Dwelvers Journal 2015.10.28 - Dwelvers Alpha 0.9f-3 released
2015.10.23 - Dwelvers Alpha 0.9f-3 released

In this version I was supposed to only focus on adding an endless flow option to give the player the option to not having endless waves of stronger and stronger enemies attacking the players dungeon. But I got a little sidetracked (big surprise Smile), With the enemies rushing through the portals I noticed that the current squad system was really bad. It was hard to create and send out squads over the dungeon in an efficient way. So I spent two - three days improving the squad system to make it easier for the player to organize his or hers troops. Besides from that a lot of energy has also been put down on getting the creatures to interact better with the rally flags, and make them avoid clumping together as they usually do in larger packs. Have fun playing, and don't forget to let me know if you find any bugs or have any ideas on how to make this game even better.

Feature Upgrade - Upgraded squad system


This topic is about the new upgraded squad system.

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New Feature - Endless flow mode


This topic is about the new endless flow mode.

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Dwelvers 0.9f-3 version

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Many changes in such short time since 0.9f-1. Only few Not solved yet bugs are still on the list, but I think soon we will always see only newest bugs and it seems game is working much more stable than few months ago, isn't it? Smile

If anyone could also confirm older bugs as solved that will be fantastic help!
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
I surly hope so Sebt Smile But I have stopped hoping for an bug free version, there is always bugs hiding with each new feature Tongue

These are the bug that currently needs confirmation Smile

Solved, but need confirmation (from players) Sleepy
※ If you could reproduce any of these and confirm they're solved or not you'll help us developing this game faster!

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