Brainstorm Creature Mechanic - Creature groups and rally flags
#11
Quote:So what about this? If I trashed the whole creature type equipment profile and only have groups, these groups could assign creatures to themselves according to a percentage the player set. So in one group the player wants ranged orcs and impanzees, then the player can set 100% orcs and 100% impanzees to that group which means that all impanzees and orcs will get auto assigned to that group and follow its equipment profile.
Now that's getting closer to what I'm talking about. As for the percentages, how about this? Define a total number of creatures you want a group to have and set the percentages of each class or type of warrior you want so that the percentages all add up to 100%, that way you have some control over how strong any particular group gets, so if you want a small, fast patrol group you can cap it at just a few fast creatures with light weapons an armor suited to moving quickly and spotting enemies at greater distances then most creatures or groups normally are. If you want a mighty army to attack your enemies, you can set a group up to be large and consist of a mix of fast, light soldiers (advance scouts/skirmishers) and powerful, but slow shock troops and archers (the main assault force). Depending on how your creatures and equipment is allocated, you can take on different strategies, by either setting up many smaller groups suited to exploring, patrolling and raiding, or fewer larger groups suitable to invasion, conquest and destruction of our enemies (or repelling a large scale assault on you by an enemy).

This means the player can use the assign squads feature to respond to different strategies and needs, by creating massive armies to invade/repel invasions to small, fast scouts to explore and patrol. Which way you go depends on your available resources, needs and preferences.

As for the other concern you mentioned, about there being too many equipment combinations, I can see this becoming a problem in a mature game where a lot of new equipments have been researched. What you suggest above is one possible solution to this issue, another could be to be able to declare an equipment profile and equipment obsolete if something comparable but purely better is available. For example, you start out with knives as the small, edged malee weapon of choice for impanzees, and later on a new, better version is invented, the dagger, so you declare the knife as obsolete (no-one will make any new knives any more and all profiles that use the knife can have an graphic or tag of some sort flagging that the knife is obsolete so it can be updated to use the new daggers instead, or even have an old profile no longer is use be declared obsolete so that no one else can be assigned it any more but anyone who already has it won't suddenly lose all their equipment, but can be flagged that some of their equipment is obsolete so they can be upgraded to a new more modern profile later on.

Again, it would also be very helpful to have the ability to recycle or destroy unwanted items that clog up the stores and can never be used because there's way more then will ever be needed. This isn't as common in some of my later 0.6c games but it still can happen that stores get filled up with an overabundance of some items to the point where needed items can't be stored or excessive stores are needed to keep junk around, simply because there's nothing you can do with it.
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Messages In This Thread
RE: Creature groups and rally flags - by Sebt - 01-04-2014, 02:08 PM
RE: Creature groups and rally flags - by Rasmus - 02-04-2014, 10:27 AM
RE: Creature groups and rally flags - by Sebt - 02-04-2014, 06:36 PM
RE: Creature groups and rally flags - by Rasmus - 04-04-2014, 05:27 PM
RE: Creature groups and rally flags - by Rasmus - 06-04-2014, 07:01 PM
RE: Creature groups and rally flags - by Seriously Unserious - 05-04-2014, 12:21 AM
RE: Creature groups and rally flags - by prof_ion - 07-04-2014, 08:17 PM
RE: Creature groups and rally flags - by Sebt - 08-04-2014, 09:18 AM
RE: Creature groups and rally flags - by Rasmus - 08-04-2014, 09:58 PM
RE: Creature groups and rally flags - by Sebt - 09-04-2014, 05:21 PM
RE: Creature groups and rally flags - by Sebt - 10-04-2014, 09:51 PM
RE: Creature groups and rally flags - by Rasmus - 12-04-2014, 02:09 PM
RE: Creature groups and rally flags - by Sebt - 12-04-2014, 07:36 PM
RE: Creature groups and rally flags - by Rasmus - 16-04-2014, 03:25 AM
RE: Creature groups and rally flags - by Rasmus - 18-04-2014, 04:32 AM
RE: Creature groups and rally flags - by Rasmus - 20-04-2014, 10:36 PM
RE: Creature groups and rally flags - by Sebt - 24-04-2014, 10:19 AM

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