Ok so I have lately been playing impossible difficulty exclusively trying to find different ways around the early game difficulty. There are a few things that will make this a skill game rather than relying purely on luck.
1. Need 1 more orc spawned at the beginning. If the 2nd portal rogue digs through to your DM fast enough, by that point a knight has spawned and you don't have enough creatures to deal with the knight.
2. Need to be able to shut off automatic wall reinforcement. The first thing the imps do is reinforce the walls around the DM, which is useless because those walls are going to get torn down anyways. It takes time away from the imps doing more important jobs.
I know that this difficulty is called 'impossible', but I would assume that the devs DO want players to actually try and solve this difficulty. Right now it its current form, it is pure luck whether or not you can get through the first 5 minutes of gameplay. You have to get lucky enough that the rogue from the 2nd closest portal don't tunnel into your DM area before you get Pigs up.
I have found a trick by using a mechanic exploit. I can use the 'imp gets stuck on the wrong side of building a block' issue to use this imp to go to the other side of the 2nd portal. By getting the enemies to chase this imp, it will sometimes cause the tunneling rogue to dig in an alternate direction (after killing the imp).
After the player gets the 2nd portal claimed, the game becomes trivial at this point. So all in all, the games needs to be slightly easier at the start and needs MORE difficulty added later on. I think that all the remaining portals should be all spawning enemies at the same time in like 2-minute intervals to make it more difficult. Mid-game, the enemies should be relentless, so that you need to be constantly setting up traps and moving around your forces.
1. Need 1 more orc spawned at the beginning. If the 2nd portal rogue digs through to your DM fast enough, by that point a knight has spawned and you don't have enough creatures to deal with the knight.
2. Need to be able to shut off automatic wall reinforcement. The first thing the imps do is reinforce the walls around the DM, which is useless because those walls are going to get torn down anyways. It takes time away from the imps doing more important jobs.
I know that this difficulty is called 'impossible', but I would assume that the devs DO want players to actually try and solve this difficulty. Right now it its current form, it is pure luck whether or not you can get through the first 5 minutes of gameplay. You have to get lucky enough that the rogue from the 2nd closest portal don't tunnel into your DM area before you get Pigs up.
I have found a trick by using a mechanic exploit. I can use the 'imp gets stuck on the wrong side of building a block' issue to use this imp to go to the other side of the 2nd portal. By getting the enemies to chase this imp, it will sometimes cause the tunneling rogue to dig in an alternate direction (after killing the imp).
After the player gets the 2nd portal claimed, the game becomes trivial at this point. So all in all, the games needs to be slightly easier at the start and needs MORE difficulty added later on. I think that all the remaining portals should be all spawning enemies at the same time in like 2-minute intervals to make it more difficult. Mid-game, the enemies should be relentless, so that you need to be constantly setting up traps and moving around your forces.