Not sure I would call this a bug it's more of an issue. It just looks really weird to have resources floating in the air over water. They should sink or be pushed to nearest neighboring tile.
![[Image: Zzi1.jpg]](http://funkyimg.com/i/Zzi1.jpg)
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Solved & Confirmed 0.9d - Cave-in Resources Float on Water
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Not sure I would call this a bug it's more of an issue. It just looks really weird to have resources floating in the air over water. They should sink or be pushed to nearest neighboring tile.
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I believe the whole issue with resources floating around on water needs to be fixed once and for all. I agree, the question is if I am going to let them sink to the bottom or move towards the shore. What do you all think?
Added to the list of Bugs/Issues & Crashes!
29-07-2015, 03:48 PM
I'm for sink to the bottom personally. This is what would happen in a real world cave-in.
Solved with the next version!
If there are a shore right by the resources will get teleported to that shore. If there are no available shore next by then the items will sink to the bottom. If a bridge is built upon that location the resources will float back up upon the bridge.
10-08-2015, 12:14 PM
Dwelvers 0.9e released, this bug is solved but need confirmation
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16-08-2015, 09:06 PM
This one has been fixed.
17-08-2015, 04:37 PM
Thank you
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