Brainstorm Creature Mechanic - Creature groups and rally flags
#8
Rasmus Wrote:Hmm, so the idea I presented above will allow the player to create squads with different creatures and equipments. But I am not so sure about having the squads created after the equipment the creatures wear, the main issue here is that the player would have less control over the squads, because they always need to check so that the squad is strong enough / filled up before they send them to battle. Also, what if you want several archer squads, maybe one which is stronger and slower and one that is weaker and faster, you wouldn't be able to control what creature types will fill the squad and that could be annoying. Well, it is somewhat possible to control it by only equipping certain creatures with bows that you want in that squad, but I feel like there is too many things that can go wrong.
First of all, checking whether or not a unit is strong enough to handle a battle before sending it into battle is standard practice and simple common sense. I do that now, I just don't have control over who goes into battle and who doesn't. It's either anyone who just happens to be in the area at the time, or it's send everyone into battle all at once with no regard to defense.

The idea here actually gives the player more control over what a group is made up of. You select a creature type/equipment profile, and assign a number to it. If you only want lightly equipped, fast archers, you'd only assign an equipment profile that matches that, for example, orcs equipped with bows, and leather armor. If you wanted a heavier type of archer, you could assemble a squad of only orcs using heavy crossbows, chainmail and steel helmets, for example, they'd hit harder, but shoot slower and move slower, but due to the heavier armor also take more hits.

But what if you want a balanced squad? If you can only have 1 type of creature or equipment profile, that's impossible. So if you wanted a squad that consists of some medium infantry (swordsmen), some pikemen and some archers, then you'd just set it up that way, by setting how many of each type you want, say 5 med infantry, 3 pikemen and 4 archers, and that's exactly what that squad would have, when it's at full strength, but if you don't have enough creatures or equipment to fill the squad it may take a little time to recruit more creatures from the DM and equip them. Also, if a squad suffers losses it may be reduced below full strength and need replacements to reinforce it. Squads below full strength could easily be highlighted in a different colour or with a special graphic to make them easy to spot so you could have the opportunity to think twice about sending a weakened squad into a fight. Each squad could also show a unique ID number and could have an optional squad pannel to display all squads, in the same way individual creatures could be displayed. In fact, this could be part of the features of the creatures panel Sebt proposed earlier, with a button to toggle its display between showing creatures by type, equipment profile or squad.

Squads would also create a quick way of assigning a group of creatures to a task or to a room, such as assigning one or more squads to a guard post or setting up a fixed patrol route and assigning 1 or more squads to it.
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Messages In This Thread
RE: Creature groups and rally flags - by Sebt - 01-04-2014, 02:08 PM
RE: Creature groups and rally flags - by Rasmus - 02-04-2014, 10:27 AM
RE: Creature groups and rally flags - by Sebt - 02-04-2014, 06:36 PM
RE: Creature groups and rally flags - by Seriously Unserious - 03-04-2014, 05:03 AM
RE: Creature groups and rally flags - by Rasmus - 04-04-2014, 05:27 PM
RE: Creature groups and rally flags - by Rasmus - 06-04-2014, 07:01 PM
RE: Creature groups and rally flags - by prof_ion - 07-04-2014, 08:17 PM
RE: Creature groups and rally flags - by Sebt - 08-04-2014, 09:18 AM
RE: Creature groups and rally flags - by Rasmus - 08-04-2014, 09:58 PM
RE: Creature groups and rally flags - by Sebt - 09-04-2014, 05:21 PM
RE: Creature groups and rally flags - by Sebt - 10-04-2014, 09:51 PM
RE: Creature groups and rally flags - by Rasmus - 12-04-2014, 02:09 PM
RE: Creature groups and rally flags - by Sebt - 12-04-2014, 07:36 PM
RE: Creature groups and rally flags - by Rasmus - 16-04-2014, 03:25 AM
RE: Creature groups and rally flags - by Rasmus - 18-04-2014, 04:32 AM
RE: Creature groups and rally flags - by Rasmus - 20-04-2014, 10:36 PM
RE: Creature groups and rally flags - by Sebt - 24-04-2014, 10:19 AM

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