Dwelvers Journal 2017.11.23 - Dwelvers bug testing version 0.11.5 is now released
#16
That's wonderful to hear Big Grin

Mostly easy to solve bugs left. Hopefully I will get them fixed by tomorrow!

Remember to check so that there are no problems with the full-screen now, really stresstest it Wink I'm going to make some more changes there as well. Like that the refresh-rate for different resolutions isn't necessary anymore because it uses the same as in windows, so that one will get removed from the launcher.

I will also let windows draw the cursor from now on, I've wanted this all along but couldn't because in "real" fullscreen mode the windows cursor gets hidden and therefore I've been forced to let the game draw it.
The real upside with letting windows draw the cursor is that its response time gets instant, right now it is lagging behind a frame or two, this is barley noticeable unless you compare it with the response time that the windows cursor has, then you will see a big difference.
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Messages In This Thread
RE: - by Sebt - 23-11-2017, 09:54 PM
RE: - by Mello Tonin - 23-11-2017, 11:36 PM
RE: - by Rasmus - 24-11-2017, 07:26 AM
RE: - by Mello Tonin - 24-11-2017, 08:54 AM
RE: - by Rasmus - 24-11-2017, 07:23 PM
RE: - by Sebt - 24-11-2017, 07:35 PM
RE: - by Mello Tonin - 24-11-2017, 07:45 PM
RE: - by Sebt - 24-11-2017, 09:44 PM
RE: - by Mello Tonin - 24-11-2017, 10:41 PM
RE: - by Sebt - 24-11-2017, 10:58 PM
RE: - by Mello Tonin - 25-11-2017, 05:00 AM
RE: - by Sebt - 25-11-2017, 11:02 AM
RE: - by Rasmus - 25-11-2017, 05:06 PM
RE: - by Sebt - 25-11-2017, 06:32 PM
RE: - by Rasmus - 25-11-2017, 07:14 PM
RE: - by Mello Tonin - 25-11-2017, 07:17 PM
RE: - by Sebt - 25-11-2017, 08:46 PM
RE: - by Rasmus - 26-11-2017, 12:32 PM

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