I am experiencing a C++ runtime assertion failure that brings down the game. There does not appear to be anything specific that I can do to trigger it, but it occurs about 3-10 minutes after loading my saved game. I initially played it for probably 2 hours without reloading it and had no problems, so I suspect it is either related to loading the saved game or my dungeon becoming too resource intensive for my machine.
The assertion message is included below and I've attached the Crash Report. I tried to attach the save game file (they compress really well with 7z, from 21MB down to less than 3MB), but your forum apparently does not permit 7z attachments. I can email it if you'd like to PM me an address.
The assertion message is as follows:
The assertion message is included below and I've attached the Crash Report. I tried to attach the save game file (they compress really well with 7z, from 21MB down to less than 3MB), but your forum apparently does not permit 7z attachments. I can email it if you'd like to PM me an address.
The assertion message is as follows:
Quote:Assertion failed!
C++ Runtime error
Program: ...
File: WorkBuild.cpp
Line: 284
Expression: false