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Solved & Confirmed 0.8k-2 - Fog of War on Walls
#1
I was excavating an area and instead of digging down one layer at a time as I normally do, I decided to just dig out the wall face. You'll notice in the before and after look at the wall that there is a fog on the wall face that isn't directly adjacent to a wall tile that has the fog removed on the same axis. In the after, when one side is decreased by one tile so that the adjacent tile has it's fog removed, the fog is now dispersed on the remaining wall face.

[Image: V99M.png]
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#2
Added to the list of Bugs/Issues & Crashes!
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#3
Solved with the next version!
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#4
Dwelvers version 0.9 released, this bug is solved but need confirmation.
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#5
[0.9]
the wall behind i barely visible.
[Image: bR3BBqT.jpg]
EDIT:
but still seems a littel odd...
[Image: dJS8u08.jpg]
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[Image: ghqnARY.jpg]:heart:
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#6
Yup, I noticed it too.
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#7
Added to the list of Bugs/Issues & Crashes!
I will look into if this is a bug or not, right now the fog of war only works in 2d straight down.
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#8
I made it so that the creatures can look over walls even if they are to high to walk up on, but only if the creatures stand far enough away. So if we have a 2 block high wall, then the creature need to stand 1 tile away from that wall to see over it. If we have a 3 block high wall then the creature need to stand 2 tiles away from it and so on.

Solved with the next version!
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#9
Dwelvers alpha 0.9b released, this one is solved but need confirmation!
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#10
What I've been seeing in this patch is that you'll still see the shadow on the wall until the tile drops down twice, then the shadow goes away.
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#11
So what is the satus of this issue then?
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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#12
I'll go back to this one this weekend unless someone beats me to it.

[edit]

It's somewhat better, but you can still get instances like this happening:

[Image: Z3q2.jpg]
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#13
For me it's not solved or solved, but here we have additional "bug", so Rasmus how about this?
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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#14
The issue in this screenshot Mello is that the fog is on the wall over the location where the imp is digging. The imp should see the wall and the fog of war should be removed. If this is the case then I think it is the same bug. Am I right?
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#15
Yeah, I would expect the fog to be removed once the digging exposes the wall behind it. I've noticed in 0.9d this is still the case where a wall that is exposed though mining retains it's fog for usually around 2 tiles before clearing, but sometimes even more than 2 tiles retain fog. Clearing the adjacent tiles will always remove the fog, but sometimes after 3 or more tiles are exposed the fog clears as well.
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