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Solved & Confirmed 0.9e-5 - 4K alt tab locks cursor in wrong bounding box
Quote from the steam forum:

Quote:When playing in 4K and tabbing out then back, the mouse cursor appears it's incorrectly captured by the code using the wrong coordinates or bounding.

After returning to the game the cursor can't actually go to the menu or left of the screen anymore. It's locked TBD pixels offset to the right.

This makes it impossible to interact with the menu system, including closing the game forcing a task terminate to reset it.

Desktop runs @1080. Game is running using DSR.

Added to the list of Bugs/Issues & Crashes!
This is related to the 'fullscreen failed' issue. I experience a similar issue when the game goes back and forth between fullscreen and windowed mode. It seems that the cursor gets stuck in the smaller 'windowed mode' which puts menu items outside this area.
I have done some changes that I think may have fixed this issue. But if that don't work I have also added an option in the options->misc menu named "Disable cursor clipping", this will make it possible to freely move the cursor over the screen, but if you have multiple monitors you will also be able to move between them when the game is in fullscreen mode, which isn't all good either...

Solved with the next version!
Dwelvers Alpha 0.9f2 released, this bug is now solved but need confirmation (from players) Sleepy

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