I have some issues with the actual trading mechanism and these are:
- Imps trading via Portals, however when they go through them we don't see them on surface,
- you can have unlocked all trade routes / portals, but all these trades will occur only via the closest Portal to your Trade Room, not through Portal in which certain trade route has been unlocked, so it's almost impossible too interrupt trading, which makes games very easy without needing to dig resources much. Player do not need to push himself into the depths of the map, just unlocking the closest Portal is enough to do ALL unlocked trade routes very safely,
- the most needed resources (I'm looking at you darn WOOD
) are not guaranteed to have them unlocked as a first trade route,
- trade routes are only unlocked after you claim second Portal...
Instead of having trade points on world map what would you say about to have a real Trade Posts scattered on the map?
Trade Posts could be placed in surface world...
...but some of them could be placed in dungeons (these could have different items on trade than surface Trade Posts).
1. How does it work?
Instead of trade icons in upper resource Trade bar menu there is a drop-down list of trade routes. If a player claims a Trade Post a new trade route (or routes, up to 3 maximum) will be added to that "Trade List". Trade routes are randomly generated - sometimes one Trade Post could unlock a trade route which trades Wood --> Stone, but sometimes a trade route in which Wood is exchanged for Bread etc.
2. What will the new trade menu look like and the whole trade process? See below on this very simplified image:
As you can see almost the same as now (that blue bar is a progress), however without need to click on Portals, all trade routes are listed in one list and you will be able to see which trade route belongs to which Trade Post. Clicking on Trade Post will zoom camera into it.
Each of these Trade Routes displays in the same way trade routes are displaying in actual trading menu. Adding orders works like before - just click once to trade for 1 unit, than again for second unit, holding shift will fill up the whole 1 cart.
3. This time Imps can be visible on the map and will go to the Trade Post that is located on surface in normal means, so they now can be attacked during their way to the post. There will be finally a good incentive for a player to put some traps or guard room to protect your trade route and Trade Posts.
- Imps trading via Portals, however when they go through them we don't see them on surface,
- you can have unlocked all trade routes / portals, but all these trades will occur only via the closest Portal to your Trade Room, not through Portal in which certain trade route has been unlocked, so it's almost impossible too interrupt trading, which makes games very easy without needing to dig resources much. Player do not need to push himself into the depths of the map, just unlocking the closest Portal is enough to do ALL unlocked trade routes very safely,
- the most needed resources (I'm looking at you darn WOOD

- trade routes are only unlocked after you claim second Portal...
Instead of having trade points on world map what would you say about to have a real Trade Posts scattered on the map?
Trade Posts could be placed in surface world...
![[Image: Bld0003.jpg]](http://wiki.totalwar.com/images/0/08/Bld0003.jpg)
...but some of them could be placed in dungeons (these could have different items on trade than surface Trade Posts).
![[Image: trading_post__m13__by_adampaquette-d6i1lys.jpg]](https://images1.mtggoldfish.com/featured_images/1159/trading_post__m13__by_adampaquette-d6i1lys.jpg)
1. How does it work?
Instead of trade icons in upper resource Trade bar menu there is a drop-down list of trade routes. If a player claims a Trade Post a new trade route (or routes, up to 3 maximum) will be added to that "Trade List". Trade routes are randomly generated - sometimes one Trade Post could unlock a trade route which trades Wood --> Stone, but sometimes a trade route in which Wood is exchanged for Bread etc.
2. What will the new trade menu look like and the whole trade process? See below on this very simplified image:
![[Image: 2diokmw.jpg]](http://i68.tinypic.com/2diokmw.jpg)
As you can see almost the same as now (that blue bar is a progress), however without need to click on Portals, all trade routes are listed in one list and you will be able to see which trade route belongs to which Trade Post. Clicking on Trade Post will zoom camera into it.
Each of these Trade Routes displays in the same way trade routes are displaying in actual trading menu. Adding orders works like before - just click once to trade for 1 unit, than again for second unit, holding shift will fill up the whole 1 cart.
3. This time Imps can be visible on the map and will go to the Trade Post that is located on surface in normal means, so they now can be attacked during their way to the post. There will be finally a good incentive for a player to put some traps or guard room to protect your trade route and Trade Posts.