19-02-2014, 08:13 PM
lol, that could be a use for all those buckets of water that accumulate in storage rooms.

![[Image: 11619898803_7d3a89e6bd_n.jpg]](http://farm4.staticflickr.com/3683/11619898803_7d3a89e6bd_n.jpg)
The Golden One!
Brainstorm I & S - Evil meter
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19-02-2014, 08:13 PM
lol, that could be a use for all those buckets of water that accumulate in storage rooms.
![]() ![]() The Golden One!
19-02-2014, 11:51 PM
(This post was last modified: 19-02-2014, 11:55 PM by TacticBlack.)
(19-02-2014, 04:07 PM)damiant Wrote: Wow what a big thread to read !! And the "wonders" they create could be based on factions that Sebt mentioned waaaay back! Like which ones are available to you. And then you can gain combat, spell, speed etc bonuses from them. They could even be used for spells or rituals or even for Game Modification - Creature "Genetic" Combination. ![]() No Money, No Poverty, No Crime, No Politicians, No Corruption, No Social Stratification, Strength Based Education, Global Democracy, and True Equality.
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20-02-2014, 10:35 AM
(19-02-2014, 12:10 AM)Seriously Unserious Wrote: This sounds like a good way of handling things. My thinking on the Alliance Meter would be that it could range anywhere from ally to enemy and all points in between, with it starting at neutral. Also, if factions are included there should also be a separate Alliance Meter for each faction, and the AI factions could also have relations with each other, tracked by more Alliance Meters. SO things that could drive the Alliance Meter between any 2 factions down could be attacking a member of that faction, streaking from that faction, destroying any of their buildings, claiming their territory for yourself, or doing any of the above actions to an ally of theirs. Things that would raise it could be trading peacefully with that faction, signing treaties with them, attacking that faction's enemies, helping that faction when it's under attack, giving items to that faction. This way Dwelvers would have a whole new world of possibilities in the realm of diplomacy, and many different ways to play it. I think we need to separate the alliance meter from the Evil Points, at first we were thinking about having a more static version for the Evil Points, but now we are more going towards having something that regenerates and could be used as mana, also, we will probably rename it and call it something else than Evil Meter. Maybe essence or something that aren't so arbitrary. (19-02-2014, 12:28 AM)Sebt Wrote: I can imagine how fast it rotate at the further stage of the game, Ferris wHell! I don't think the rotation speed will be linear with the amount it generates. Or maybe it is about how often it generates. Once again, the reputation meter is different from this idea. I don't know if we should make this thread about reputation, or about the rechargeable energy that BP presented. (19-02-2014, 04:07 PM)damiant Wrote: I can't comment on anything specific other than to say what my first impression is of this feature. I think there needs to be some distinction between a static level your DM has reached (say that is the level of your Evil Meter, or Karma if we are going to do black/white inspired stuff here), and some expendable thing like Evil Points that you also gather for doing evil things. Precisely ![]() |
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