The following warnings occurred:
Warning [2] Undefined variable $unreadreports - Line: 66 - File: global.php(961) : eval()'d code PHP 8.0.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/global.php(961) : eval()'d code 66 errorHandler->error_callback
/global.php 961 eval
/showthread.php 28 require_once
Warning [2] Undefined property: MyLanguage::$thread_modes - Line: 43 - File: showthread.php(1617) : eval()'d code PHP 8.0.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php(1617) : eval()'d code 43 errorHandler->error_callback
/showthread.php 1617 eval

Dwelvers Journal 2016.02.05 - I'm back!
Hi everyone! I hope you’ve all had a good christmas, hanukkah and/or a good new years eve. Last time I wrote here on the forums I talked about being away for a while since I had to take a job in order to stabilize my financial situation, and now I’m back. The plan for now is to work half time on Dwelvers and half time at my other job until the end of April.

What will happen after that? Well, let me tell you.

Me and my friend James have been working on a big list which includes everything I want to have completed on Dwelvers before releasing it as version 1.0, thus ending the early access era of it. The list is quite big and according to my calculations I should be able to finish it after one year of full time work. But as you understand, I can’t work full time on the game due to my current financial situation. To change this, we decided that we will launch a Kickstarter the 27th of February at 20:00/08:00 PM (GMT+1) where we will try to sell additional copies of the game + additional special rewards for those who help me out, so that I may focus on the game full time for one year. Everyone contributing to the Kickstarter will get exclusive insight into the immediate process of the development and be able to vote on which features I should pursue in what order. Just know that 1.0 is not the final version of the game as I will keep working on the game beyond that, but it would give me some peace of mind knowing that what's out there is good enough on it's own, and everything on top of that is just a bonus.

We will need your help to get the ball rolling on this and there’s many ways you can help, with or without contributing financially to the Kickstarter.

For starters, you can sign up on our Thunderclap campaign and invite your friends to do the same. Thunderclap is a marketing tool which allows people to help you market something by signing up to send out a social media message at a set date.

You can check out a preview of the Kickstarter campaign and ask me questions or give me feedback on it to help me improve it.

We also want to invite you to our Let’s Play of Dwelvers where me and James will both play the game and talk about it and it’s future. We’d love for you to join us and discuss what you like about the game and we’ll answer any questions regarding it. The stream will be available via the link below the 27th of February at 19:00 / 07:00 PM (GMT+1), which is one hour before the Kickstarter goes live. We’ll try to keep the stream online for 2 hours.

So tell us, what do you think of this?

If you’re a game developer like me, you might want to check out James’ huge game development event where people from all over the world come to spend 1 week in a beautiful Swedish castle and develop games. While there you can meet not only me, but also people such as Brenda and John Romero, the developers behind games such as DOOM, Quake, Jagged Alliance and Wizardry. Check out his event on Facebook!
Good to have ya back! I'm still swamped with work; it's unusual the trend has continued through the holidays, but it's good to be busy. Super stoked about development getting underway again, and it'll give me a reason to log on to Steam again...LOL. I briefly looked over the Kickstarter stuff, but not enough to really critique, but you know me...I'll get my 2 cents in. One thing that stands out is for the $ amounts you're using a , instead of a . which is more characteristic of how we notate numbers here.

Seeing that event makes me really want to see how much it would take to visit and join you guys for that. I'm definitely going to make that one of my goals, but not sure if it's a possibility. That would be soooooo cool though. Maybe I could crowdfund my trip to Sweden Tongue
Yeah, I like keeping busy as well, as long as I can settle down a little bit before going to bed. Which is the opposite of what I am doing now because I am in bed typing on my laptop Tongue

I have to say I am really hyped about getting back to work with the game again, and I am really glad that you still check out the forums on a regular basis. It has been a little empty lately, but usually it gets busy when I releases a new version Smile

It would be really great if anyone here from the forum would visit us here in Sweden Big Grin But I suspect that the Castle Game Jam reward is mostly for people living in Sweden, we will have to come up with some more fun rewards this week. We got a suggestion from the steam forum that I liked about having add-on rewards for those that have already bought the game, and more cosmetic rewards. What do you think?
I'll donate when your KS gets started. The only thing I want as a reward is the map editor Wink
After almost 2 years of suggesting Kickstarter campaign for Dwelvers, here it is! Big Grin
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
Yeah, well I tried to avoid it as long as could Tongue

Btw, seen the financial breakdown on the Kickstarter preview site? What do you think?
(11-02-2016, 07:21 PM)Rasmus Wrote: Yeah, well I tried to avoid it as long as could Tongue

Btw, seen the financial breakdown on the Kickstarter preview site? What do you think?

[Image: Shut-up-and-take-my-money-628.jpg]

Forum Jump:

Users browsing this thread: 1 Guest(s)