(04-12-2017, 09:55 AM)Rasmus Wrote: This could be really good. But I also agree with Sebt that it is very messy. Perhaps having categories / groups as you said Sebt in the top that can be clicked to show a bar below it with all the items. Then the player would not have to categorize it. What do you think?
Yes, switching between categories coudl be helpful, also some shortcuts for quick switching between resource tabs would be awesome to have (like in DK 1 when you could switch between menu tabs on the left side of the screen with F1-F5).
Also I would like to propose additional small features that would help with production chains much more:
1. Tooltips for resources on upper resource bar would help with identifying resources showed there.
2. Hovering on specific resource in upper resource bar could also tell the player (in a form of tooltip) how much of that item is produced and consumed per time (cycles?). So you could tell if you produce too much or too low of that item.
3. Crafting items could also be made from upper resource bar:
a) Go to the crafting resource tab in upper resource menu - you'll see that each of the item there have an additional number added after "/" like 12/1 (which means you have already 12 of that item and 1 is in queue for production).
b) To the right of that number there are two small icons: "+" and "-";
c) Clicking on "+" increases amount of certain item to be craft, and "-" button decreases that number;
4. A Mello Tonin's suggestion for customizable bar would than look like this:
a) Switch to "Custom resource bar" and than click on "[+]" to begin adding resources to clipboard for custom resource bar;
b) Switch between resource bars and just click on any item to add it to the clipboard. Click than on the next item(s) you want to have in your custom bar. Second click on chosen item will deselect it, remove from clipboard.
c) When you done click [Save] button that appeared below the resource bar (there could be also a [Clear] button next to the [Save] button to clear all selections you've made);
d) Clicking [Save] also saves the configuration of chosen items for all other games you'll play in the future. Also it displays what name you want to have for this configuration, so you can have more of these configurations and each time you start a new game you can chose any of your saved configuration of items from the List, which will appear in custom resource bar tab.
I think such short information showed in upper resource bar
could eliminate need of having Production menu - or actually... move current production menu to the upper bar. IMHO actual Production menu takes a lot of the screen space. What do you think?