(23-06-2015, 06:15 PM)Tamorr Wrote: Worm-like... Reminds me of Tremors... The movie trilogy. Or even Dune. So many references if it is. But at least would make sense to be something that moves around in the rock/dirt. Simple is best in this case.
I remember Shai'Huluds, the greatest worms on Arrakis, big, durable and that can even make electric sparks around them to defend, like this one here:
![[Image: sandwormgiger.jpg?w=500&h=352]](https://monsterlegacy.files.wordpress.com/2014/04/sandwormgiger.jpg?w=500&h=352)
Or this one:
![[Image: 1c74f3d6fc74fb06be23fd9bbc426aa4.png?v=216000]](http://fast1.onesite.com/capcom-unity.com/user/snow_infernus/red_eye/1c74f3d6fc74fb06be23fd9bbc426aa4.png?v=216000)
But to be honest all creatures in Dwelvers suppose to be able to capture, so I don't know, it should have also special military use too and it's digging skills could also be very helpful in dungeon excavations, like Globlin Robot in Warcraft 3 that could cut 300 units of wood in one time, when Peasants could only cut them 10.
About undigable blocks. When I proposed to implement a resource that could power Golems I suggested also somewhere that some deeper parts or special resources like mentioned before requires better digging equipment to extract those resources - maybe that could be sort of drill that part for manufacturing it could be taken from Crocrodrille?
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