Reddit competition (win a free copy of Dwelvers)
The reddit competition has ended!
The lucky winners are..
(How won was decided by number of point the suggestion had and if it were approved and how early in the contest they were suggested, also one person can't win twice.)
GotaGreatStory
How about a derelict windmill or two? The signs of industry means there was some sort of advanced civilization aboveground.
ReLiC71
The ruins of ancient and elaborate structures Giant skeletons Cave networks Ashpiles/Remains of fires Carvings/'Graffiti' Statues or sculptures
bladgrim
How about mysterious totems that would hint at some older civilizations?
Excess
Random buried artifacts marked by some rubble?
Xiemas
mushroom patches
DwarvesAtWork
How about some dead adventurers? Something like a skeleton with few things lying next to them? Things such as a leather backpack, a torch, and a crude iron sword and shield. Perhaps later they could be made to be loot-able.
Congratulations
(I will send out a message to the lucky winners later today)
Link to the contest: http://www.reddit.com/r/IndieGaming/comm...free_copy/
The winners will be announced at 2 pm, Dec 29 (forum time).
Currently added
Camp-fire and swamp-like fog
[IMG]replace_photbucket_link/Campfire.png[/IMG]
Arc Bridge
[IMG]replace_photbucket_link/Arcbridge.png[/IMG]
Mountains and waterfalls
[IMG]replace_photbucket_link/Waterfall-3.png[/IMG]
Graveyard
[IMG]replace_photbucket_link/Graveyard.png[/IMG]
Bushes
[IMG]replace_photbucket_link/Bushes.png[/IMG]
Rock-piles / boulders
[IMG]replace_photbucket_link/SurfaceBoulders.png[/IMG]
This is just a very early look at the surface world, just got it implemented.
[IMG]replace_photbucket_link/FirstLookSurface.png[/IMG]
Suggestions?
- I will post several updates a day on this thread, showing the visual progress on the surface world, each new stone I add will require a screen-shot so to say.
- These screenshots will be added to this post, everything below this post is reserved for discussions about the surface world and suggestions on what visual aspects should be in it.
- So if you want to add a suggestion on what you would like to see in the surface world this is the place to post it.
- I will only accept suggestions that are purely visual, nothing that requires any deeper game mechanics (they goes here). This thread is all about making the surface world look as alive as possible. For example, now we have added grass and trees. What have been suggested is rock piles and bushes.
- We are going to add some huts and a castle. So if you have an idea on what design you would like to see them in, then put the screenshots or explanation here.
To summarize, this thread is breaking some of the rules, but I think we can do an exception and try it out to see how it goes because right now I need feedback and ideas coming to me in a fast phase as I'm currently in the middle of the surface development
Suggestions suggested
- Graveyard (done)
- Rock-piles (done)
- Bushes (done)
- Mountains and waterfalls (done)
- Castle
- Camp-fires (in progress)
- Tent
- Roads
- Mountains with rivers flowing down and a arced stone bridges crossing them (in progress)
- Remnants of a tower on top of some mountains.
- Mushroom patches
- Pebbles and flowers to add more variation to the ground.
- Confined areas on the map where it is possible to see fossils, bones sticking out of the ground.
- Swamps
- Remnants of huts and villages
- Tree trunks floating in the water.
- Carvings / graffiti on cliff walls. (in progress)
- Totems of cyclotaurs that shows that here lies a cyclotaur civilization buried. (in progress)
- Remnants of ancient civilizations.
- Huge bones.
- Statues (Piles of rocks that were clearly placed by someone, wooden carvings or stone shapes).
- Derelict windmills.
- Broken pots and other objects that have been used for storage once which still can have treasures in them.
The reddit competition has ended!
The lucky winners are..
(How won was decided by number of point the suggestion had and if it were approved and how early in the contest they were suggested, also one person can't win twice.)
GotaGreatStory
How about a derelict windmill or two? The signs of industry means there was some sort of advanced civilization aboveground.
ReLiC71
The ruins of ancient and elaborate structures Giant skeletons Cave networks Ashpiles/Remains of fires Carvings/'Graffiti' Statues or sculptures
bladgrim
How about mysterious totems that would hint at some older civilizations?
Excess
Random buried artifacts marked by some rubble?
Xiemas
mushroom patches
DwarvesAtWork
How about some dead adventurers? Something like a skeleton with few things lying next to them? Things such as a leather backpack, a torch, and a crude iron sword and shield. Perhaps later they could be made to be loot-able.
Congratulations

(I will send out a message to the lucky winners later today)
Link to the contest: http://www.reddit.com/r/IndieGaming/comm...free_copy/
The winners will be announced at 2 pm, Dec 29 (forum time).
Currently added
Camp-fire and swamp-like fog
[IMG]replace_photbucket_link/Campfire.png[/IMG]
Arc Bridge
[IMG]replace_photbucket_link/Arcbridge.png[/IMG]
Mountains and waterfalls
[IMG]replace_photbucket_link/Waterfall-3.png[/IMG]
Graveyard
[IMG]replace_photbucket_link/Graveyard.png[/IMG]
Bushes
[IMG]replace_photbucket_link/Bushes.png[/IMG]
Rock-piles / boulders
[IMG]replace_photbucket_link/SurfaceBoulders.png[/IMG]
This is just a very early look at the surface world, just got it implemented.
[IMG]replace_photbucket_link/FirstLookSurface.png[/IMG]
Suggestions?
- I will post several updates a day on this thread, showing the visual progress on the surface world, each new stone I add will require a screen-shot so to say.
- These screenshots will be added to this post, everything below this post is reserved for discussions about the surface world and suggestions on what visual aspects should be in it.
- So if you want to add a suggestion on what you would like to see in the surface world this is the place to post it.
- I will only accept suggestions that are purely visual, nothing that requires any deeper game mechanics (they goes here). This thread is all about making the surface world look as alive as possible. For example, now we have added grass and trees. What have been suggested is rock piles and bushes.
- We are going to add some huts and a castle. So if you have an idea on what design you would like to see them in, then put the screenshots or explanation here.
To summarize, this thread is breaking some of the rules, but I think we can do an exception and try it out to see how it goes because right now I need feedback and ideas coming to me in a fast phase as I'm currently in the middle of the surface development

Suggestions suggested
- Graveyard (done)
- Rock-piles (done)
- Bushes (done)
- Mountains and waterfalls (done)
- Castle
- Camp-fires (in progress)
- Tent
- Roads
- Mountains with rivers flowing down and a arced stone bridges crossing them (in progress)
- Remnants of a tower on top of some mountains.
- Mushroom patches
- Pebbles and flowers to add more variation to the ground.
- Confined areas on the map where it is possible to see fossils, bones sticking out of the ground.
- Swamps
- Remnants of huts and villages
- Tree trunks floating in the water.
- Carvings / graffiti on cliff walls. (in progress)
- Totems of cyclotaurs that shows that here lies a cyclotaur civilization buried. (in progress)
- Remnants of ancient civilizations.
- Huge bones.
- Statues (Piles of rocks that were clearly placed by someone, wooden carvings or stone shapes).
- Derelict windmills.
- Broken pots and other objects that have been used for storage once which still can have treasures in them.