16-06-2018, 05:33 AM
Hi all.
So after a long hiatus, I decided to see if this project was still going. I started up a game. I figured, let me do an easy sandbox to see if I can remember/figure out how to play. I was greatly disappointed with what has changed and I'd like to share my impressions.
The Good:
- Graphics have greatly improved. The game is a lot more fluid than it used to be. No crashes or issues at all.
- Creatures have learned new moves that look really great.
The Bad
-Controls are far from intuitive. It was incredibly frustrating trying to figure out how to do everything. There are no resources available/ help menues to find this info.
- "Claiming" doesn't exist in the form I was used to. Apparently you have to build a road right next to a room or portal to claim now. Hopefully this is just the alpha way of doing things and not the final game, because it seems pointless. Build 1 section of road next to something to claim is neither immersive nor practical.
- Roads... I learned early on that they are mostly useless (except 1 section to claim as above) because the enemy AI seems to make it their number one priority to destroy them. Regardless of how much you upgrade them, the strongest roads are destroyed in a second, so why bother?
- Constant waves of enemy death. I was playing an easy game and could not keep my minions alive. Apparently you need to be an expert on traps and defenses right from the start to survive now. It has become a constant turtle game.
- Dark Mother. Is there a point to feeding her anymore? You used to be able to spawn enemy units by feeding them to her from your prison. Now it seems to do nothing. Feeding her a knight did allow me to build knight beds, but after feeding her over a hundred knights, they never spawned for me. Same with those troglodyte things. Those no longer spawn after feeding, either. Rogues were the only human unit that spawned, and that unlocked long before I figured out how to feed the dark mother.
- Unit AI seems exponentially worse than I remember. It takes forever for your imps to do what you've queued for them. It is odd that when you cycle through them in the creature menu, some of them show 'idle' when there is work to be done.
Production is constantly broken/slow with out any indication of why. My whole base was frequently flashing red. Would be nice to know what I have to fix to get the production working right. It was possibly due to not having enough workers because enemy always killing them.
Conclusion.
Being on constant defense was not much fun. Hard to go out exploring when you are using all your time rebuilding what the enemy destroyed and hoping enough units respawn before the next waves of enemy. Spent most of the game toggling the rally-all flag on and off. Takes too long for minions to do jobs so progression is slower than the enemy. Too frustrating to play in its current form.
So after a long hiatus, I decided to see if this project was still going. I started up a game. I figured, let me do an easy sandbox to see if I can remember/figure out how to play. I was greatly disappointed with what has changed and I'd like to share my impressions.
The Good:
- Graphics have greatly improved. The game is a lot more fluid than it used to be. No crashes or issues at all.
- Creatures have learned new moves that look really great.
The Bad
-Controls are far from intuitive. It was incredibly frustrating trying to figure out how to do everything. There are no resources available/ help menues to find this info.
- "Claiming" doesn't exist in the form I was used to. Apparently you have to build a road right next to a room or portal to claim now. Hopefully this is just the alpha way of doing things and not the final game, because it seems pointless. Build 1 section of road next to something to claim is neither immersive nor practical.
- Roads... I learned early on that they are mostly useless (except 1 section to claim as above) because the enemy AI seems to make it their number one priority to destroy them. Regardless of how much you upgrade them, the strongest roads are destroyed in a second, so why bother?
- Constant waves of enemy death. I was playing an easy game and could not keep my minions alive. Apparently you need to be an expert on traps and defenses right from the start to survive now. It has become a constant turtle game.
- Dark Mother. Is there a point to feeding her anymore? You used to be able to spawn enemy units by feeding them to her from your prison. Now it seems to do nothing. Feeding her a knight did allow me to build knight beds, but after feeding her over a hundred knights, they never spawned for me. Same with those troglodyte things. Those no longer spawn after feeding, either. Rogues were the only human unit that spawned, and that unlocked long before I figured out how to feed the dark mother.
- Unit AI seems exponentially worse than I remember. It takes forever for your imps to do what you've queued for them. It is odd that when you cycle through them in the creature menu, some of them show 'idle' when there is work to be done.
Production is constantly broken/slow with out any indication of why. My whole base was frequently flashing red. Would be nice to know what I have to fix to get the production working right. It was possibly due to not having enough workers because enemy always killing them.
Conclusion.
Being on constant defense was not much fun. Hard to go out exploring when you are using all your time rebuilding what the enemy destroyed and hoping enough units respawn before the next waves of enemy. Spent most of the game toggling the rally-all flag on and off. Takes too long for minions to do jobs so progression is slower than the enemy. Too frustrating to play in its current form.