Brainstorm Creature Mechanic - Creature groups and rally flags
#15
Rasmus Wrote:I have been thinking a little about the group/squad icons. When creating a squad the player could also have the option to assign a icon to it from a larger library of icons in the game. So maybe these icons could consist of a icon of a bow / sword / shield / healing(+) / fireball for example, then the player could assign the icon to the squad he think fits its purpose the best. So lets say we have two fighting squads and one ranged squad, then the player could assign the "sword icon" to the two fighting squads, and as there are two of the same icon it will also get a letter assigned to it, then the "bow icon" could be assigned to the ranged squad. This will make it very easy and intuitive for the player to know what squad do what. On top of this I have also made it so that the rally flags for specific creature types and squads will have the creatures icon on it or the squads icon, but this will be presented in the news tomorrow
Will it be possible to make a multi-specialty squad too? Like, say, a squad that features a combination of archers and melee fighters? IMO that would save considerable micromanagement when sending squads into battle or arranging them into patrols/guard postings so you'd have a balenced mix of skills being assigned a task with 1 click, rather then having to search for several squads to assign to the same task to get that balanced mix of skills. For example sending warriors to attack a large impanzee lair with archer support, if the squad already had archers included in it they could provide ranged cover fire for the warriors while the warriors could protect the archers and keep the enemies at a distance so the archers can continue to fight how their most effective, at long range where they can shoot arrows at the enemies rather then having to use their bows as clubs or draw a lesser weapon like a knife or dagger to fight hand to hand, which archers alone would be vulnerable to. Warriors alone would be vulnerable to enemy archers, especially if there's also melee fighters between your melee fighter and the enemy archers.

Mellow Tonin Wrote:I really liked the idea SU had where there was some kind of indicator of group strength too, so you know if they are ready for battle or should stay rested.

That's a good idea. +1. But what I meant was knowing how many creatures are assigned to a group and what it's full strength is, so if a squad is supposed to have 10 swordsman orcs assigned to it, but currently has only 6 in it (either due to casualties or recruitment delays) then it would display 6/10 on the squad display to indicate that it's not at full strength. Displaying the average HP of a squad is also needed to assess it's strength.
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Messages In This Thread
RE: Creature groups and rally flags - by Sebt - 01-04-2014, 02:08 PM
RE: Creature groups and rally flags - by Rasmus - 02-04-2014, 10:27 AM
RE: Creature groups and rally flags - by Sebt - 02-04-2014, 06:36 PM
RE: Creature groups and rally flags - by Rasmus - 04-04-2014, 05:27 PM
RE: Creature groups and rally flags - by Rasmus - 06-04-2014, 07:01 PM
RE: Creature groups and rally flags - by Seriously Unserious - 07-04-2014, 01:55 AM
RE: Creature groups and rally flags - by prof_ion - 07-04-2014, 08:17 PM
RE: Creature groups and rally flags - by Sebt - 08-04-2014, 09:18 AM
RE: Creature groups and rally flags - by Rasmus - 08-04-2014, 09:58 PM
RE: Creature groups and rally flags - by Sebt - 09-04-2014, 05:21 PM
RE: Creature groups and rally flags - by Sebt - 10-04-2014, 09:51 PM
RE: Creature groups and rally flags - by Rasmus - 12-04-2014, 02:09 PM
RE: Creature groups and rally flags - by Sebt - 12-04-2014, 07:36 PM
RE: Creature groups and rally flags - by Rasmus - 16-04-2014, 03:25 AM
RE: Creature groups and rally flags - by Rasmus - 18-04-2014, 04:32 AM
RE: Creature groups and rally flags - by Rasmus - 20-04-2014, 10:36 PM
RE: Creature groups and rally flags - by Sebt - 24-04-2014, 10:19 AM

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