Dwelvers Journal 2018.02.09 - Dwelvers v0.12.0.0 released
#4
I tested the new creature spawning mechanic and it seems you can't now spawn other creatures than those that can be attracted by room you build or claim (so can't spawn Knights, Dwarfs, Drillers, Bats, Peasants). Feeding creatures to DM do not accelerate the rate of gaining a new creature too. What if feeding here could actually decrease a little the amount of items needed to create new creature?

There's no bed for Dwarf. Fish are being fished at very low rate, maybe making requirements for fish could be at least 2 times lower? The same for Orc and Imp spawning too?
Now we also need to gather much more wood to be able to withstand enemy waves or maintain chain production stable.

I don't want to sound harsh, but I think the latest update came a little too soon, because there are also many unsolved yet bugs and much more we found in 0.12.0.0. Wink
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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RE: 2018.02.09 - Dwelvers v0.12.0.0 released - by Sebt - 15-02-2018, 12:02 PM

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