Well, there are some objects that still have the original issue with how rotation is showing when you choose any to built from radial menu:
- stone fence, wall lantern, wall manacles - whatever direction you choose they show its blueprint in only ONE orientation - upper side, however if you pull for example to the left and place the fence like that it will will be directed towards right side - reverse orientation.
- stairs, painting, insignia, prison wall skull - they're wall decorations, but you can choose direction for them at all directions. Also pulling mouse for example to the left shows it will be placed to the right - however if you put them next to the wall they will be built on this wall (like they should, so it's good), no matter what direction you choose - but regarding what I said earlier maybe choosing orientation of these objects should only show directions of the only walls they actually can be placed, not all four directions?
- prison hand torch, farm gate - pulling mouse for example to the left shows it will be placed to the right.
- training room dart board - like in case for stone fence etc. whatever direction you choose they show its blueprint in only ONE orientation - moreover in case of dart board when trying to place it in the corner (two possible walls to put it) - it will show wrong selection orientation of this object selection only for direction of upper wall (so this that is only showed during selection orientation for new dart board), all other directions selection locations are showed correctly (), see below:
Mouse pulled up or to the bottom of the screen, shows inverse selection (you can't see mouse cursor because for this picture I had game started with Windows cursor marked in launcher):
Here dart board was placed mouse was pulled to the left, but blueprint preview showed it will be placed on upper walls not this to the right. Selling selection is correct: