Solved & Confirmed 0.8k - Ghosts halt creature production
If you have a creature class converted to a ghost, then no more of that creature gets spawned. You can see this happen to my Fishmen and Piggehs in the save from the post I made about the elusive floating root which I now see is useless for that, but helpful here maybe.

Interesting! Added to the list of Bugs/Issues & Crashes!
What is happening is these ghosts are getting hungry and tired which is not supposed to happen. I don't know if that plays a role in this issue or not.
That definitely plays a role, because if one creature is hungry or tired then the production will stop.
Hotfix released with this issue solved! But need confirmation Tongue
Gonna check this when I get home, should be in an hour and a half.

...Looks like that solved it on my 0.8k save. I'll start a new game for my 'Easy' run in 0.8k2 to be sure since my 0.8kEasy save is hosed.

- 0.8k2 shows no hindrance of creature production after hours of play and quite a few ghosts.
Great, thanks for confirmation. Smile
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy

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