False Alarm 0.8g - Dropping Water at Top Level
I don't think this is a bug, but most certainly can become an issue. The problem is that you cannot fetch a water block that has been dropped at the top level of the dungeon because your creatures can't reach it. This can greatly impact any design you planned for your dungeon if you have a water tile in the way up there.
Added to the list of Bugs/Issues & Crashes!
It is actually possible to get the water. If the imps can't walk on a tile because it is flooded they can always build a bridge on it. Do this and then fetch the water.
It may seem a little complicated, but I can't make it so that the creatures can walk on all the water because then waterfalls for example wouldn't be an obstacle. In the future on the other hand we may add more features to remove water, maybe a spell or something.

Marked as false alarm.
I'll give that a try, thanks.

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