Feedback/Modification Creature mechanics - Pathfinding for the swimming in the water / lava
#3
You're right, so I moved that topic to suggestions forum. Smile

I think that would be great if creatures could always swim to the nearest place that is dry, find a shortest way to get out from the water or lava. That also could be a fun feature if really heavy units like Knights could just go down like a brick when fall down to the lava of fluid (if at least two tiles deep). Big Grin
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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RE: - by Rasmus - 17-11-2017, 04:07 PM
RE: - by Sebt - 17-11-2017, 05:36 PM
RE: - by Rasmus - 17-11-2017, 06:54 PM

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