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Dwelvers Journal 2018.04.15 - New creatures on the way
#3
(15-04-2018, 10:31 PM)Sebt Wrote: You mean raise ghost from killed (so she will be able to kill and raise killed enemies as ghosts) or unconscious/knocked out creatures?

Yeah exactly. If a enemy gets unconscious she will be able to raise them as a ghost that fights for you.

(15-04-2018, 10:31 PM)Sebt Wrote: Also will she be able to raise ghost from fallen enemies only or from player-controlled fallen creatures too?

Only if the player creature is really dead.

(15-04-2018, 10:31 PM)Sebt Wrote: Is that mean that Knights and the rest humans would have their own wearable armours too? Will I be able to put golden Knight's armor my Impanzee for example and so I could leave out a Knight only in pants and socks? Big Grin

The human creatures will only have visual variations in armor etc. so that they don't all look the same. So no equiping.

(15-04-2018, 10:31 PM)Sebt Wrote: BTW: Have you maybe thought about fixing workers tasks prioritization, like I proposed here, so this way I wouldn't need for all previous task to be done and the new one I want would only than be done after that? For now it seems throwing prisoners have that option to be highest priority, but it would be really needed to have the same option for making new room building or constructions as first to be made before digging tiles for example and collecting resources.

Yeah, I will one of my prioritizations with the upcoming release to make the workers work smarter Smile
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Messages In This Thread
2018.04.15 - New creatures on the way - by Rasmus - 15-04-2018, 09:09 PM
RE: 2018.04.15 - New creatures on the way - by Rasmus - 17-04-2018, 10:31 AM

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