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Now the info bar in the bottom shows the right Mood info as being shown as icon hovering the creature.
About low food making creatures angry. The system works like this: If the creature has low food, sleep or is thirsty, then the efficiency will get lower, and as the efficiency gets lower the creature get more angry. So the mood is only indirectly related to the needs. They only get angry if their needs aren't fulfilled for a long of a time.
It is solved with the next version.
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Version 0.11.5 BT relased! This bug is solved but need confirmation!
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Well you can't hover enemies because they are not your creatures. And the yellow is their mood. Perhaps I will give them an unique icon. The namebar color is what says that they are enemies.
I will make it more clear! Back to being unsolved!
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25-11-2017, 03:50 PM
(This post was last modified: 25-11-2017, 03:52 PM by Sebt.)
I mean creatures that I control, I should say that in previous post, my bad, but still always some more clarifications can be made only for good... or evil. ]:c)
And if we speak about that possibility to hover mouse over enemy creature - in the future will you enable player to hover mouse over enemy (and only that of course, no creature menu), at least to see it's name and health and (or - if you won't players to see enemy info at all) use that possibility for spells to shot them at enemies (if you choose the way to do it, because I had actually fun with Lighting spell in DK 1 that was non-target)?
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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Version 0.11.10 released, this bug is solved but need confirmation!
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I see, than that's solved.
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy