The following warnings occurred:
Warning [2] Undefined variable $unreadreports - Line: 66 - File: global.php(961) : eval()'d code PHP 8.0.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/global.php(961) : eval()'d code 66 errorHandler->error_callback
/global.php 961 eval
/showthread.php 28 require_once
Warning [2] Undefined property: MyLanguage::$thread_modes - Line: 43 - File: showthread.php(1617) : eval()'d code PHP 8.0.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php(1617) : eval()'d code 43 errorHandler->error_callback
/showthread.php 1617 eval




Not solved yet 0.11.19 - Enemies have pathfinding issues with hydraulic pads
#1
It seems that if the only way to my dungeon leads through hydraulic pads enemies don't move, wander around, etc.

Here's the safe file.
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
Reply
#2
Hmm, interesting, added to the list of Bugs/Issues & Crashes!
Reply
#3
Still have the savegame? File has expired Undecided
Reply
#4
Nope, but if I find the same bug again I'll upload it on my mega account. If you want to see if that bug exists just make the only way to your dungeon via hydraulic pads and dynamites around. It seems dynamites are blocking their path, but it may also be partially a hydraulic pads "fault".
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
Reply
#5
OK, I was able to easily recreate that. Here's the safe file.

EDIT: I think I found the issue, it might not be related to hydraulics blocking the path, but game crashes always when Dynamites explodes in tight corridor. So I just put enemies with Alt + R on other hydraulic pad that had one Dynamite to the left and one Dynamite to the Right from thus pad and game crashed again.
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)