Feedback/Modification Room Mechanic - Rooms. Do we need them?
#18
(21-06-2014, 05:44 PM)Excess Wrote: Sebt, I see your point about breaking the chain of production. I don't see it a flaw though, but as a feature Tongue

I want to give the player the power to success or fail because of his decisions. I want to give them the possibility of quickly halting every other production except weapons if they believe that's what it would take to fend off the invading enemy. Off course the dark mother will complain in the production messages that you aren't producing X or lack imps to fill all the jobs, but they'll deal with it later, once all the impanzees are vanquished and the dark mother isn't in danger anymore.
Learning by doing mistakes is the most efficient way of learning, at the same time I don't know if player could be able to control everything while fighting, building traps or doing other things, well it's all about if this would or won't be annoying, but...

(21-06-2014, 05:44 PM)Excess Wrote: Or perhaps, I want them to bump up the production of food so they have a surplus in the future, which will allow them to reassign the cooks temporary so they can claim a huge piece of land faster, without fear of running out of food in the meantime.

...if you want to make surplus you could put to sleep buildings that engage Imps you would need to make surpluses of food and that way don't afraid of famine. Player this way will still have control and be able to adjust production for its needs itself. Wink

(21-06-2014, 05:44 PM)Excess Wrote: But perhaps a simpler way of doing it is leaving the structures/rooms out of it? Giving priority only to free-workers tasks, and influencing production speeds only by prioritizing one room's items delivery?

Hmm, could you elaborate this a bit?
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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Messages In This Thread
RE: - by Seriously Unserious - 18-06-2014, 07:16 AM
RE: - by Rasmus - 18-06-2014, 05:11 PM
RE: - by Seriously Unserious - 19-06-2014, 09:21 AM
RE: - by Sebt - 19-06-2014, 09:54 AM
RE: - by Rasmus - 19-06-2014, 11:44 AM
RE: - by Sebt - 19-06-2014, 04:37 PM
RE: - by Excess - 19-06-2014, 07:53 PM
RE: Rooms. Do we need them? - by Sebt - 19-06-2014, 08:36 PM
RE: Rooms. Do we need them? - by Excess - 19-06-2014, 09:07 PM
RE: - by Sebt - 20-06-2014, 10:54 PM
RE: - by Sebt - 21-06-2014, 10:42 AM
RE: - by Excess - 21-06-2014, 05:44 PM
RE: Game Mechanic - Rooms. Do we need them? - by Sebt - 21-06-2014, 06:31 PM
RE: - by Rasmus - 22-06-2014, 03:08 AM
RE: - by Seriously Unserious - 22-06-2014, 06:23 AM

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