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My New Idea Creature Idea - Helot
#1
OK, so I just posted a suggestion for a Worker Imp. During that post I was struck by another idea to server the same mechanic, but it fits more along the lines of an evil dungeon master AND gets the players to fight.

Helot

Info
Helots are captured enemies put to use performing mundane tasks like farming, smelting, cooking, etc. Certain helots can perform tasks better than others. Knights can smelt faster than fishman; who can fish better than anyone. Impanzies are good at gathering food. Future enemies can cook and gather resources lying around. They will need a master to watch over them. I'll let someone else suggest that creature. I'm tired of posting today.

Appearance
Same as before, but maybe they have a ball and chain .. of course the knight has no weapon or armor. Hunched over and sad face bubbles would be a nice touch.

Stats
Highlight: Automated performance of mundane tasks: farming, smelting, cooking, etc.
Acquired By: Player
Cost: They need to be captured, tortured and the master must have an empty spot. Each master can only rule over so many.
Attack Form: Melee
Weapon: Fist
Armor: None
Attack Power: Low
Defense: Low
Health Points: Low
Attack Speed: Moderate
Movement Speed: Above Low
Resistances: None
Job: Farming, Smelting, Cooking, etc.
Entertainment: Escaping, Death

Passive Abilities:
(P1) Insanity - The chance a helot will revolt and attack their Master. Something like:
(Number of similar helot types/Masters on duty) * (number of minutes as helot * 0.1). Example: You have two Knight helots who have been in your one Master's service for 100 minutes. (2/1)*(100*0.1) = 2 * 10 = 20% to revolt and attack the Master for all helots of that type - a single roll, not one for each.
(P2) Make a Break for It - A chance for any single helot to run to the nearest portal and they can open doors. They have a 50% chance to dodge any attack including traps. If they reach the portal, they reappear with allies equal to the number of minutes they have been a helot divided by 30 rounded up. They will be healed and carry the normal amount of armor and weapons. They Chance they would run should be tied to the number of Master on duty: (total number of helots / Masters on duty ) = % chance to run. This could be checked every 30 minutes and the runner could be a random helot.

Active Abilities:
None

The Helots introduce some interesting mechanics into the game. They help you automate mundane tasks while forcing you to go get them from the enemy. Also, they keep you on your toes by having chances to tear you a new one.
Code:
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Messages In This Thread
Creature Idea - Helot - by Rikus Khan - 31-12-2013, 07:55 PM
RE: Helots - New Creature - by Sebt - 01-01-2014, 08:31 PM
RE: Creature - Helot - by Sebt - 01-01-2014, 08:37 PM
RE: Creature - Helot - by Rikus Khan - 02-01-2014, 01:35 AM
RE: Creature - Helot - by Seriously Unserious - 02-01-2014, 05:36 AM
RE: Creature - Helot - by Rasmus - 03-01-2014, 03:23 AM
RE: Creature - Helot - by Seriously Unserious - 03-01-2014, 04:08 AM
RE: Creature - Helot - by Mello Tonin - 09-01-2014, 06:38 PM
RE: Creature - Helot - by Seriously Unserious - 10-01-2014, 02:30 AM
RE: Creature - Helot - by Rasmus - 11-01-2014, 02:13 PM
RE: Creature - Helot - by Seriously Unserious - 12-01-2014, 07:59 AM
RE: Creature - Helot - by Rasmus - 13-01-2014, 05:42 PM

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