Brainstorm I & S - Individual building and creature options
If I make digging a tool of its own I am almost certain I will get many complaints. I remember in the first versions of "Dwelvers" when this was the case, I got a lot of mails from people wondering why digging isn't a default action. If you click wrong and start digging wrong in your own dungeon, the walls are most likely reinforced, which gives you some extra time to undo the action. In newly excavated area where the walls isn't reinforced this is a possibility, but when mining new territory it is part of the fun to force the player to be more careful.

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RE: Individual building and creature options discussion - by Rasmus - 18-03-2014, 10:26 PM

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