Brainstorm I & S - Evil meter
(16-01-2014, 05:53 AM)Rasmus Wrote: The idea is that the "evil" is collected in the Dark Mother, and is shared through the whole territory owned by the player, for example if the player have 20 evil stored in the Dark Mother and own 18 tiles then he would have something like 18/20 "evil". The evil could then be increased by building certain buildings and statue, and decreased by creating creatures.
Interesting idea! Not discussing how the points are added, this might work. Though IMO the tile-points are one part of all the elements which influence the EP's.
For example, things which can be taken into account are, number of units, amount of torturing, forces defeated etc.
Then is the following problem which SU discussed:
(16-01-2014, 08:12 AM)Seriously Unserious Wrote: I like part of this idea, but IMO having to balance evil level with EG number of tiles owned could get very tricky, especially as we currently don't have any direct way of stopping imps from automatically claiming territory..
Yes agreed. So if you want territory to influence this there are several options:
-Either only rooms are counted as territory;
-Imps don't automatically make everything claimed, or the "claimed" is differently displayed;
(16-01-2014, 08:12 AM)Seriously Unserious Wrote: something like this work we'd need a way to tell the imps "don't claim any new territory."
or this!

(16-01-2014, 08:12 AM)Seriously Unserious Wrote: IMO the amount of territory should increase your evil level, as should controlling certain very evil creatures, as well as building evil rooms or constructions such as prisons, torture chambers, or Ladies of Pain. The more territory we own, and the more evil creatures and constructions we have, the more evil the land becomes and the more evil it looks.

(16-01-2014, 08:12 AM)Seriously Unserious Wrote: If you're not vigilant, good can reclaim territory from you, or even start pushing into your territory..
This would be epic! Again this might work better if "normal" claimed tiles and "functional" claimed tiles are displayed differently.

(16-01-2014, 08:12 AM)Seriously Unserious Wrote: The evil meter could be a hidden meter that's reflected in the tone of the music and the ambiance of the environment..
I think everybody agrees on this!Tongue

(16-01-2014, 06:25 PM)Sebt Wrote: Also if we would have multiplayer we could collect points to unlock some stuff for the multiplayer games etc. Or just for unlocking some not available features in single player... in single player mode.
Yes this is probably a good option to have in the game, though I'm not sure if this should be done through in-game EP's. Maybe you get certain points after clearing a dungeon or so which will be added to your account. Great idea nonetheless!

(16-01-2014, 06:25 PM)Sebt Wrote: - you can be Evil or Good, be more by Miners or Protectors side (if we would have factions), a reputation meter that could give some benefits of being more by someone's side, something like this:
You mean, we can be standard Evil or Uberdemonic!Tongue

(16-01-2014, 07:07 PM)Seriously Unserious Wrote: An idea to handle that could be another tracking system, call it "Influence Points" (IPs) which could be a hidden stat on each tile that keeps track of who has the most influence on that tile which will determine who "owns" it, based on whoever has the highest level of influence. You could get IPs by building rooms, various dungeon constructs and having your creatures hanging around in an area. The level of control, between good aligned and evil aligned leaders could be shown by how the environment looks, if that tile looks bright and cheerful, it's mostly good aligned, if it looks dark and forbidding, it's mostly evil aligned, and this shift in appearance could be done in a gradient scale so it smoothly transitions between bright and dark depending on who's influence is growing there.
Hmm I like the concept of Influence Points but wouldn't an Influence Field, like Black&White2, be better? Let's say certain buildings generate EP's and depending on the amount a certain "Influence Field" is generated around it.
This field may weaken near the edges which enables conquering those field by enemies. This would also perfectly display your evil influence in a dungeon, despite all the claimed tiles (which should then be seen as Explored Tiles).
You could even say that spells can only be used within this Area of Effect or are strongest in it.

(16-01-2014, 06:25 PM)Sebt Wrote: I see Evil Meter in game like this:
Yeah since I don't want to quote it entirely (space) I'll just go down the list with my edits/ideas:
I agree with Sebt that point should be gathered continuously. I think a good system would be the following:
You will get or lose points all the time.
Points are continuously generated by certain rooms, prisoners and a standard number of the darkmother.
Points are once generated by (almost everything Sebt said): an enemy kill, a conquering of X tiles lairs/minidungeons, a quest.
Points are continuously lost by your creatures. Each creature will have a cost/salary of X EP's per minute. Stronger creatures cost more. So you have to find a balance in expanding your dungeon and 'paying' your creatures.
Points are once lost by a friendly kill, a destruction of a building, a lost tile, (and maybe spells?).

I don't think all building should give evil points, or at least not so much. I guess it's difficult finding a balance with all factors.

So if your dungeon is expanding and your EP's are going up, at a certain 'levels of EP' creatures, spells or buildings are unlocked.
Higher creatures require higher levels of EP to maintain. So if you give more than you're earning, certain creatures might become neutral, or riot.
Spells could become unusable or have a weak effect.
And I guess building should stay unlocked once you've done it, otherwise you will probably never recover.
(Example: You continuously get +13EP. Once you have 200EP you unlock/attract Chimpanzee's. Later on you have 250EP but are continuously losing -1EP because you build too many units or whatev. Once your EP becomes 199 the Chimpanzee's will show you the finger. You are not evil enough anymore)

This could be combined with the visual representation suggested by Mello:
(17-01-2014, 11:35 PM)Mello Tonin Wrote: While having the environmental queues more prominent as a way of knowing how much/little influence you have versus having a meter always present in the UI seems more preferable to me, it would be a good idea to have a meter in the frames you get from the creature/item menu which you could see a numerical and graphical representation of your influence.
Agreed, a visual representation of EP's or Influence Points/Fields (whatever is implemented) would be great!
IMO a colored bar to see your progress with a number like +2 or -13 to see how much points you are gaining/losing.

Messages In This Thread
I & S - Evil meter - by Rasmus - 16-01-2014, 05:53 AM
RE: Evil meter - by Seriously Unserious - 16-01-2014, 08:12 AM
RE: Evil meter - by Sebt - 16-01-2014, 06:25 PM
RE: Evil meter - by Rasmus - 18-01-2014, 12:52 PM
RE: Evil meter - by Seriously Unserious - 16-01-2014, 07:07 PM
RE: Evil meter - by Mello Tonin - 17-01-2014, 11:35 PM
RE: Evil meter - by Mastergoose - 18-01-2014, 01:37 AM
RE: Evil meter - by Mello Tonin - 18-01-2014, 02:15 AM
RE: Evil meter - by Seriously Unserious - 18-01-2014, 02:30 AM
RE: Evil meter - by Sebt - 18-01-2014, 04:36 PM
RE: Evil meter - by Seriously Unserious - 18-01-2014, 10:33 PM
RE: Evil meter - by Sebt - 19-01-2014, 04:02 AM
RE: Evil meter - by DwarvesAtWork - 19-01-2014, 07:02 PM
RE: Evil meter - by Rikus Khan - 20-01-2014, 07:10 AM
RE: Evil meter - by Seriously Unserious - 20-01-2014, 09:31 AM
RE: Evil meter - by Sebt - 20-01-2014, 08:07 PM
RE: Evil meter - by Rasmus - 21-01-2014, 08:57 AM
RE: Evil meter - by Sebt - 16-02-2014, 07:56 PM
RE: Evil meter - by Rasmus - 17-02-2014, 03:23 AM
RE: Evil meter - by Seriously Unserious - 17-02-2014, 05:54 AM
RE: Evil meter - by Rasmus - 17-02-2014, 06:34 AM
RE: Evil meter - by Seriously Unserious - 18-02-2014, 04:02 AM
RE: Evil meter - by Rasmus - 18-02-2014, 07:47 PM
RE: Evil meter - by prof_ion - 18-02-2014, 07:51 PM
RE: Evil meter - by Mastergoose - 18-02-2014, 08:36 PM
RE: Evil meter - by burningpet - 18-02-2014, 10:54 PM
RE: Evil meter - by Mastergoose - 18-02-2014, 11:12 PM
RE: Evil meter - by Seriously Unserious - 19-02-2014, 12:10 AM
RE: Evil meter - by Sebt - 19-02-2014, 12:28 AM
RE: Evil meter - by damiant - 19-02-2014, 04:07 PM
RE: Evil meter - by TacticBlack - 19-02-2014, 11:51 PM
RE: Evil meter - by Rasmus - 20-02-2014, 10:35 AM
RE: Evil meter - by Seriously Unserious - 19-02-2014, 08:13 PM

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