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Solved & Confirmed 0.11.4 BT - Mood text in creature menu doesn't reflect it's mood faces
#1
Because a creature is not satiated it says it's angry and no message it's angry had been showed, however creature's face is smiling on green, shouldn't this creature become angry if at least one of it's needs cannot be fulfilled?

[Image: 291ixsi.jpg]


Here is a little different situation, because all of the needs weren't fulfilled, yet Orc seems to be content.

[Image: wko7tg.jpg]
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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#2
Now the info bar in the bottom shows the right Mood info as being shown as icon hovering the creature.

About low food making creatures angry. The system works like this: If the creature has low food, sleep or is thirsty, then the efficiency will get lower, and as the efficiency gets lower the creature get more angry. So the mood is only indirectly related to the needs. They only get angry if their needs aren't fulfilled for a long of a time.

It is solved with the next version.
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#3
Version 0.11.5 BT relased! This bug is solved but need confirmation!
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#4
EDIT: I was unable to click on creature or hover mouse on creature to see creature's status since map generation, however I could do that again after I reloaded the game, strange.

Also it seems enemies got yellow. :3
[Image: 8wb5o6.jpg]
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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#5
Well you can't hover enemies because they are not your creatures. And the yellow is their mood. Perhaps I will give them an unique icon. The namebar color is what says that they are enemies.

I will make it more clear! Back to being unsolved!
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#6
I mean creatures that I control, I should say that in previous post, my bad, but still always some more clarifications can be made only for good... or evil. ]:c)

And if we speak about that possibility to hover mouse over enemy creature - in the future will you enable player to hover mouse over enemy (and only that of course, no creature menu), at least to see it's name and health and (or - if you won't players to see enemy info at all) use that possibility for spells to shot them at enemies (if you choose the way to do it, because I had actually fun with Lighting spell in DK 1 that was non-target)?
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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#7
It has been fixed now Smile The enemies are having a question mark where the mood is now, because the player shouldn't know their mood.
About being able to select enemies, this is something I will implement later when we have spells that can be cast at them.

Solved with the next version!
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#8
Version 0.11.10 released, this bug is solved but need confirmation!
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#9
I see, than that's solved.
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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#10
Thank you Smile
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