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Solved & Confirmed 0.11.6 BT - Crash: Error unqueueing OpenAL buffers! Function: SoundManager:_PlaySound
#1
This time game is crashing few seconds after I start any game.

Error!
Function:
SoundManager::_PlaySound

Message:
Error unqueueing OpenAL buffers!
ErrorID: 40964
OpenAL source id: 2

Stack trace:
4 0
3 0
2 BaseThreadInitThunk 1954691280
1 RtlUnicodeStringToInteger 1999068096
0 RtlUnicodeStringToInteger 1999068096



After restarting the game (with Continue option):

Function:
CheckErrorLog

Message:
This program was unexpectedly finished last time it ran.

Error type: Error!

Message body:
Function:
SoundManager::_PlaySound

Message:
Error unqueueing OpenAL buffers!
ErrorID: 40964
OpenAL source id: 2

Stack trace:
4 0
3 0
2 BaseThreadInitThunk 1954691280
1 RtlUnicodeStringToInteger 1999068096
0 RtlUnicodeStringToInteger 1999068096

Stack trace:
5 0
4 0
3 0
2 BaseThreadInitThunk 1954691280
1 RtlUnicodeStringToInteger 1999068096
0 RtlUnicodeStringToInteger 1999068096


After restarting the game a Windows mouse cursor is also visible along with game cursor, like here: OpenAL error after closing the game & not hidden system cursor after start - I know this and that bug may be related to the same topic, but previous errors with OpenAll did not crash the game like now did.
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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Messages In This Thread
0.11.6 BT - Crash: Error unqueueing OpenAL buffers! Function: SoundManager:_PlaySound - by Sebt - 24-11-2017, 10:32 AM
RE: - by Rasmus - 24-11-2017, 10:58 AM
RE: - by Sebt - 24-11-2017, 12:10 PM
RE: - by Rasmus - 24-11-2017, 07:23 PM
RE: - by Sebt - 24-11-2017, 08:02 PM
RE: - by Rasmus - 25-11-2017, 02:15 PM

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