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Feature Upgrade Creature Mechanic - Favourite foods
#1
As I talked about in this topic I wanted to make it so that all creatures has their own favourite food, and this is how I solved it:

[IMG]replace_photbucket_link/Efficency.png[/IMG]

(SOME OF THE ICONS FOR THE STATS IN THE SCREENSHOT WILL BE CHANGED, THEY ARE CURRENTLY BORROWED FROM THE INTERNET)

As you also may see I remade the menu to fit these new needs Smile

In the screenshot we see all the icons representing different stats, the stats are still the same as before with some exceptions. The damage icon (The sword) displays a multiplication of damage and attack-speed instead of showing them separately, so now we just call it Damage per second (DPS).

To the left of the Sword icon we now have an efficiency stat, the damage, defense and resistance is multiplied by the efficiency. So a high efficiency means higher survivability. The efficiency is affected by the creatures needs, if the creature gets hungry, tired or are sobering up the efficiency will decrease. The only thing that can increase the efficiency above 100% is if the creature gets its favourite food as seen in the screenshot.

What favourite food the creature have is clearly shown by what food icon the creature have.

So what do you think?
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Messages In This Thread
Creature Mechanic - Favourite foods - by Rasmus - 24-09-2015, 06:53 PM
RE: - by Mello Tonin - 24-09-2015, 07:03 PM
RE: - by Rasmus - 24-09-2015, 07:29 PM
RE: - by Mello Tonin - 24-09-2015, 11:14 PM
RE: - by UfoL - 29-09-2015, 05:14 AM
RE: Favourite foods - by Rasmus - 30-09-2015, 04:34 PM

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