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03-09-2015, 12:23 AM
(This post was last modified: 03-09-2015, 11:29 AM by Sebt.)
I am not sure if these have been posted yet, but here it goes. Some very rough suggestions. I am too lazy to do a step by step reproduction.
• Load saved game confirmation
• Add time and date info into saved games to be able to distinguish them
• Option to change volume, or mute warning messages. (cookery is not working, food is not growing, or whatnot)
• As soon as you click to start mining, a minion runs over to where you clicked, successive clicks will select the minion by mistake, forcing you to right click to close minion information menu
• Suggest new icon for dwelvers desktop shortcut, something brighter, as the icon gets lost on the desktop
• Quit game with a single click and a confirmation (Do you really wish to quit)
• On game startup, go directly to main game screen. Make credits a menu in main screen
Thank you.
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Hi Vision!
Quote:• Load saved game confirmation
• Add time and date info into saved games to be able to distinguish them
• Quit game with a single click and a confirmation (Do you really wish to quit)
• On game startup, go directly to main game screen. Make credits a menu in main screen
Since the game is still in Alpha, the GUI is likely to improve/change as time goes on. But I do agree these things would be useful. As for the credits, you can hit the esc key to skip. Most games are set up like this. The Developers may include an option one day to toggle off the intro.
Quote:• As soon as you click to start mining, a minion runs over to where you clicked, successive clicks will select the minion by mistake, forcing you to right click to close minion information menu
Holding the spacebar will prevent creatures from being selected. This is probably a temporary fix until they find a better solution. You can join the discussion on this here.
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(03-09-2015, 12:23 AM)vision Wrote: Load saved game confirmation
This is already in the game, not with F4 though because this is an auto load. Perhaps F4 loading should be removed?
(03-09-2015, 12:23 AM)vision Wrote: Add time and date info into saved games to be able to distinguish them
That is a really good point! I have fixed it now as you can see here, you can also switch if you want the savegames sorted by name or by date.
[IMG]replace_photbucket_link/SortByDate.png[/IMG]
[IMG]replace_photbucket_link/SortByName.png[/IMG]
(03-09-2015, 12:23 AM)vision Wrote: Option to change volume, or mute warning messages. (cookery is not working, food is not growing, or whatnot)
This will be handled later in the development.
(03-09-2015, 12:23 AM)vision Wrote: As soon as you click to start mining, a minion runs over to where you clicked, successive clicks will select the minion by mistake, forcing you to right click to close minion information menu
This has been addressed [url="http://forum.dwelvers.com/showthread.php?tid=1480"]here[/url] and we are working on it
(03-09-2015, 12:23 AM)vision Wrote: Suggest new icon for dwelvers desktop shortcut, something brighter, as the icon gets lost on the desktop
I will look into it, but no promises.
(03-09-2015, 12:23 AM)vision Wrote: Quit game with a single click and a confirmation (Do you really wish to quit)
If you quit through the menu this option is available.
(03-09-2015, 12:23 AM)vision Wrote: On game startup, go directly to main game screen. Make credits a menu in main screen
This may be fixed in the future when I have a real intro in the game.
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(05-09-2015, 04:28 PM)Rasmus Wrote: (03-09-2015, 12:23 AM)vision Wrote: Load saved game confirmation
This is already in the game, not with F4 though because this is an auto load. Perhaps F4 loading should be removed?
More specifically:
1. Go to main menu
2. Click load saved game
3. Left click a saved game
4. Notice that the saved game immediately starts loading, with out a confirmation giving the user the option of cancelling the loading of saved game (Do you wish to load this saved game?)
(03-09-2015, 12:23 AM)vision Wrote: Add time and date info into saved games to be able to distinguish them
That is a really good point! I have fixed it now as you can see here, you can also switch if you want the savegames sorted by name or by date.
[IMG]replace_photbucket_link/SortByDate.png[/IMG]
[IMG]replace_photbucket_link/SortByName.png[/IMG]
(03-09-2015, 12:23 AM)vision Wrote: Option to change volume, or mute warning messages. (cookery is not working, food is not growing, or whatnot)
This will be handled later in the development.
(03-09-2015, 12:23 AM)vision Wrote: As soon as you click to start mining, a minion runs over to where you clicked, successive clicks will select the minion by mistake, forcing you to right click to close minion information menu
This has been addressed [url="http://forum.dwelvers.com/showthread.php?tid=1480"]here[/url] and we are working on it 
(03-09-2015, 12:23 AM)vision Wrote: Suggest new icon for dwelvers desktop shortcut, something brighter, as the icon gets lost on the desktop
I will look into it, but no promises.
(03-09-2015, 12:23 AM)vision Wrote: Quit game with a single click and a confirmation (Do you really wish to quit)
If you quit through the menu this option is available.
More specifically:
1. Start a game normally
2. Press escape key to get to in game menu
3. Select quit game
4. Notice how it takes 4 separate clicks, from bottom of screen, to top, to bottom, to top, to quit the game. I suggest two clicks. One to select quit, and one to verify quit confirmation window. In general, user should be able to enter and exit a game with minimal effort and time.
(03-09-2015, 12:23 AM)vision Wrote: On game startup, go directly to main game screen. Make credits a menu in main screen
This may be fixed in the future when I have a real intro in the game.
In addition, here are three more:
Lack of save game overwrite confirmation
1. Select save game
2. Select a used game slot to save a new game into
3. Notice the lack of overwrite confirmation when new game is saved over the existing game
Lack of loading screen tip
1. Start Dwelvers
2. Start a new game or load a saved game
3. Notice the lack of game tips/tricks during the game loading sequence
Initial game load "Dwelvers" graphic lack of creature image
1. Start Dwelvers
2. Observer initial Dwelvers game startup graphic
3. Notice in graphic lack of images of game creatures
I suggest maybe a small group image of all in game creatures next to each other, possibly interacting with each other, underneath the main Dwelvers loading graphic
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