2017.11.23 - Dwelvers Journal - Dwelvers bug testing version 0.11.5 is now released
Hi all

Dwelvers 0.11.5 has been released! Up until now version 0.11.2 to 0.11.4 has only been about bug fixes and therefore I've not made a big fuss about making a whole news post about it. But this version has a new big feature into it as well, and as we are getting closer and closer to the Steam release I really need your help to find all those nasty bugs and confirm that I've solved older bugs.
So I've finally added a achievement feature. Hopefully this will give the players a greater sense of accomplishment. I've seen really impressive dungeons built by some of you players, and I feel bad that I haven't let the game confirm the feeling that what you have done is special!
Right now I only have a handful of achievements, but I've got no problems increasing this list. So if you have any ideas on new achievements just let me know

Achievements
So as you can see here we have the achievements shown in the main menu. Right now there are 15 achievements:
- First cyclotaur - Create a cyclotaur creature.
- Conquer all portals - Conquer all the human spawning portals in the dungeon.
- Catch first fish - Catch a fish by building a bridge out to a school of fish.
- Build all rooms - Unlock and build all rooms types.
- First trade - Make a trade with other collonizations.
- Imp army - Own 50 or more imp creatures.
- Learn barrel roll - Level up an impanzee to learn the creature skill barrel roll.
- Learn bull rush - Level up an cyclotaur to learn the creature skill bull rush.
- Learn butchering - Level up an piggeh to learn the creature skill butchering.
- Learn frog tongue - Level up an fishman to learn the creature skill frog tongue.
- Learn hurricane - Level up an knight to learn the creature skill hurricane.
- Learn steal - Level up an rogue to learn the creature skill steal.
- Learn stunning block - Level up an orc to learn the creature skill stunning block.
- Learn teleport - Level up an imp to learn the creature skill teleport.
If you load an old game where you've progressed far you will probably get all those achievements instantly. But if you'd like you could start from the beginning and try to get them one by one, and by doing this also confirming that they are working as they should. This is after all a bug-testing version

You can also reset the achievements by going into the main menu and pressing "Options->Lock achievements".
![[Image: AchievementsMainMenu.jpg]](http://dwelvers.com/images/newsletter/171123/AchievementsMainMenu.jpg)
![[Image: AchievementUnlocked.jpg]](http://dwelvers.com/images/newsletter/171123/AchievementUnlocked.jpg)
A lot of bugs has been solved but need confirmation
As the bugs gets reported they also get solved. But solving them isn't the whole story, they also needs to be confirmed that they are solved. So here is the big list of solved bugs that need confirmation from you the players

- 0.11.2 BT - Previously reinforced walls or Cyclotaur Maze have visible claim markings - I though it was removed, but if you dug out to Impanzee or Catacomb Room that have walls around reinforced and than you fill up that hole with rock you may see this.
- 0.11.4 BT - Can't Craft Items - I've tried crafting in 2 separate games, but items are never being worked on. I am able to make ingots though.
- 0.11.4 BT - No blueprint view for bridges - Usually when you're going to place a room or trap some kind of blueprint view is displayed along with hammer and blue lines that marks a square, however in case of bridges only a hammer appears, without the actual bridge blueprint or blue lines. You can see bridge blueprint only after you place bridge on a fluid.
- 0.11.4 BT - Mood text in creature menu doesn't reflect it's mood faces - Because a creature is not satiated it says it's angry and no message it's angry had been showed, however creature's face is smiling on green, shouldn't this creature become angry if at least one of it's needs cannot be fulfilled?
- 0.11.4 BT - Lacking needs bubbles are still visible after death of angry creature - Bubbles of unhappiness are visible after death.
- 0.11.4 BT - Imps Sometimes Fill In Lava On Top Of Their Heads - A couple of my Imps stepped inside the trench and pored lava right on top of themselves
- 0.11.2 BT - Can build a trap on a road, but cannot build a road on a trap - You can build any road and than put on it any hydraulic pad or dynamite etc. but you cannot do that otherwise (road on tile occupied by a trap / stone fence), however can't tell if it's not intended.
- 0.11.2 BT - Some icons in the Storage Rooms / DM can't fit into the room info window - There are actually three things I would like to report, let's take look on this picture...
- 0.11.1 - Attacking one of my creatures triggers all of my creatures to attack enemy - Each
time any of my creature is being attacked by enemy unit that attack triggers all my creatures to move towards this enemy, even if the enemy is half of the map away from my Dungeon and I didn't order (i.e. by sending there a Rally Flag) anyone to attack this enemy.
- 0.10 - Enemy Wave Shows Through Fog - Whenever a wave is released from the portal, they are visible on the minimap through the fog.
- 0.11.1 - Checking info on unclaimed portal cause some world map bug - you click on unclaimed portal info you'll see something like this...
- 0.11.2 BT - Resolution Mismatch - In order to take screen shots I've disabled full screen mode, and when in windowed moed I typically step it down from my 1600x1200 native desktop resolution to 1024x768. The problem is that the resolution is not actually 1024x768 in this mode, but 1040x806 instead.
- 0.11.2 BT - Can't Render PrtScr in Full Screen Mode - When I try to take a print screen while the game is in full screen, what is pasted from my clipboard is just a blank white background. I can capture screens when in windowed mode however.
- 0.10 - Alt+Tab "throws flashbangs" at your face and runs the game in windowed mode - After doing Alt+Tab the game screen turns into white plane and than screen blinks 2-3 times between game screen.
- 0.11.1 - OpenAL error after closing the game & not hidden system cursor after start - Then nothing strange happened except that system mouse cursor is still visible as well as game cursor as in main menu as in the game.
- 0.11.2 BT - Room Constructions Against Walls Won't Complete - I saw this in a previous game on this version, and didn't notice it again in this second one until all my creatures were complaining about food.
- 0.11.2 BT - Bed Blueprints Facing the Wrong Way - So even though it shows the right direction once you complete the construction or as you're setting the blueprint, the bed's blueprint faces the wrong way.
- 0.11.3 BT - Direction issues during object rotation - Some room devices contains arrows when rotated tells the player where workers will operate them.
- 0.11.3 - Resources not loaded on Loading Docks in Trade Routes & connection issues - It seems since 0.11.3 version I can't load resources onto Loading Docks even if I have enough resources and linked Storage Rooms properly.
- 0.11.3 BT - Can put bridges at border of un/covered lava/water as blocks everywhere - I checked if now resolved in 0.11.3 BT this bug also apply to the blocks and bridges - it does, as you can see on the picture below, however as blocks can be placed everywhere as bridges only in the border between covered and uncovered lava pool (one tile from uncovered).
- 0.11.2 BT - Mine Status - Production timers are missing from mines.
- 0.11.2 BT - Lighting affects tile selection for digging multileveled terrain - Sometimes when you do some tile selection to dig some rocks and behind these selection there is an area that contains different terrain levels game selects much more tile to dig than your mouse during selection could mark.
- 0.11.2 BT - Cyclotaur ghost reversed texture behind FoW revealed with Reveal spell - I
decided to look for a good place to dig with Reveal spell than I've found a Catacomb that contained some ghosts, one of them was a Cyclotaur Ghost.
- 0.11.2 BT - Displaying issue with more than 4 trade routes set - So I had 4 trade routes enabled and one in which iron balls were traded for weapon as there was 6th added.
- 0.11.2 BT - Error: 3D Polygons num vertices out of bounds - This error occurred when I clicked in radial menu on chain connection of the 1x4 Trade Room located near portal not very far from my dungeon.
- 0.11.2 BT - Resource miners or rallying to the Flag don't react being attacked - Creatures that are for example cutting trees or mining rocks don't react to enemy attacks.
- 0.11.2 BT - Few easy to fix bugs spotted on surface in one screenshot - I really won't to post 4 different threads if I could describe all of these simple bugs on 1 picture, as I also can't tell if some weren't done intentionally, so here it is:
- 0.11.2 BT - Dark Mother Won't Export Resources - I have my DM set to export all resources to the storage room yet she still retains items. Been stuck at 62% for quite a while and only decreased by 2% after running the game at 9x for 5 minutes.
- 0.11.2 BT - Pathfinding issue on surface world with many protals close to each other - If there are too many portals close to each other that may "confuse" creatures to go to a certain place on surface world.
- 0.11.2 BT - Can't fetch lava / water from certain places - Is it done intentionally? I noticed that all flat lava or water tiles can be fetched.
- 0.11.3 BT - Enemy bridge tiles issues - If you uncover bridges made by enemy Rogues or generated by map you have option from radial menu to build a road or to upgrade a road - however there were no roads placed there.
- 0.11.2 BT - Lighiting still visible after selling thing - If you sell an Impanzee Room, trap, road, actually any room or any construction - shouldn't Fog of War cover this place after that?
- 0.11.2 BT - Assert failed Source\GameLevel.cpp:332 - I had this error more than 5 times during one play today, all of them happened when my creatures were moving through portals, after they had problem with path finding.
- 0.10 - Only 3 portals, attack waves stopped - Time left until next wave (7 / 12): 00:00 (no change, no new waves anymore)
- 0.10 - Rally Flag Hang Ups - I haven't figured out the exact cause of this, but I think that it has to do with the limit creatures will fight away from the flag. When the flag is far away from the enemies it is causing the effect I believe.
Final words
My hope is to release Dwelvers on Steam on Saturday, but before I do that I need to solve the remaining bugs and make sure that the bugs I've solved really are solved. So thank you all for helping me through this process

I really hope you enjoy this version, and if there is something you don't like, please let me know so that I can make it right.
Dwelvers Alpha v0.11.5 is available for download only at the Dwelvers Website.