmm, I don't want to be able to pick up creatures. But perhaps we could select active jobs and be able to click "prioritize" somehow. |
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Rasmus |
Suggestions & Feedback
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2 |
5.795 |
27-03-2018, 02:43 PM |
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Thread: 0.12.0.0 - List of missing things in editor
Post: RE: 0.12.0.0 - List of missing things in editor
I've fixed number 1 and 2 for now, I will fix more as the editor get developed. |
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Rasmus |
Bugs/Issues & Crashes
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3 |
6.602 |
17-03-2018, 09:49 AM |
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Thread: 0.11.18 - Creature's patwhay portal-to-portal loop
Post: RE: 0.11.18 - Creature's patwhay portal-to-portal ...
The save game doesn't work anymore :/ Could you upload a new one? |
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Rasmus |
Bugs/Issues & Crashes
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9 |
16.297 |
17-03-2018, 09:26 AM |
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Thread: 0.12.0.0 - After won battle creatures ordered to dig tiles keep being in fight
Post: RE: 0.12.0.0 - After won battle creatures ordered ...
Attacking enemies goes before anything else. I've tried to spawn enemies in the path of orcs being on the way to digging but the orcs always starts attacking the enemy.
I can't reproduce it, but if y... |
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Rasmus |
Bugs/Issues & Crashes
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3 |
6.945 |
17-03-2018, 09:25 AM |
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Thread: 0.12.0.0 - Tile beneath the statue brakes if it is attacked and dug simultaneously
Post: RE: 0.12.0.0 - Tile beneath the statue brakes if i...
I can't reproduce this. Are you sure that the tile wasn't broken before you attacked the statue? Can you reproduce it or use a savegame and destroy the statue again just to see if it is whole sometime... |
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Rasmus |
Bugs/Issues & Crashes
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3 |
7.090 |
17-03-2018, 09:18 AM |
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Thread: 0.12.0.0 - After won battle creatures ordered to dig tiles keep being in fight
Post: RE: 0.12.0.0 - After won battle creatures ordered ...
Thank you :) Added to the list of Bugs/Issues & Crashes (http://forum.dwelvers.com/showthread.php?tid=1713)! |
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Rasmus |
Bugs/Issues & Crashes
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3 |
6.945 |
16-03-2018, 06:10 PM |
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Thread: 0.12.0.0 - Tile beneath the statue brakes if it is attacked and dug simultaneously
Post: RE: 0.12.0.0 - Tile beneath the statue brakes if i...
Thank you! Added to the list of Bugs/Issues & Crashes (http://forum.dwelvers.com/showthread.php?tid=1713)! |
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Rasmus |
Bugs/Issues & Crashes
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3 |
7.090 |
16-03-2018, 06:09 PM |
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Thread: 0.11.19.4 - Piggehs as Guards
Post: RE: 0.11.19.4 - Piggehs as Guards
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Rasmus |
Bugs/Issues & Crashes
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9 |
14.443 |
08-03-2018, 04:48 PM |
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Thread: 0.11.15 - Can't Render PrtScr in Full Screen Mode - The Return
Post: RE: 0.11.15 - Can't Render PrtScr in Full Screen M...
I will take some time someday to look at this issue properly. But for now it's unsolved. |
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Rasmus |
Bugs/Issues & Crashes
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13 |
19.077 |
08-03-2018, 04:44 PM |
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Thread: 0.11.18 - Creature's patwhay portal-to-portal loop
Post: RE: 0.11.18 - Creature's patwhay portal-to-portal ...
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Rasmus |
Bugs/Issues & Crashes
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9 |
16.297 |
08-03-2018, 04:43 PM |
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Thread: 0.11.18 - Infinite Mines Trick
Post: RE: 0.11.18 - Infinite Mines Trick
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Rasmus |
Bugs/Issues & Crashes
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5 |
9.191 |
08-03-2018, 04:42 PM |
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Thread: 0.11.18 - Selling Constructions Under Ladders
Post: RE: 0.11.18 - Selling Constructions Under Ladders
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Rasmus |
Bugs/Issues & Crashes
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5 |
9.558 |
08-03-2018, 04:41 PM |
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Thread: 0.11.18 - Ladders Obscure Mine Progress
Post: RE: 0.11.18 - Ladders Obscure Mine Progress
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Rasmus |
Bugs/Issues & Crashes
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5 |
9.064 |
08-03-2018, 04:40 PM |
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Thread: 0.11.18 - Unknown Crash
Post: RE: 0.11.18 - Unknown Crash
I will just set this one as solved for now :) |
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Rasmus |
Bugs/Issues & Crashes
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4 |
8.149 |
08-03-2018, 04:39 PM |
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Thread: 0.11.18 - No trades route selected message is still in game
Post: RE: 0.11.18 - No trades route selected message is ...
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Rasmus |
Bugs/Issues & Crashes
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5 |
9.235 |
08-03-2018, 04:38 PM |
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Thread: Translation
Post: RE: Translation
In the latest english.xml version I added the early access warning. But you won't see it being translated in the game until the next version is released.
The save incompatibility is hard-coded. |
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Rasmus |
Modding
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84 |
120.074 |
08-03-2018, 02:36 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
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Rasmus |
Forum Games
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1.392 |
2.229.195 |
08-03-2018, 01:48 PM |
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Thread: Last Post Wins
Post: RE: Last Post Wins
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Rasmus |
Forum Games
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1.392 |
2.229.195 |
08-03-2018, 01:02 PM |
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Thread: Translation
Post: RE: Translation
Yeah, the closing window will be correct with the next release. |
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Rasmus |
Modding
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84 |
120.074 |
08-03-2018, 01:01 PM |
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Thread: Translation
Post: RE: Translation
I've fixed everything except...
Sebt Wrote: (08-03-2018, 10:03 AM)
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5. All keys like that are not listed in localization file for example: INS or PAGE UP are now being shown with additional pref... |
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Rasmus |
Modding
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84 |
120.074 |
08-03-2018, 10:29 AM |
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Thread: Translation
Post: RE: Translation
New push has been made:
- Removed '%' units
- Removed all key translations (replaced them with hardcoded arrow characters etc.)
- Removed duplicated credits.
- Revised the crafting room descriptio... |
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Rasmus |
Modding
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84 |
120.074 |
08-03-2018, 10:24 AM |
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Thread: Translation
Post: RE: Translation
Mello Tonin Wrote: (08-03-2018, 06:10 AM)
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I noticed this while tinkering with the editor, and I'm just going to describe the needed change since it would apply to the game's hard code I believe. C... |
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Rasmus |
Modding
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84 |
120.074 |
08-03-2018, 09:47 AM |
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Thread: Translation
Post: RE: Translation
I've checked all the posts in the thread and almost everything is fixed (except translation for the launcher).
So now I have uploaded a new English translation file with the following changes / addit... |
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Rasmus |
Modding
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84 |
120.074 |
07-03-2018, 09:28 PM |
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Thread: 0.11.19 - One portal is divided into two
Post: RE: 0.11.19 - One portal is divided into two
Solved with the next version! |
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Rasmus |
Bugs/Issues & Crashes
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2 |
5.268 |
07-03-2018, 04:55 PM |
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Thread: 0.11.19 - Enemies have pathfinding issues with hydraulic pads
Post: RE: 0.11.19 - Enemies have pathfinding issues with...
Still have the savegame? File has expired :/ |
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Rasmus |
Bugs/Issues & Crashes
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4 |
8.266 |
07-03-2018, 04:26 PM |
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Thread: 0.11.19.4 - Reinforced Walls Not Visible in Top Down View
Post: RE: 0.11.19.4 - Reinforced Walls Not Visible in To...
Solved with the next version! |
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Rasmus |
Bugs/Issues & Crashes
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2 |
5.289 |
07-03-2018, 04:25 PM |
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Thread: 0.11.19.4 - Imps gets hickup when going to Storage Room with item
Post: RE: 0.11.19.4 - Imps gets hickup when going to Sto...
Is it possible for you to upload the save game again? It has expired :/ |
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Rasmus |
Bugs/Issues & Crashes
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3 |
6.546 |
07-03-2018, 04:03 PM |
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Thread: 0.11.19.4 - Can see dig markings of trees behind the fog of war
Post: RE: 0.11.19.4 - Can see dig markings of trees behi...
Not so big issue after all :P Solved with the next version! |
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Rasmus |
Bugs/Issues & Crashes
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2 |
5.443 |
07-03-2018, 04:02 PM |
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Thread: 0.11.19.4 - Can build sarcophagus in not claimed Catacombs behind uncovered terrain
Post: RE: 0.11.19.4 - Can build sarcophagus in not claim...
Solved with the next version! |
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Rasmus |
Bugs/Issues & Crashes
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2 |
5.303 |
07-03-2018, 03:42 PM |
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Thread: 0.11.19.4 - Imps status changes to Idle at random even if there are many tasks to do
Post: RE: 0.11.19.4 - Imps status changes to Idle at ran...
Not sure I would call this a bug, more like an AI improvement. The reason for the breaks are that the imps can't check every frame if there are a job available, it would be to demanding for the CPU. I... |
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Rasmus |
Bugs/Issues & Crashes
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2 |
5.439 |
07-03-2018, 10:52 AM |
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Thread: Translation
Post: RE: Translation
I've added you to the translation list :)
I've also added some more detailed instructions on how the translation works here: http://dwelvers.com/files/DwelversTranslationIntructionsV2.pdf |
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Rasmus |
Modding
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84 |
120.074 |
07-03-2018, 10:25 AM |
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Thread: 0.12.0.0 - "Make Plain Level" marked in editor cause map gen. stuck in loading screen
Post: RE: 0.12.0.0 - "Make Plain Level" marked in editor...
Solved with the next version! |
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Rasmus |
Bugs/Issues & Crashes
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5 |
8.876 |
06-03-2018, 07:28 PM |
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Thread: 0.12.0.0 - Wave Timer Disappears After 2nd Wave
Post: RE: 0.12.0.0 - Wave Timer Disappears After 2nd Wav...
Solved with the next version! |
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Rasmus |
Bugs/Issues & Crashes
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2 |
5.480 |
06-03-2018, 05:51 PM |
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Thread: 0.12.0.0 - Map seed doesn't change when leaving and entering to Sanbox Mode again
Post: RE: 0.12.0.0 - Map seed doesn't change when leavin...
Solved with the next version! |
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Rasmus |
Bugs/Issues & Crashes
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2 |
5.139 |
06-03-2018, 05:10 PM |
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Thread: 0.12.0.0 - Selling a room under Cave-in causes it to appear
Post: RE: 0.12.0.0 - Selling a room under Cave-in causes...
Solved with the next version :) |
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Rasmus |
Bugs/Issues & Crashes
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6 |
10.753 |
06-03-2018, 04:36 PM |
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Thread: 0.12.0.0 - Selling a room under Cave-in causes it to appear
Post: RE: 0.12.0.0 - Selling a room under Cave-in causes...
Hmm, I understand, you don't want cave-in to be triggered by selling, only by digging. |
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Rasmus |
Bugs/Issues & Crashes
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6 |
10.753 |
06-03-2018, 04:09 PM |
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Thread: 0.12.0.0 - V-sync & Windowed Mode always checked when restarting game launcher
Post: RE: 0.12.0.0 - V-sync & Windowed Mode always check...
Solved with the next version! |
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Rasmus |
Bugs/Issues & Crashes
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2 |
5.337 |
06-03-2018, 03:05 PM |
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Thread: 0.12.0.0 - Can't see keys in Set Keys option menu
Post: RE: 0.12.0.0 - Can't see keys in Set Keys option m...
Solved with the next version! |
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Rasmus |
Bugs/Issues & Crashes
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2 |
5.309 |
06-03-2018, 02:46 PM |
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Thread: 0.12.0.0 - Imp Rally Flag doesn't call Imps to that flag
Post: RE: 0.12.0.0 - Imp Rally Flag doesn't call Imps to...
Solved with the next version! Imp now responds to their own rally flag. |
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Rasmus |
Bugs/Issues & Crashes
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2 |
5.165 |
06-03-2018, 02:26 PM |
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Thread: 0.12.0.0 - Game Start Building Under Attack
Post: RE: 0.12.0.0 - Game Start Building Under Attack
Solved with the next version! |
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Rasmus |
Bugs/Issues & Crashes
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3 |
6.803 |
06-03-2018, 12:25 PM |
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Thread: 0.12.0.0 - Natural objects have a hostile structure descrpition
Post: RE: 0.12.0.0 - Natural objects have a hostile stru...
Solved with the next version! |
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Rasmus |
Bugs/Issues & Crashes
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2 |
5.455 |
06-03-2018, 12:06 PM |
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Thread: 0.12.0.0 - 3 Treasure Chest bugs
Post: RE: 0.12.0.0 - 3 Treasure Chest bugs
Hmm this is really weird, because how can you own a room beneath a treasure chest? This level is created inside the editor right? That you set yourself as an owner to the room the chest is on. |
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Rasmus |
Bugs/Issues & Crashes
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4 |
7.513 |
06-03-2018, 11:54 AM |
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Thread: 0.12.0.0 - Selling a room under Cave-in causes it to appear
Post: RE: 0.12.0.0 - Selling a room under Cave-in causes...
I can't reproduce this. Everytime I sell the impanzee room the cave in gets triggered. |
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Rasmus |
Bugs/Issues & Crashes
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6 |
10.753 |
06-03-2018, 11:51 AM |
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Thread: 0.12.0.0 - Unable to see more creatures of a kind in Creature Menu if game speed is 0
Post: RE: 0.12.0.0 - Unable to see more creatures of a k...
Solved with the next version! |
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Rasmus |
Bugs/Issues & Crashes
|
2 |
5.312 |
06-03-2018, 11:44 AM |
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Thread: 0.11.19.4 - Piggehs as Guards
Post: RE: 0.11.19.4 - Piggehs as Guards
Solved but need confirmation in v0.12.0.0 :) |
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Rasmus |
Bugs/Issues & Crashes
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9 |
14.443 |
06-03-2018, 11:42 AM |
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Thread: 0.12.0.0 - Big roots strikes again in dungeon
Post: RE: 0.12.0.0 - Big roots strikes again in dungeon
Solved with the next version! (Only affecting newly generated levels) |
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Rasmus |
Bugs/Issues & Crashes
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2 |
5.502 |
06-03-2018, 11:40 AM |
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Thread: 0.12.0.0 - "Make Plain Level" marked in editor cause map gen. stuck in loading screen
Post: RE: 0.12.0.0 - "Make Plain Level" marked in editor...
Try running it with the cyclotaur maze disabled. I think it will work. |
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Rasmus |
Bugs/Issues & Crashes
|
5 |
8.876 |
02-03-2018, 04:36 PM |