Brainstorm Creature Mechanic - Creature production - Ideas needed!
#13
I love the egg idea. The hatching time could be seen as the load time? Maybe put eggs in cue so that not everything will hatch at once?

As for the diversity on the maps, I had no idea that some maps will exclude certain creatures. If that is the case you can either work with the items suggestion Rasmus made. It seems well worked out with levels etc.

You could also spawn certain altars, ruins or worshiping places through the world with the "DNA-extract/artifact" of the species. Then even if you won't have the creatures in the map, you can still unlock them sometime through the game.
The problem with this however is that stronger creature DNA deposits will need some difficulty to find or access. Otherwise you might find it too early in the game. (Not sure if this is a problem if the build-cost is pretty high?)
I haven't given it a good thought how to accomplish this. Any suggestions?

I don't know exactly how DK handled this, but sacrificing to create skeletons would be awesome!
Reply


Messages In This Thread
RE: Creature production discussion - Ideas needed! - by Mastergoose - 30-01-2014, 07:19 PM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:54 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:10 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 10:54 AM
RE: Creature production - Ideas needed! - by Sebt - 20-04-2014, 12:19 PM
RE: Creature production - Ideas needed! - by Sebt - 21-04-2014, 12:21 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)