Solved & Confirmed 0.8g - Game Crashes with Runtime Error whenever I try to play
#7
I am getting a little closer to the issue. Some graphic cards has a very small amount of memory and windows is using up the most part of it. When the graphic memory is used up it will start using the cpu ram memory, in this way graphiccards with low memory can play more demanding games. But as Dwelvers is a 32 bit application the cpu memory usage can not exceed 1024 mb, and it does. I noticed that Dwelvers didn't use more than 256 mb cpu ram memory when I played it on my NVIDIA card, but when playing it on the Intel card the memory went above > 800 mb before the game warned about low memory and crashed.

I don't know if it is possible to solve this issue so that everyone can play with high texture quality, I think the issue is that I need to make a proper warning system for it so that the player are well aware of where the problem lies and correct the issue by lowering the texture quality instead of posting it as a bug.

I can't say with certainty that the issue for all crashes is of this reason, but once this one is ruled out it will be easier to focus on the remaining crashes.
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Messages In This Thread
RE: - by Rasmus - 11-01-2015, 08:58 PM
RE: - by Hithere - 11-01-2015, 10:31 PM
RE: - by Rasmus - 11-01-2015, 10:33 PM
RE: - by Mello Tonin - 12-01-2015, 06:33 PM
RE: - by Rasmus - 13-01-2015, 12:21 AM
RE: - by Rasmus - 13-01-2015, 05:30 AM
RE: - by Rasmus - 13-01-2015, 11:43 PM

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