Can you give more detailed information about when the runtime error occurs? Is it with the splash screen, or in the intro, or in the menu, or when loading the level, or when the level has loaded and the game has started?
Are there any information in message box with the runtime error?
(11-01-2015, 08:58 PM)Rasmus Wrote: Can you give more detailed information about when the runtime error occurs? Is it with the splash screen, or in the intro, or in the menu, or when loading the level, or when the level has loaded and the game has started?
Are there any information in message box with the runtime error?
Thanks
When the game is loading, before I get a chance to start a game. There is no extra information about the error message apart from it is a Microsoft Visual C++ error box.
That was a turn around, I would have said that windowed mode is more solid than fullscreen mode. Either way there is an issue with the fullscreen mode so if I fix that issue it is possible that this one will be fixed as well.
Also try lowering your graphics quality at the loader. I've noticed on one of the computers I play on that I have had to reduce the graphics quality to play. I believe that is associated with a known issue regarding graphic memory usage.
I am getting a little closer to the issue. Some graphic cards has a very small amount of memory and windows is using up the most part of it. When the graphic memory is used up it will start using the cpu ram memory, in this way graphiccards with low memory can play more demanding games. But as Dwelvers is a 32 bit application the cpu memory usage can not exceed 1024 mb, and it does. I noticed that Dwelvers didn't use more than 256 mb cpu ram memory when I played it on my NVIDIA card, but when playing it on the Intel card the memory went above > 800 mb before the game warned about low memory and crashed.
I don't know if it is possible to solve this issue so that everyone can play with high texture quality, I think the issue is that I need to make a proper warning system for it so that the player are well aware of where the problem lies and correct the issue by lowering the texture quality instead of posting it as a bug.
I can't say with certainty that the issue for all crashes is of this reason, but once this one is ruled out it will be easier to focus on the remaining crashes.
It is hard to say if this one has been solved with the next version, but if it hasn't you will all have to inform me so that I can return it to unsolved.